Search found 16 matches

by MikoMiko
Tue Nov 27, 2012 07:13
Forum: Texture Packs
Topic: Minecraft to Minetest texture converter
Replies: 10
Views: 7071

Just thought I would pop in to bump this since I've been working on the script again and updating it to make textures for some of the stuff that's been added to minetest since I lost interest in it a while ago. As usual, if you have any suggestions or are having a problem post here or open an issue ...
by MikoMiko
Mon May 21, 2012 21:01
Forum: Texture Packs
Topic: Minecraft to Minetest texture converter
Replies: 10
Views: 7071

Okay, adding support for bucket and wool textures was a lot easier than I thought it would be once I realized this script split up terrain.png and items.png into grids. I've taken the liberty of throwing the script up on GitHub to make it easier to share and for other people to add to it. https://gi...
by MikoMiko
Mon May 21, 2012 18:47
Forum: Texture Packs
Topic: Minecraft to Minetest texture converter
Replies: 10
Views: 7071

I've made a couple of small additions to this script, namely it will know always output the colorized leaves as "default_leaves.png" instead of just "leaves.png" and it will create a "default_dirt.png" which it wasn't before. It would be really great if someone who is better at Ruby then I am could ...
by MikoMiko
Sat May 19, 2012 02:07
Forum: Servers
Topic: Redcrab's server
Replies: 5031
Views: 657686

Thanks for More Blocks, it really lets add a lot more variety to what we build. Sethome is convenient too.
by MikoMiko
Fri May 11, 2012 03:29
Forum: Servers
Topic: Redcrab's server
Replies: 5031
Views: 657686

redcrab wrote:Okay jordach's tv, wool and panes mods are available ...
enjoy !
Neat thanks.
milleja46 wrote:Ok everytime I try to connect to your server it crashes....I use the same nick as my forum nick
Weird, I was just on and had no problems.
by MikoMiko
Fri Apr 20, 2012 00:54
Forum: Old Mods
Topic: [Mod] Nether Mod [0.1STABLE]
Replies: 217
Views: 87821

I think you may wanna look at the code you use to spawn the nether portal structure. After spawning one it created a line of them across the sky. The original is on the bottom right. http://i.imgur.com/iiDvb.png Don't pay attention to the shape of the structure that comes from my attempt to make it ...
by MikoMiko
Thu Apr 19, 2012 03:52
Forum: Old Mods
Topic: [Mod] Nether Mod [0.1STABLE]
Replies: 217
Views: 87821

You might wanna make the portal blocks unharvestable. Making mini-portals like this is cool, but I could see it leading to problems.
Image
by MikoMiko
Thu Apr 19, 2012 03:17
Forum: Servers
Topic: Redcrab's server
Replies: 5031
Views: 657686

I'd like to build on your sever. My in game name is the same as this one, MikoMiko.
by MikoMiko
Thu Apr 19, 2012 03:04
Forum: WIP Mods
Topic: Flint and steel
Replies: 18
Views: 5696

jordan4ibanez wrote:ehh..works in here https://github.com/jordan4ibanez/Minetest-Ultra
Yeah, but I looked and you had to edit /default/init.lua. I was hoping there would be a way to avoid doing that and override in the mod but that doesn't seem to possible.
by MikoMiko
Thu Apr 19, 2012 02:42
Forum: WIP Mods
Topic: Flint and steel
Replies: 18
Views: 5696

Thanks for the suggestion, but I had tried that before posting, it raises the following error. I guess using default:gravel in mods isn't allowed. 21:41:02: ERROR[main]: ========== ERROR FROM LUA =========== 21:41:02: ERROR[main]: Failed to load and run script from 21:41:02: ERROR[main]: /home/UserN...
by MikoMiko
Thu Apr 19, 2012 02:33
Forum: WIP Mods
Topic: Flint and steel
Replies: 18
Views: 5696

Is there a way to override the definition of the gravel node in {Minetest_Directory}/games/minetest-game/mods/default/init.lua? I'd to like make them give them flint instead of a gravel block sometimes. I added the following to {Minetest_Directory}/mods/minetest/flint_and_steel/init.lua, but much to...
by MikoMiko
Sat Apr 14, 2012 03:37
Forum: WIP Mods
Topic: Minecarts
Replies: 30
Views: 9129

lkjoel wrote:breaking it?
When I tried to recover one that went off the rails, it just disappeared instead of going into my inventory or turning into a floating item.
by MikoMiko
Sat Apr 14, 2012 03:12
Forum: WIP Mods
Topic: Minecarts
Replies: 30
Views: 9129

Very nice, but I think it would be better if mining the cart put it back in your inventory instead of breaking it.
by MikoMiko
Fri Apr 13, 2012 19:09
Forum: Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 739
Views: 209540

Would it be possible for you to do an updated MacOS build for the 20120408 git version? The last available .app is 20120122. I'd really appreciate it because I've been trying to compile myself but have run into all kinds of problems building and properly linking libIrrlicht.
by MikoMiko
Wed Apr 11, 2012 22:16
Forum: Problems
Topic: CMake error (Git 1eac6ff) [solved]
Replies: 3
Views: 1186

If you're on MacOSX, be sure to grab the 1.8.X development version from Irrlicht's website. The 1.7.3 release is difficult/impossible to compile correctly on it.
by MikoMiko
Sun Apr 08, 2012 17:45
Forum: Servers
Topic: Redcrab's server 0.4 dev20120106-1 (git pull 14/01/2012)
Replies: 602
Views: 112103

Hi there, I'm pretty new to Minetest and your server looks like a good place to get acclimated to the game so I was hoping to get build privileges on it.
I would use MikoMiko as my nickname.