Search found 30 matches

by petra2201
Fri Jul 28, 2017 15:35
Forum: General Discussion
Topic: Story screen or note for player on game creation
Replies: 1
Views: 442

Story screen or note for player on game creation

Is there a way to pass a note to a player or show a startup screen with test? Maybe a book in inventory or something that would let me create a background story for a subgame? I've searched the forums and I'm not seeing it.
by petra2201
Thu Feb 09, 2017 15:40
Forum: Feature Discussion
Topic: Floating wood node?
Replies: 23
Views: 3675

Re: Floating wood node?

So we'd need deeper oceans and maybe an if block for collision detection with not water nodes?
by petra2201
Wed Feb 08, 2017 18:42
Forum: Feature Discussion
Topic: Floating wood node?
Replies: 23
Views: 3675

Re: Floating wood node?

Based on the behavior of water I've seen before I'd think that the water would take care of itself. We'd have to use an abm to remove the water. The original mod I linked to the node just always positioned itself on the top of the water. Now that I think about it it would only work to make a flat bo...
by petra2201
Tue Jan 10, 2017 21:06
Forum: Mod Releases
Topic: [Mod] Compressed Obsidian TNT v1.3 [compressed_obsidian]
Replies: 12
Views: 3146

Re: [Mod] Compressed Obsidian TNT v1.3

It uses on blast and doesn't mess with tnt in anyway.
by petra2201
Wed Jan 04, 2017 16:41
Forum: Mod Releases
Topic: [Mod] Compressed Obsidian TNT v1.3 [compressed_obsidian]
Replies: 12
Views: 3146

Re: [Mod] Compressed Obsidian TNT v1.3

I was going to try and make this buffer the blast from tnt but then I realized I'd have to access the blast radius which is local to the tnt object. Unfortunately I don't know enough about lua to access it and the creator of the tnt mod didn't make the radius variable accessible from the outside (wh...
by petra2201
Wed Jan 04, 2017 14:07
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 571237

Re: Post your modding questions here

Thanks for the help on my explosion proof mod. Paramat helped me and I'm going to re-upload after giving him credit. I wish there was a way to limit damage past my blocks but that would require accessing the radius of the tnt mod but only in relation to my blocks. I'm not sure that's possible.
by petra2201
Wed Jan 04, 2017 03:49
Forum: Mod Releases
Topic: [Mod] Compressed Obsidian TNT v1.3 [compressed_obsidian]
Replies: 12
Views: 3146

Re: [Mod] Compressed Obsidian TNT v1.1

That worked beautifully, interesting how you took all the code out of the init and put it straight into nodes. Is taking out the replace abm code going to affect anything down the line?
by petra2201
Tue Jan 03, 2017 19:42
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 571237

Re: Post your modding questions here

Topic: Where to put code for stairs. Reason: I've made a mod for indestructible obsidian and my stairs keep blowing up. In all my other nodes I can put code in the code block marked minetest.register_node. However in stairs that codeblock is listed in an if else and no matter where I put my code in ...
by petra2201
Sat Jun 11, 2016 15:22
Forum: Mod Releases
Topic: [Mod] Compressed Obsidian TNT v1.3 [compressed_obsidian]
Replies: 12
Views: 3146

Re: Compressed Obsidian TNT-proof

I followed a trail of hints from others who were looking to makea tnt canon and also borrowed code from the new steel door. I'd like to figure out how to create a dampening effect on the other side. Kind of like in real life where you can feel an explosion from inside a bunker but it won't necessari...
by petra2201
Sat Jun 11, 2016 14:14
Forum: Mod Releases
Topic: [Mod] Compressed Obsidian TNT v1.3 [compressed_obsidian]
Replies: 12
Views: 3146

Re: Compressed Obsidian TNT-proof

Crafting recipe

screenshot_20160611_090558.png
screenshot_20160611_090558.png (209.01 KiB) Viewed 795 times
by petra2201
Sat Jun 11, 2016 14:13
Forum: Mod Releases
Topic: [Mod] Compressed Obsidian TNT v1.3 [compressed_obsidian]
Replies: 12
Views: 3146

Re: Compressed Obsidian TNT-proof

screenshot_20160611_090449.png
screenshot_20160611_090449.png (514.12 KiB) Viewed 795 times
screenshot_20160611_090448.png
screenshot_20160611_090448.png (506.51 KiB) Viewed 795 times
screenshot_20160611_090442.png
screenshot_20160611_090442.png (508.99 KiB) Viewed 795 times
by petra2201
Sat Jun 11, 2016 03:50
Forum: WIP Mods
Topic: [Mod] D00Med mobs [dmobs]
Replies: 291
Views: 70976

Re: [Mod] dmobs(D00Med mobs)

That is incredible, great job on the textures!
by petra2201
Sat Jun 11, 2016 03:38
Forum: Mod Releases
Topic: [Mod] Compressed Obsidian TNT v1.3 [compressed_obsidian]
Replies: 12
Views: 3146

[Mod] Compressed Obsidian TNT v1.3 [compressed_obsidian]

*Update I added blast proof glass and doors (the doors are protected for now). I'm working on the stairs but no joy so far. Me and my son's were discussing making something tnt proof so after a little research we came up with this. We call it compressed obsidian. It takes 9 pieces of obsidian to cra...
by petra2201
Sat Aug 15, 2015 02:17
Forum: WIP Games
Topic: Update Legend of Test V .22 LoZ clone
Replies: 9
Views: 3538

Re: Update Legend of Test V .22 LoZ clone

I'm trying to figure out two things right now. How to make random houses with treasure chests and how to make the chickens behave more zeldaish. Oh and pots. Gotta build in pots somehow.

Image
by petra2201
Thu Jul 23, 2015 13:03
Forum: WIP Games
Topic: Update Legend of Test V .22 LoZ clone
Replies: 9
Views: 3538

Re: Update Legend of Test V .21 LoZ clone

Just tried with all the different versions, singlenode produces no land, v5 and v6 seem to work normally. V7 has no trees but produces land.
by petra2201
Thu Jul 23, 2015 12:58
Forum: WIP Games
Topic: Update Legend of Test V .22 LoZ clone
Replies: 9
Views: 3538

Re: Update Legend of Test V .21 LoZ clone

I've been working with v6 of mapgen. I haven't tried it with any others yet.
by petra2201
Wed Jul 22, 2015 23:37
Forum: WIP Games
Topic: Update Legend of Test V .22 LoZ clone
Replies: 9
Views: 3538

Re: Update Legend of Test V .21 LoZ clone

Has anyone tried it yet? Any feedback?
by petra2201
Tue Jul 21, 2015 01:01
Forum: WIP Games
Topic: Update Legend of Test V .22 LoZ clone
Replies: 9
Views: 3538

Re: Legend of Test V .2 LoZ clone

screen3.png
screen3.png (83.15 KiB) Viewed 744 times
by petra2201
Sun Jul 19, 2015 02:44
Forum: WIP Games
Topic: Update Legend of Test V .22 LoZ clone
Replies: 9
Views: 3538

Update Legend of Test V .22 LoZ clone

So I saw this https://forum.minetest.net/viewtopic.php?f=4&t=760&hilit=zelda&start=100 thread about a Zelda texture pack and saw that the developer had disappeared and it no longer worked. So I changed some stuff in his game to make it work in ver 4.12 of minetest and added a custom Char...
by petra2201
Tue Jul 07, 2015 19:06
Forum: Feature Discussion
Topic: Floating wood node?
Replies: 23
Views: 3675

Re: Floating wood node?

I teased this out of the float mod, It uses a lua entity, that makes me think I can't apply it to a single node the way I'm thinking. In Minetest when we place two blocks beside each other they are seen as separate entities and unless we mark them as one entity they would all behave and float differ...
by petra2201
Tue Jul 07, 2015 18:20
Forum: Feature Discussion
Topic: Floating wood node?
Replies: 23
Views: 3675

Re: Floating wood node?

Well it would let us build huge floating ships that we could build stuff inside of. That's what I'm aiming towards.
by petra2201
Tue Jul 07, 2015 01:19
Forum: Feature Discussion
Topic: Floating wood node?
Replies: 23
Views: 3675

Re: Floating wood node?

Cool, ill compare that with the floaty mod I linked to above and see if I can copy it to a wood node.
by petra2201
Tue Jul 07, 2015 00:10
Forum: Feature Discussion
Topic: Floating wood node?
Replies: 23
Views: 3675

Re: Floating wood node?

Will is be all lua code?
by petra2201
Mon Jul 06, 2015 21:47
Forum: Feature Discussion
Topic: Floating wood node?
Replies: 23
Views: 3675

Re: Floating wood node?

This is it what I had in mind but I'm hoping to expand it to a node type and not just an object.
viewtopic.php?f=9&t=12442&hilit=float+on+water
by petra2201
Mon Jul 06, 2015 19:48
Forum: Feature Discussion
Topic: Floating wood node?
Replies: 23
Views: 3675

Re: Floating wood node?

What I was thinking was making a new type of wood that you could place on water and if the water level rose, the wood node would always stay on top of the water. Like the way the boat behaves.