I just added a insurances slot so you dont have to mess around with them in the inventory.
Therefore the insurances will no longer work in the inventory, put them in the slot/use them.
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- Fri Jan 12, 2024 16:53
- Forum: Game Releases
- Topic: [Game] XaEnvironment 11.5 [xaenvironment]
- Replies: 210
- Views: 46872
- Sun Jan 07, 2024 17:42
- Forum: General Discussion
- Topic: Post your videos!
- Replies: 1127
- Views: 250761
Re: Post your videos!
the XaEnvironment 11.5 updates https://www.youtube.com/watch?v=CgH4T0FLn8s
- Wed Jan 03, 2024 12:05
- Forum: Game Releases
- Topic: [Game] XaEnvironment 11.5 [xaenvironment]
- Replies: 210
- Views: 46872
Re: [Game] XaEnvironment 11.5 [xaenvironment]
i just want to tell, XE isen't dead, here is the newest updates: https://www.youtube.com/watch?v=CgH4T0FLn8s
- Tue May 23, 2023 07:29
- Forum: Modding Discussion
- Topic: [Solved] City streets mess
- Replies: 16
- Views: 1934
Re: [Solved] City streets mess
looks like i forgot to response: https://github.com/AiTechEye/xaenvironm ... s/city.lua
Anyway it works fine, except i made the cities a little too massive, fixing that later
- Fri Feb 17, 2023 22:38
- Forum: Game Discussion
- Topic: Recommendation for mobs mod for my game
- Replies: 10
- Views: 2203
Re: Recommendation for mobs mod for my game
I would say just make a simple mob engine your self and update when you need it. You have a lot of projects, so it would be very flexible to have your own that works as you expect and is easy to customsize. 1: Add default settings registration to it, eg npc, so you can send a empty table and still g...
- Wed Feb 15, 2023 20:32
- Forum: General Discussion
- Topic: Post your videos!
- Replies: 1127
- Views: 250761
- Wed Feb 15, 2023 20:31
- Forum: Game Releases
- Topic: [Game] XaEnvironment 11.5 [xaenvironment]
- Replies: 210
- Views: 46872
- Sun Feb 05, 2023 10:55
- Forum: Game Releases
- Topic: [Game] XaEnvironment 11.5 [xaenvironment]
- Replies: 210
- Views: 46872
making music for XaEnvironment
Im making music for XE. Im adding them to the game when next time i continues to work on it. what do you think? i have some trouble with sound quality, but here is 3 i made this week https://www.youtube.com/watch?v=uLsOmuG3iZI https://www.youtube.com/watch?v=KcQO-0VpihU https://www.youtube.com/watch...
- Tue Jan 31, 2023 11:32
- Forum: Game Releases
- Topic: [Game] XaEnvironment 11.5 [xaenvironment]
- Replies: 210
- Views: 46872
Re: [Game] XaEnvironment 11.3 [xaenvironment]
it explods when it is too hot (heat > 600), it turns into dark pink/magenta first. https://github.com/AiTechEye/xaenvironment/blob/master/mods/default/furnace.lua#L856 The best way to prevent overheating is to use a "Radioactivity meter" it measures radioactivity not heat. But if you placi...
- Sun Jan 29, 2023 19:49
- Forum: General Discussion
- Topic: Post your videos!
- Replies: 1127
- Views: 250761
Re: Post your videos!
nuclear & radioactive stuff https://www.youtube.com/watch?v=919kK0W15jA
- Sun Jan 29, 2023 19:46
- Forum: Game Releases
- Topic: [Game] XaEnvironment 11.5 [xaenvironment]
- Replies: 210
- Views: 46872
Re: [Game] XaEnvironment 11.3 [xaenvironment]
checkout this update: https://www.youtube.com/watch?v=919kK0W15jA
- Tue Jan 17, 2023 22:09
- Forum: Game Releases
- Topic: [Game] XaEnvironment 11.5 [xaenvironment]
- Replies: 210
- Views: 46872
Re: [Game] XaEnvironment 11.19 [xaenvironment]
Do not be confused by the difference between lighting, and lightning :) The lighting is a new mt feature that is just added, can be applied on each player, it controls the bright / light balance & saturation. As you can see on the pics the "new" ones has more light & is more colorf...
- Mon Jan 16, 2023 08:54
- Forum: Game Releases
- Topic: [Game] XaEnvironment 11.5 [xaenvironment]
- Replies: 210
- Views: 46872
Re: [Game] XaEnvironment 11.19 [xaenvironment]
I was playing around with the new player lighting effects, how it is looking for you? You can try it out it with the newest MT 5.7.0 dev builds Default day https://raw.githubusercontent.com/AiTechEye/wikistuff/master/xaenvironment_lighting/a1.png New https://raw.githubusercontent.com/AiTechEye/wikis...
- Mon Jan 09, 2023 21:04
- Forum: Engine Builds
- Topic: [Windows] Daily development build [5.0.0-dev]
- Replies: 15
- Views: 23898
Re: [Windows] Daily development build [5.0.0-dev]
is it stuck? no new builds for 4 weeks now
- Mon Jan 09, 2023 20:11
- Forum: Game Releases
- Topic: [Game] XaEnvironment 11.5 [xaenvironment]
- Replies: 210
- Views: 46872
Re: [Game] XaEnvironment 11.19 [xaenvironment]
It isen't hard to make them, the technique was used to the fishing rods 3.5 years ago :) Idk how i found the math solution cuz i have some trubble with math (short memory) but it works like this below: As soon this pr is merged it will be even easier and less laggy. i will try to write messages, no ...
- Sun Jan 08, 2023 23:30
- Forum: General Discussion
- Topic: Post your videos!
- Replies: 1127
- Views: 250761
Re: Post your videos!
XaEnvironment 11.19
https://www.youtube.com/watch?v=t2peacueqhg testing horses and ropes
https://www.youtube.com/watch?v=LYrZzi6HuoE autoaim
https://www.youtube.com/watch?v=t2peacueqhg testing horses and ropes
https://www.youtube.com/watch?v=LYrZzi6HuoE autoaim
- Sun Jan 08, 2023 23:26
- Forum: Game Releases
- Topic: [Game] XaEnvironment 11.5 [xaenvironment]
- Replies: 210
- Views: 46872
- Thu Jan 05, 2023 15:58
- Forum: Modding Discussion
- Topic: [solved] How to calculate where a position/object is on screen?
- Replies: 8
- Views: 976
Re: [solved] How to calculate where a position/object is on screen?
DS-minetest wrote: ↑Thu Jan 05, 2023 14:45Ah, image waypoints exist. x)
(Btw. @AiTechEye it's cool how much stuff you create (especially stuff that is hard to do with the engine), despite a- lack of some useful competences (like git, or linear algebra). :-) Your game looks nice.)
all thanks goes to you guys that makes this possable :)
- Thu Jan 05, 2023 14:09
- Forum: Modding Discussion
- Topic: [solved] How to calculate where a position/object is on screen?
- Replies: 8
- Views: 976
- Thu Jan 05, 2023 10:30
- Forum: Modding Discussion
- Topic: [solved] How to calculate where a position/object is on screen?
- Replies: 8
- Views: 976
Re: How to calculate where a position/object is on screen?
Why not just use an image waypoint HUD? Admittedly I've never used it myself, but this use case seems more or less like what it's intended for. That way the engine takes care of all the heavy lifting of determining where the HUD image is to be positioned, you just have to specify the world coordina...
- Wed Jan 04, 2023 08:25
- Forum: Modding Discussion
- Topic: [solved] How to calculate where a position/object is on screen?
- Replies: 8
- Views: 976
Re: How to calculate where a position/object is on screen?
I guess you mean something like this, but im very unsure how you write it in code :)
Code: Select all
local pos3 = vector.normalize(vector.subtract(pos2, pos1))
local x = (pos3.x*dir.x) + (pos3.z*dir.z)
print(math.sqrt(x))
- Sun Jan 01, 2023 18:44
- Forum: Modding Discussion
- Topic: [solved] How to calculate where a position/object is on screen?
- Replies: 8
- Views: 976
[solved] How to calculate where a position/object is on screen?
I have a autoaim system for a weapon , that is working fine, but i want something that is marking where the autoaim is poiting at, using a hud. 1: How do you calculate the targets position on the screen? 2: And where the hud image will be? (if you dont know, the center on the screen is: x=0.5, y=5 )...
- Mon Dec 26, 2022 18:43
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11061
- Views: 2054284
Re: Post your screenshots!
i tried x2048's example of particle spawners and it looks better now
- Mon Dec 26, 2022 18:38
- Forum: Game Releases
- Topic: [Game] XaEnvironment 11.5 [xaenvironment]
- Replies: 210
- Views: 46872
Re: [Game] XaEnvironment 11.15 [xaenvironment]
what about this?
- Sat Dec 24, 2022 21:01
- Forum: Problems
- Topic: noob modding questions...
- Replies: 8
- Views: 772
Re: noob modding questions...
note that you dont need ( ) in a lua if minetest.register_privilege("echo", { description = "can echo anonymous messages to other players.", give_to_singleplayer = true }) print("[Echo command] version 1.0 loaded") minetest.register_chatcommand("echo", { descr...