Search found 918 matches

by AiTechEye
Mon Feb 22, 2021 19:42
Forum: Problems
Topic: crash - String too long for serializeString
Replies: 6
Views: 239

Re: crash - String too long for serializeString

i think its a hard limit, about 65000 characters, i also got this trouble, my workaround was to replace patterns to make the string shorter, eg if the string contains lots of ".png" you could repalce it with "!" then reverse when the string is used.
by AiTechEye
Mon Feb 22, 2021 10:02
Forum: News
Topic: Minetest 5.4.0 release candidate 1
Replies: 50
Views: 6755

Re: Minetest 5.4.0 release candidate 1

I cannot reproduce this. if you change this line https://github.com/minetest/minetest_game/blob/master/mods/player_api/api.lua#L85 to something like player:set_animation(anim, speed or model.animation_speed, 1 or animation_blend) you can get this result https://forum.minetest.net/download/file.php?...
by AiTechEye
Fri Feb 19, 2021 19:58
Forum: Modding Discussion
Topic: Bone glitch mess
Replies: 0
Views: 206

Bone glitch mess

Trying to fix the anoying glitch that turns the character's hats upside down. The thing is it turns wrong when the head is not rotating while standing. for some reason i fixed its backpack glitch/jumping by change the body bone roll from 0.000014 to 0.00001 but doesn't seems to work for the head.. t...
by AiTechEye
Fri Feb 19, 2021 10:17
Forum: Feature Discussion
Topic: JavaScript for moddding
Replies: 68
Views: 4404

Re: JavaScript for moddding

There is browser app emulators, so you do not need to port to a web browser or js.

and here is an android emulator
https://www.apkonline.net/free-android- ... e-emulator
by AiTechEye
Sat Feb 13, 2021 22:07
Forum: Game Releases
Topic: [Game] XaEnvironment 10 [xaenvironment]
Replies: 149
Views: 16951

Re: [Game] XaEnvironment 9.99 [xaenvironment]

some review of the new moves you can do

https://www.youtube.com/watch?v=r9Nx34zLOEI
by AiTechEye
Sat Feb 13, 2021 22:05
Forum: General Discussion
Topic: Post your videos!
Replies: 1021
Views: 144049

Re: Post your videos!

Now you can do much more action
https://www.youtube.com/watch?v=r9Nx34zLOEI
by AiTechEye
Fri Feb 12, 2021 22:38
Forum: Game Releases
Topic: [Game] XaEnvironment 10 [xaenvironment]
Replies: 149
Views: 16951

Re: [Game] XaEnvironment 9.99 [xaenvironment]

for some reason the memory craches are a typical mt-dev phenomenon, it usally ends in mt stabile releses, and yeah, it is extremely annoying you right clicks with the hoe on dirt/grass, make sure there is water 7 blocks away or nearer. added to the manual... the game have a high modding capacity, ve...
by AiTechEye
Fri Feb 12, 2021 19:04
Forum: Game Releases
Topic: [Game] XaEnvironment 10 [xaenvironment]
Replies: 149
Views: 16951

Re: [Game] XaEnvironment 9.99 [xaenvironment]

not burnout, but hyper fokus, it tends to start whether Im playing games or coding. The hyper focus disallows me from relaxing then you can count out what happens. Pretty soon i have my own sideflip ready. The sideflip animation is however unrelastic, cuz you flips over your back, but it looks bette...
by AiTechEye
Fri Feb 12, 2021 18:00
Forum: Game Releases
Topic: [Game] XaEnvironment 10 [xaenvironment]
Replies: 149
Views: 16951

Re: [Game] XaEnvironment 9.99 [xaenvironment]

backflip, frontflip, sideflip (right/left). roll, and dive roll is just added. Now this need to be tested, see the controls at https://github.com/AiTechEye/xaenvironment or in the inventory (? icon) Sadly everyone but i have to quit moding complitly. For some reason modding causing some kind of stre...
by AiTechEye
Thu Feb 11, 2021 11:05
Forum: General Discussion
Topic: Post your screenshots!
Replies: 10044
Views: 1346409

Re: Post your screenshots!

duane wrote:
Wed Feb 10, 2021 10:04

Nice. Let me know when he can worm. :)
He could already do that :D


Image
by AiTechEye
Thu Feb 11, 2021 10:52
Forum: Game Releases
Topic: [Game] XaEnvironment 10 [xaenvironment]
Replies: 149
Views: 16951

Re: [Game] XaEnvironment 9.68 [xaenvironment]

like that?
you gets 10000 coins if you finish a book

Image
by AiTechEye
Wed Feb 10, 2021 09:48
Forum: Game Releases
Topic: [Game] XaEnvironment 10 [xaenvironment]
Replies: 149
Views: 16951

Re: [Game] XaEnvironment 9.61 [xaenvironment]

Im adding some in game documentation, except the tech mod, what else information should i add? the function also detects what you are looking at, and what is in your hand. https://forum.minetest.net/download/file.php?mode=view&id=23933 https://forum.minetest.net/download/file.php?mode=view&i...
by AiTechEye
Tue Feb 09, 2021 22:48
Forum: General Discussion
Topic: Post your screenshots!
Replies: 10044
Views: 1346409

Re: Post your screenshots!

Backflip, you can do frontflips too

Image
by AiTechEye
Mon Feb 08, 2021 22:11
Forum: News
Topic: Minetest 5.4.0 release candidate 1
Replies: 50
Views: 6755

Re: Minetest 5.4.0 release candidate 1

seems like set_animation's blend is messing up models

like the earlier posted image all wierd meshes became fixed when i set blend to 0/nil

using win10 64


Image
by AiTechEye
Sun Feb 07, 2021 18:01
Forum: Game Releases
Topic: [Game] XaEnvironment 10 [xaenvironment]
Replies: 149
Views: 16951

Re: [Game] XaEnvironment 9.61 [xaenvironment]

due all the 100+ error messages i set "use_texture_alpha = true" for lots of blocks .. has transparency, assuming use_texture_alpha = true. This warning can be a false-positive if unused pixels in the texture are transparent. However if it is meant to be transparent, you *MUST* update the ...
by AiTechEye
Sun Feb 07, 2021 14:19
Forum: Mod Releases
Topic: [Mod] Hook V13.1 (survival tools) [hook]
Replies: 36
Views: 7837

Re: [Mod] Hook V13.1 (survival tools) [hook]

I fixed the unbreakable hookings from ropes / automatic_rotate & added pchest label, in version for XaEnvironment, and updated this version with it. i didnt notice there was Issues / pull requests on github, sorry for that :) by the way you can now dig the unbreakable hookings when the rope are ...
by AiTechEye
Sat Feb 06, 2021 14:51
Forum: Feature Discussion
Topic: does dimensions works like this?
Replies: 0
Views: 263

does dimensions works like this?

https://www.youtube.com/watch?v=8bu31YreoSE I have been wondering for a time how i could do a little dimension simulation test, this seems to work fine, but i do not have any desire to work on it it's simply about copying and pasting blocks & objects. dimlayer = {} minetest.register_tool("m...
by AiTechEye
Thu Feb 04, 2021 15:29
Forum: Game Releases
Topic: [Game] XaEnvironment 10 [xaenvironment]
Replies: 149
Views: 16951

Re: [Game] XaEnvironment 9.61 [xaenvironment]

like shares? Is your idea to change the value of the store items, or more about "value papers", or both? to change the value of the store are easy, i dont think its an idea to change for the skins. the more people buy, the more expensive / and the opposite. i guess the most people plays th...
by AiTechEye
Tue Feb 02, 2021 12:56
Forum: Modding Discussion
Topic: global modapi/table for the whole game
Replies: 4
Views: 168

Re: global modapi/table for the whole game

https://github.com/ShadMOrdre/GAL/

so i should add the functions to a global table from the mods?, i guess there would be some rework
or will it be fine to add the functions to a global in a single mod? ... functions that are meant to be used by mods
by AiTechEye
Tue Feb 02, 2021 08:59
Forum: Modding Discussion
Topic: global modapi/table for the whole game
Replies: 4
Views: 168

global modapi/table for the whole game

Instead of mods have to add all depends to game mods in mod.conf that are used, i would like to make a global table and use the functions through it. eg instead of add depends to default, armor, playerapi, mobs, tec, explotions, protect... a lot of mods use a mod that are linikng and depends this, e...
by AiTechEye
Mon Feb 01, 2021 19:21
Forum: News
Topic: Minetest 5.4.0 release candidate 1
Replies: 50
Views: 6755

Re: Minetest 5.4.0 release candidate 1

the mesh drawing doesn't seems to be good. using win10 64 some meshes behaves strangely, also some attached objects is glitching using visual = "wielditem" can it be something with the animation? well I was surprised when bears begun to walk backwards, or just now, a stonemonster standning...
by AiTechEye
Mon Feb 01, 2021 11:25
Forum: Game Releases
Topic: [Game] XaEnvironment 10 [xaenvironment]
Replies: 149
Views: 16951

Re: [Game] XaEnvironment 9.61 [xaenvironment]

The top hat is done, check it out... it is not just a hat

https://www.youtube.com/watch?v=4oncCx4BsHA
by AiTechEye
Mon Feb 01, 2021 07:32
Forum: Game Releases
Topic: [Game] XaEnvironment 10 [xaenvironment]
Replies: 149
Views: 16951

Re: [Game] XaEnvironment 9.6 [xaenvironment]

explain how it works
(im a noob at finance :)
by AiTechEye
Sun Jan 31, 2021 22:56
Forum: Modding Discussion
Topic: avoid "tried to access inventory from too far"
Replies: 0
Views: 146

avoid "tried to access inventory from too far"

I just made a tool that would allow players to interact inventorys far away, but just get this messgae

is there a way to prevent it?

Code: Select all

minetest.register_on_cheat(function(ob,cheat)
	if cheat.type == "interacted_too_far" then
			return true/false/nil
	end
end)