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Re: [Mod] TreeCapitator [treecapitator]

Doesnt seem to work?
by nvrsbr
Fri Oct 27, 2017 17:29
 
Forum: Mod Releases
Topic: [Mod] TreeCapitator [treecapitator]
Replies: 61
Views: 21908

Re: [mod] MC Like Mobs [mobs_mc]

I had to remove the rabbits cause they were crashing my game :(
by nvrsbr
Thu Oct 26, 2017 23:28
 
Forum: WIP Mods
Topic: [mod] MC Like Mobs [mobs_mc]
Replies: 99
Views: 15602

Re: [Mod] Mobs Redo [1.40] [mobs]

Rabbits are crashing my game?
by nvrsbr
Thu Oct 26, 2017 22:35
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.50] [mobs]
Replies: 1850
Views: 315200

unified inventory privileges?

When I join my server I am able to grab stacks of items, switch to day and night etc.

How do I make it so that unified inventory does not allow me to do these things?
by nvrsbr
Wed Oct 25, 2017 14:18
 
Forum: General Discussion
Topic: unified inventory privileges?
Replies: 2
Views: 216

Worldgen LUA Memory Error?

https://s1.postimg.org/40azccoitb/Error.jpg

Any ideas?

I can play for about 3 seconds then my game crashes to this :P
by nvrsbr
Wed Oct 25, 2017 13:35
 
Forum: Problems
Topic: Worldgen LUA Memory Error?
Replies: 9
Views: 682

Re: [Game] MineClone 2 [0.29.1]

Any way to stop the constant footsteps sound from the mobs?
Also I am where there is snow and no matter where you are or what depth you are at its a constant sound of something walking on snow.
It is VERY annoying :(
by nvrsbr
Tue Oct 24, 2017 13:27
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.55.1]
Replies: 1596
Views: 207088

Crash on worldgen....

Getting this crash sometimes when walking and new worldgen is being created. Any thoughts? Running Minetest 4.1.2 and a bunch of Mods. Obviously Technic is one of them. 15:06:36: ERROR[main]: ServerError: caught (...) 15:06:36: ERROR[main]: stack traceback: 15:06:36: ERROR[main]: [C]: in function 'g...
by nvrsbr
Sun Jul 05, 2015 21:11
 
Forum: Problems
Topic: Crash on worldgen....
Replies: 1
Views: 230

Re: [mod-pack] water critters (for mobs_redo) [water_mobs]

Updated requires mobs_redo v1.13 or better, new capture function implimented This should fix the sharks and crocs levitating into the air after you hit them. I had to change the fall speed to -1... unfortunately, that means they won't swim around in open water anymore, instead they will slowly &quo...
by nvrsbr
Tue Jun 30, 2015 16:19
 
Forum: WIP Mods
Topic: [mod-pack] water critters (for mobs_redo) [mobs_water]
Replies: 44
Views: 12114

Re: [mod-pack] water critters (for mobs_redo) [water_mobs]

The Ducks are from 3 posts up :D
by nvrsbr
Mon Jun 29, 2015 15:55
 
Forum: WIP Mods
Topic: [mod-pack] water critters (for mobs_redo) [mobs_water]
Replies: 44
Views: 12114

Re: [mod-pack] water critters (for mobs_redo) [water_mobs]

I hit a shark, and then it floated up into the sky like it took off flying?

- Sharks swim above water if you get close or hit them.
- Crocodiles do the same thing.
- Ducks are spawning like crazy.
by nvrsbr
Mon Jun 29, 2015 03:49
 
Forum: WIP Mods
Topic: [mod-pack] water critters (for mobs_redo) [mobs_water]
Replies: 44
Views: 12114

Re: Lag putting item in chests..

Server is my own with great hardware and a fast line, and its right next to me.
Everything runs fast and smooth except for putting items in and out of a normal chest.

What configuration would affect it?
by nvrsbr
Wed Jun 24, 2015 19:48
 
Forum: Problems
Topic: Lag putting item in chests..
Replies: 5
Views: 542

Re: Lag putting item in chests..

I am using non locked chests...
by nvrsbr
Wed Jun 24, 2015 17:23
 
Forum: Problems
Topic: Lag putting item in chests..
Replies: 5
Views: 542

Lag putting item in chests..

Is this normal?
I put an item in or out of a chest from my inv and it takes a couple of seconds for the item to move correctly.

Any way to fix this?
by nvrsbr
Wed Jun 24, 2015 02:56
 
Forum: Problems
Topic: Lag putting item in chests..
Replies: 5
Views: 542

Re: [ModPack][0.0.4] GloopTest Pack! [glooptest]

Why are the textures for Talinite Ore just regular stone textures? Makes fisding the stuff very hard lol. Think others may be the same as well.. Anyone? Are the ores just supposed to show up as small textures in the corner of regular blocks? Are you using a HD texture pack or that has textures bigg...
by nvrsbr
Mon Jun 22, 2015 23:22
 
Forum: Mod Releases
Topic: [ModPack][0.0.4] GloopTest Pack! [glooptest]
Replies: 40
Views: 18382

Re: [ModPack][0.0.4] GloopTest Pack! [glooptest]

nvrsbr wrote:Why are the textures for Talinite Ore just regular stone textures?
Makes fisding the stuff very hard lol.
Think others may be the same as well..


Anyone?
Are the ores just supposed to show up as small textures in the corner of regular blocks?
by nvrsbr
Sun Jun 21, 2015 19:53
 
Forum: Mod Releases
Topic: [ModPack][0.0.4] GloopTest Pack! [glooptest]
Replies: 40
Views: 18382

Block Textures

Why are textures from some mods for ores just a tiny little texture in the corner of a normal stone block texture?
Shouldn't the whole block be the ore texture?

This is for the Mod Gloop Ores. Unless that mod is supposed to be like that?
by nvrsbr
Sun Jun 21, 2015 19:43
 
Forum: General Discussion
Topic: Block Textures
Replies: 2
Views: 261

Re: [ModPack][0.0.4] GloopTest Pack! [glooptest]

Why are the textures for Talinite Ore just regular stone textures?
Makes fisding the stuff very hard lol.
Think others may be the same as well..
by nvrsbr
Thu Jun 18, 2015 22:07
 
Forum: Mod Releases
Topic: [ModPack][0.0.4] GloopTest Pack! [glooptest]
Replies: 40
Views: 18382

Re: UberHD 256x

No images to see :P
by nvrsbr
Thu Jun 18, 2015 16:12
 
Forum: Texture Packs
Topic: UberHD 256x
Replies: 11
Views: 2711

Re: [Mod] Ethereal [1.07] [ethereal]

Is this for v6 or v7 mapgen ?
by nvrsbr
Thu Jun 18, 2015 12:42
 
Forum: Mod Releases
Topic: [Mod] Ethereal [1.16] [ethereal]
Replies: 344
Views: 100292

Re: Mobs not spawning correctly on Server

each mob has a specific spawn function that controls on what terrain, height and light intensity they spawn. by default, mobs redo is designed for ethereal maps and v6 maps. if you use any other mapgen, you have to check compability. some mapgens use different names for terrain, so you have to edit...
by nvrsbr
Thu Jun 18, 2015 12:40
 
Forum: General Discussion
Topic: Mobs not spawning correctly on Server
Replies: 5
Views: 541

Re: Mobs not spawning correctly on Server

Anyone?
by nvrsbr
Wed Jun 17, 2015 23:42
 
Forum: General Discussion
Topic: Mobs not spawning correctly on Server
Replies: 5
Views: 541

Re: [Mod] Mobs Redo [1.12] [mobs]

Anyone help me with this...

viewtopic.php?f=3&t=12637

Thanks
by nvrsbr
Wed Jun 17, 2015 20:32
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.50] [mobs]
Replies: 1850
Views: 315200

Mobs not spawning correctly on Server

I have an issue with Mobs not spawning correctly or just not spawning at all. By "not correctly" I mean some mobs spawn while others don't. Some will randomly spawn too much etc etc. I have even had it wheer I created a map for the server and NO mobs will spawn at all. The same map in Sing...
by nvrsbr
Wed Jun 17, 2015 19:58
 
Forum: General Discussion
Topic: Mobs not spawning correctly on Server
Replies: 5
Views: 541

Re: [Mod] MapIt [1.2] [mapit] – another mapping mod

An_dz wrote:You can use the installers here.


Still get same error as above.
by nvrsbr
Wed Jun 17, 2015 00:24
 
Forum: Mod Releases
Topic: [Mod] MapIt [1.2] [mapit] – another mapping mod
Replies: 50
Views: 15895

Re: [Mod] MapIt [1.2] [mapit] – another mapping mod

An_dz wrote:
nvrsbr wrote:Do I need to install Python for this to work?

Of course, and numpy and Pillow. I added the links in my post (You can try using Python 3.4 or 2.7, but I tested on 3.3)


How the heck do you install Numpy 1.9.2?
by nvrsbr
Tue Jun 16, 2015 15:32
 
Forum: Mod Releases
Topic: [Mod] MapIt [1.2] [mapit] – another mapping mod
Replies: 50
Views: 15895
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