Search found 13 matches

Return to advanced search

Amazing mod, thanks!

With mireq's C++ implementation of mapper it's real smooth, btw.
by RobSis
Tue Oct 30, 2012 14:52
 
Forum: Old Mods
Topic: [Mod] Map [2] [map]
Replies: 47
Views: 26453

Looks like the speed mutlipliers area hard-coded in src/localplayer.cpp.

Code: Select all
if(superspeed)
   speed = speed.normalize() * walkspeed_max * 5.0;


The Up-Down speed is defined few lines above.

Don't know how it works on servers, though... Still learning :)
by RobSis
Tue Oct 30, 2012 13:40
 
Forum: WIP Mods
Topic: Can I slow down the speed of fast privilege???
Replies: 1
Views: 493

...suspects are the ones who have permission to build there; Pikachu, Cumehtar, Teodrosdaking, Martin, Immanuel_Kant, CherryCrazy, joseht123, webdesigner97, superbob99 (if he still has permission) and RobSis if he's been granted. Hi. On my behalf I'd like to say, that I only own small part of land ...
by RobSis
Sun Aug 05, 2012 16:28
 
Forum: Servers
Topic: Redcrab's server
Replies: 5023
Views: 608386

am I the only one, who can't connect the whole day?
by RobSis
Sun Jul 22, 2012 18:06
 
Forum: Servers
Topic: Redcrab's server
Replies: 5023
Views: 608386

redcrab wrote:RobSis is unknown is the server ...

Please log in first , and/or precise your ingame player name

Thanks for your understanding


Oh, right. Can you try it again now? I logged in with the nick 'RobSis'

Thank you!
by RobSis
Sun Jul 01, 2012 13:08
 
Forum: Servers
Topic: Redcrab's server
Replies: 5023
Views: 608386

Hi.

Can I please get build privs?

I was mainly on mt1.GameBoom, but now it kinda sucks.
Thanks!
by RobSis
Sun Jul 01, 2012 08:48
 
Forum: Servers
Topic: Redcrab's server
Replies: 5023
Views: 608386

Okay, that was stupid question, when I think of it :D
by RobSis
Thu Sep 15, 2011 23:37
 
Forum: Feature Discussion
Topic: Better sprite handling
Replies: 4
Views: 1654

Whose camera if there will be more players?
by RobSis
Thu Sep 15, 2011 18:26
 
Forum: Feature Discussion
Topic: Better sprite handling
Replies: 4
Views: 1654

Hell yeah! It works!

Thanks, man. I should have paid more attention on my c++ class :)
by RobSis
Wed Sep 14, 2011 20:35
 
Forum: Problems
Topic: Unsupported texture format
Replies: 7
Views: 4727

I never used any texture pack. I believe, that the problem will be in Render-To-Texture. I heard that not every hardware supports that. Also, my laptop is not fully supported by official linux acpi, nor is the graphic adapter... The error is in tile.cpp:1108 (in latest stable). Can I bypass this pie...
by RobSis
Wed Sep 14, 2011 16:39
 
Forum: Problems
Topic: Unsupported texture format
Replies: 7
Views: 4727

Ladders

Hi. I downloaded latest win32 build (v0.2.20110731_3) and everything works great BUT ladders.
Even though I have texture sprite in data dir, when I craft/see ladder it looks like unknownblock and I can't climb it.

Any suggestions?
Thank you!
by RobSis
Sat Sep 10, 2011 14:09
 
Forum: Problems
Topic: Ladders
Replies: 1
Views: 910

My OS is GNU/Linux, Debian 6.0.2 (Squeeze).

All required packages are available in official repositories.

Versions:
libirrlicht-dev: 1.7.1
libpng12-dev: 1.2.44-1
libbz2-dev: 1.0.5-6
by RobSis
Tue Jul 12, 2011 23:26
 
Forum: Problems
Topic: Unsupported texture format
Replies: 7
Views: 4727

Unsupported texture format

Hello. I installed all the dependencies required, the code compiles, but I cannot run it. Here's the output of ./minetest: ... INFO: getTextureIdDirect(): Loading path "/home/data/celeron55-minetest-c5f7f456afb1/bin/../data/stone.png" INFO: Setting stone.png as base INFO: generate_image_from_scratch...
by RobSis
Fri Jul 08, 2011 23:15
 
Forum: Problems
Topic: Unsupported texture format
Replies: 7
Views: 4727

Return to advanced search