Search found 1000 matches

by AiTechEye
Fri Jan 12, 2024 16:53
Forum: Game Releases
Topic: [Game] XaEnvironment 11.5 [xaenvironment]
Replies: 210
Views: 46855

Re: [Game] XaEnvironment 11.5 [xaenvironment]

I just added a insurances slot so you dont have to mess around with them in the inventory.
Therefore the insurances will no longer work in the inventory, put them in the slot/use them.
by AiTechEye
Sun Jan 07, 2024 17:42
Forum: General Discussion
Topic: Post your videos!
Replies: 1127
Views: 250718

Re: Post your videos!

the XaEnvironment 11.5 updates https://www.youtube.com/watch?v=CgH4T0FLn8s
by AiTechEye
Wed Jan 03, 2024 12:05
Forum: Game Releases
Topic: [Game] XaEnvironment 11.5 [xaenvironment]
Replies: 210
Views: 46855

Re: [Game] XaEnvironment 11.5 [xaenvironment]

i just want to tell, XE isen't dead, here is the newest updates: https://www.youtube.com/watch?v=CgH4T0FLn8s
by AiTechEye
Tue May 23, 2023 07:29
Forum: Modding Discussion
Topic: [Solved] City streets mess
Replies: 16
Views: 1934

Re: [Solved] City streets mess

ShadMOrdre wrote:
Sat Apr 30, 2022 17:07
Are you willing to share your updated code?
looks like i forgot to response: https://github.com/AiTechEye/xaenvironm ... s/city.lua

Anyway it works fine, except i made the cities a little too massive, fixing that later
by AiTechEye
Fri Feb 17, 2023 22:38
Forum: Game Discussion
Topic: Recommendation for mobs mod for my game
Replies: 10
Views: 2201

Re: Recommendation for mobs mod for my game

I would say just make a simple mob engine your self and update when you need it. You have a lot of projects, so it would be very flexible to have your own that works as you expect and is easy to customsize. 1: Add default settings registration to it, eg npc, so you can send a empty table and still g...
by AiTechEye
Wed Feb 15, 2023 20:32
Forum: General Discussion
Topic: Post your videos!
Replies: 1127
Views: 250718

Re: Post your videos!

by AiTechEye
Sun Feb 05, 2023 10:55
Forum: Game Releases
Topic: [Game] XaEnvironment 11.5 [xaenvironment]
Replies: 210
Views: 46855

making music for XaEnvironment

Im making music for XE. Im adding them to the game when next time i continues to work on it. what do you think? i have some trouble with sound quality, but here is 3 i made this week https://www.youtube.com/watch?v=uLsOmuG3iZI https://www.youtube.com/watch?v=KcQO-0VpihU https://www.youtube.com/watch...
by AiTechEye
Tue Jan 31, 2023 11:32
Forum: Game Releases
Topic: [Game] XaEnvironment 11.5 [xaenvironment]
Replies: 210
Views: 46855

Re: [Game] XaEnvironment 11.3 [xaenvironment]

it explods when it is too hot (heat > 600), it turns into dark pink/magenta first. https://github.com/AiTechEye/xaenvironment/blob/master/mods/default/furnace.lua#L856 The best way to prevent overheating is to use a "Radioactivity meter" it measures radioactivity not heat. But if you placi...
by AiTechEye
Sun Jan 29, 2023 19:49
Forum: General Discussion
Topic: Post your videos!
Replies: 1127
Views: 250718

Re: Post your videos!

by AiTechEye
Tue Jan 17, 2023 22:09
Forum: Game Releases
Topic: [Game] XaEnvironment 11.5 [xaenvironment]
Replies: 210
Views: 46855

Re: [Game] XaEnvironment 11.19 [xaenvironment]

Do not be confused by the difference between lighting, and lightning :) The lighting is a new mt feature that is just added, can be applied on each player, it controls the bright / light balance & saturation. As you can see on the pics the "new" ones has more light & is more colorf...
by AiTechEye
Mon Jan 16, 2023 08:54
Forum: Game Releases
Topic: [Game] XaEnvironment 11.5 [xaenvironment]
Replies: 210
Views: 46855

Re: [Game] XaEnvironment 11.19 [xaenvironment]

I was playing around with the new player lighting effects, how it is looking for you? You can try it out it with the newest MT 5.7.0 dev builds Default day https://raw.githubusercontent.com/AiTechEye/wikistuff/master/xaenvironment_lighting/a1.png New https://raw.githubusercontent.com/AiTechEye/wikis...
by AiTechEye
Mon Jan 09, 2023 21:04
Forum: Engine Builds
Topic: [Windows] Daily development build [5.0.0-dev]
Replies: 15
Views: 23896

Re: [Windows] Daily development build [5.0.0-dev]

is it stuck? no new builds for 4 weeks now
by AiTechEye
Mon Jan 09, 2023 20:11
Forum: Game Releases
Topic: [Game] XaEnvironment 11.5 [xaenvironment]
Replies: 210
Views: 46855

Re: [Game] XaEnvironment 11.19 [xaenvironment]

It isen't hard to make them, the technique was used to the fishing rods 3.5 years ago :) Idk how i found the math solution cuz i have some trubble with math (short memory) but it works like this below: As soon this pr is merged it will be even easier and less laggy. i will try to write messages, no ...
by AiTechEye
Sun Jan 08, 2023 23:30
Forum: General Discussion
Topic: Post your videos!
Replies: 1127
Views: 250718

Re: Post your videos!

by AiTechEye
Thu Jan 05, 2023 15:58
Forum: Modding Discussion
Topic: [solved] How to calculate where a position/object is on screen?
Replies: 8
Views: 976

Re: [solved] How to calculate where a position/object is on screen?

DS-minetest wrote:
Thu Jan 05, 2023 14:45
Ah, image waypoints exist. x)

(Btw. @AiTechEye it's cool how much stuff you create (especially stuff that is hard to do with the engine), despite a- lack of some useful competences (like git, or linear algebra). :-) Your game looks nice.)

all thanks goes to you guys that makes this possable :)
by AiTechEye
Thu Jan 05, 2023 10:30
Forum: Modding Discussion
Topic: [solved] How to calculate where a position/object is on screen?
Replies: 8
Views: 976

Re: How to calculate where a position/object is on screen?

Why not just use an image waypoint HUD? Admittedly I've never used it myself, but this use case seems more or less like what it's intended for. That way the engine takes care of all the heavy lifting of determining where the HUD image is to be positioned, you just have to specify the world coordina...
by AiTechEye
Wed Jan 04, 2023 08:25
Forum: Modding Discussion
Topic: [solved] How to calculate where a position/object is on screen?
Replies: 8
Views: 976

Re: How to calculate where a position/object is on screen?

I guess you mean something like this, but im very unsure how you write it in code :)

Code: Select all

local pos3 = vector.normalize(vector.subtract(pos2, pos1))
local x = (pos3.x*dir.x) + (pos3.z*dir.z)
print(math.sqrt(x))
by AiTechEye
Sun Jan 01, 2023 18:44
Forum: Modding Discussion
Topic: [solved] How to calculate where a position/object is on screen?
Replies: 8
Views: 976

[solved] How to calculate where a position/object is on screen?

I have a autoaim system for a weapon , that is working fine, but i want something that is marking where the autoaim is poiting at, using a hud. 1: How do you calculate the targets position on the screen? 2: And where the hud image will be? (if you dont know, the center on the screen is: x=0.5, y=5 )...
by AiTechEye
Mon Dec 26, 2022 18:43
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11060
Views: 2054099

Re: Post your screenshots!

i tried x2048's example of particle spawners and it looks better now

Image
by AiTechEye
Mon Dec 26, 2022 18:38
Forum: Game Releases
Topic: [Game] XaEnvironment 11.5 [xaenvironment]
Replies: 210
Views: 46855

Re: [Game] XaEnvironment 11.15 [xaenvironment]

what about this?
by AiTechEye
Sat Dec 24, 2022 21:01
Forum: Problems
Topic: noob modding questions...
Replies: 8
Views: 772

Re: noob modding questions...

note that you dont need ( ) in a lua if minetest.register_privilege("echo", { description = "can echo anonymous messages to other players.", give_to_singleplayer = true }) print("[Echo command] version 1.0 loaded") minetest.register_chatcommand("echo", { descr...