Search found 16 matches
- Tue Nov 27, 2012 07:13
- Forum: Texture Packs
- Topic: Minecraft to Minetest texture converter
- Replies: 10
- Views: 8136
Just thought I would pop in to bump this since I've been working on the script again and updating it to make textures for some of the stuff that's been added to minetest since I lost interest in it a while ago. As usual, if you have any suggestions or are having a problem post here or open an issue ...
- Mon May 21, 2012 21:01
- Forum: Texture Packs
- Topic: Minecraft to Minetest texture converter
- Replies: 10
- Views: 8136
Okay, adding support for bucket and wool textures was a lot easier than I thought it would be once I realized this script split up terrain.png and items.png into grids. I've taken the liberty of throwing the script up on GitHub to make it easier to share and for other people to add to it. https://gi...
- Mon May 21, 2012 18:47
- Forum: Texture Packs
- Topic: Minecraft to Minetest texture converter
- Replies: 10
- Views: 8136
- Sat May 19, 2012 02:07
- Forum: Servers
- Topic: Redcrab's server
- Replies: 5042
- Views: 872468
- Fri May 11, 2012 03:29
- Forum: Servers
- Topic: Redcrab's server
- Replies: 5042
- Views: 872468
- Fri Apr 20, 2012 00:54
- Forum: Old Mods
- Topic: [Mod] Nether Mod [0.1STABLE]
- Replies: 217
- Views: 103542
I think you may wanna look at the code you use to spawn the nether portal structure. After spawning one it created a line of them across the sky. The original is on the bottom right. http://i.imgur.com/iiDvb.png Don't pay attention to the shape of the structure that comes from my attempt to make it ...
- Thu Apr 19, 2012 03:52
- Forum: Old Mods
- Topic: [Mod] Nether Mod [0.1STABLE]
- Replies: 217
- Views: 103542
- Thu Apr 19, 2012 03:17
- Forum: Servers
- Topic: Redcrab's server
- Replies: 5042
- Views: 872468
- Thu Apr 19, 2012 03:04
- Forum: WIP Mods
- Topic: Flint and steel
- Replies: 18
- Views: 7563
Yeah, but I looked and you had to edit /default/init.lua. I was hoping there would be a way to avoid doing that and override in the mod but that doesn't seem to possible.jordan4ibanez wrote:ehh..works in here https://github.com/jordan4ibanez/Minetest-Ultra
- Thu Apr 19, 2012 02:42
- Forum: WIP Mods
- Topic: Flint and steel
- Replies: 18
- Views: 7563
Thanks for the suggestion, but I had tried that before posting, it raises the following error. I guess using default:gravel in mods isn't allowed. 21:41:02: ERROR[main]: ========== ERROR FROM LUA =========== 21:41:02: ERROR[main]: Failed to load and run script from 21:41:02: ERROR[main]: /home/UserN...
- Thu Apr 19, 2012 02:33
- Forum: WIP Mods
- Topic: Flint and steel
- Replies: 18
- Views: 7563
Is there a way to override the definition of the gravel node in {Minetest_Directory}/games/minetest-game/mods/default/init.lua? I'd to like make them give them flint instead of a gravel block sometimes. I added the following to {Minetest_Directory}/mods/minetest/flint_and_steel/init.lua, but much to...
- Fri Apr 13, 2012 19:09
- Forum: Engine Builds
- Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
- Replies: 823
- Views: 329637
- Wed Apr 11, 2012 22:16
- Forum: Problems
- Topic: CMake error (Git 1eac6ff) [solved]
- Replies: 3
- Views: 1521
- Sun Apr 08, 2012 17:45
- Forum: Servers
- Topic: Redcrab's server 0.4 dev20120106-1 (git pull 14/01/2012)
- Replies: 602
- Views: 144160