Search found 57 matches
- Fri Oct 27, 2017 17:29
- Forum: Mod Releases
- Topic: [Mod] TreeCapitator [treecapitator]
- Replies: 61
- Views: 29949
Re: [Mod] TreeCapitator [treecapitator]
Doesnt seem to work?
- Thu Oct 26, 2017 23:28
- Forum: WIP Mods
- Topic: [mod] MC Like Mobs [mobs_mc]
- Replies: 101
- Views: 28411
Re: [mod] MC Like Mobs [mobs_mc]
I had to remove the rabbits cause they were crashing my game :(
- Thu Oct 26, 2017 22:35
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 641672
Re: [Mod] Mobs Redo [1.40] [mobs]
Rabbits are crashing my game?
- Wed Oct 25, 2017 14:18
- Forum: General Discussion
- Topic: unified inventory privileges?
- Replies: 2
- Views: 544
unified inventory privileges?
When I join my server I am able to grab stacks of items, switch to day and night etc.
How do I make it so that unified inventory does not allow me to do these things?
How do I make it so that unified inventory does not allow me to do these things?
- Wed Oct 25, 2017 13:35
- Forum: Problems
- Topic: Worldgen LUA Memory Error?
- Replies: 9
- Views: 1321
Worldgen LUA Memory Error?
https://s1.postimg.org/40azccoitb/Error.jpg
Any ideas?
I can play for about 3 seconds then my game crashes to this :P
Any ideas?
I can play for about 3 seconds then my game crashes to this :P
- Tue Oct 24, 2017 13:27
- Forum: WIP Games
- Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
- Replies: 3017
- Views: 836236
Re: [Game] MineClone 2 [0.29.1]
Any way to stop the constant footsteps sound from the mobs?
Also I am where there is snow and no matter where you are or what depth you are at its a constant sound of something walking on snow.
It is VERY annoying :(
Also I am where there is snow and no matter where you are or what depth you are at its a constant sound of something walking on snow.
It is VERY annoying :(
- Sun Jul 05, 2015 21:11
- Forum: Problems
- Topic: Crash on worldgen....
- Replies: 1
- Views: 555
Crash on worldgen....
Getting this crash sometimes when walking and new worldgen is being created. Any thoughts? Running Minetest 4.1.2 and a bunch of Mods. Obviously Technic is one of them. 15:06:36: ERROR[main]: ServerError: caught (...) 15:06:36: ERROR[main]: stack traceback: 15:06:36: ERROR[main]: [C]: in function 'g...
- Tue Jun 30, 2015 16:19
- Forum: WIP Mods
- Topic: [mod-pack] water critters (for mobs_redo) [mobs_water]
- Replies: 44
- Views: 20287
Re: [mod-pack] water critters (for mobs_redo) [water_mobs]
Updated requires mobs_redo v1.13 or better, new capture function implimented This should fix the sharks and crocs levitating into the air after you hit them. I had to change the fall speed to -1... unfortunately, that means they won't swim around in open water anymore, instead they will slowly &quo...
- Mon Jun 29, 2015 15:55
- Forum: WIP Mods
- Topic: [mod-pack] water critters (for mobs_redo) [mobs_water]
- Replies: 44
- Views: 20287
Re: [mod-pack] water critters (for mobs_redo) [water_mobs]
The Ducks are from 3 posts up :D
- Mon Jun 29, 2015 03:49
- Forum: WIP Mods
- Topic: [mod-pack] water critters (for mobs_redo) [mobs_water]
- Replies: 44
- Views: 20287
Re: [mod-pack] water critters (for mobs_redo) [water_mobs]
I hit a shark, and then it floated up into the sky like it took off flying?
- Sharks swim above water if you get close or hit them.
- Crocodiles do the same thing.
- Ducks are spawning like crazy.
- Sharks swim above water if you get close or hit them.
- Crocodiles do the same thing.
- Ducks are spawning like crazy.
- Wed Jun 24, 2015 19:48
- Forum: Problems
- Topic: Lag putting item in chests..
- Replies: 5
- Views: 1024
Re: Lag putting item in chests..
Server is my own with great hardware and a fast line, and its right next to me.
Everything runs fast and smooth except for putting items in and out of a normal chest.
What configuration would affect it?
Everything runs fast and smooth except for putting items in and out of a normal chest.
What configuration would affect it?
- Wed Jun 24, 2015 17:23
- Forum: Problems
- Topic: Lag putting item in chests..
- Replies: 5
- Views: 1024
Re: Lag putting item in chests..
I am using non locked chests...
- Wed Jun 24, 2015 02:56
- Forum: Problems
- Topic: Lag putting item in chests..
- Replies: 5
- Views: 1024
Lag putting item in chests..
Is this normal?
I put an item in or out of a chest from my inv and it takes a couple of seconds for the item to move correctly.
Any way to fix this?
I put an item in or out of a chest from my inv and it takes a couple of seconds for the item to move correctly.
Any way to fix this?
- Mon Jun 22, 2015 23:22
- Forum: Mod Releases
- Topic: [ModPack][0.0.4] GloopTest Pack! [glooptest]
- Replies: 45
- Views: 27055
Re: [ModPack][0.0.4] GloopTest Pack! [glooptest]
Why are the textures for Talinite Ore just regular stone textures? Makes fisding the stuff very hard lol. Think others may be the same as well.. Anyone? Are the ores just supposed to show up as small textures in the corner of regular blocks? Are you using a HD texture pack or that has textures bigg...
- Sun Jun 21, 2015 19:53
- Forum: Mod Releases
- Topic: [ModPack][0.0.4] GloopTest Pack! [glooptest]
- Replies: 45
- Views: 27055
Re: [ModPack][0.0.4] GloopTest Pack! [glooptest]
Anyone?nvrsbr wrote:Why are the textures for Talinite Ore just regular stone textures?
Makes fisding the stuff very hard lol.
Think others may be the same as well..
Are the ores just supposed to show up as small textures in the corner of regular blocks?
- Sun Jun 21, 2015 19:43
- Forum: General Discussion
- Topic: Block Textures
- Replies: 2
- Views: 636
Block Textures
Why are textures from some mods for ores just a tiny little texture in the corner of a normal stone block texture?
Shouldn't the whole block be the ore texture?
This is for the Mod Gloop Ores. Unless that mod is supposed to be like that?
Shouldn't the whole block be the ore texture?
This is for the Mod Gloop Ores. Unless that mod is supposed to be like that?
- Thu Jun 18, 2015 22:07
- Forum: Mod Releases
- Topic: [ModPack][0.0.4] GloopTest Pack! [glooptest]
- Replies: 45
- Views: 27055
Re: [ModPack][0.0.4] GloopTest Pack! [glooptest]
Why are the textures for Talinite Ore just regular stone textures?
Makes fisding the stuff very hard lol.
Think others may be the same as well..
Makes fisding the stuff very hard lol.
Think others may be the same as well..
- Thu Jun 18, 2015 16:12
- Forum: Texture Packs
- Topic: UberHD 256x
- Replies: 11
- Views: 4037
Re: UberHD 256x
No images to see :P
- Thu Jun 18, 2015 12:42
- Forum: Mod Releases
- Topic: [Mod] Ethereal [1.16] [ethereal]
- Replies: 351
- Views: 142398
Re: [Mod] Ethereal [1.07] [ethereal]
Is this for v6 or v7 mapgen ?
- Thu Jun 18, 2015 12:40
- Forum: General Discussion
- Topic: Mobs not spawning correctly on Server
- Replies: 5
- Views: 1883
Re: Mobs not spawning correctly on Server
each mob has a specific spawn function that controls on what terrain, height and light intensity they spawn. by default, mobs redo is designed for ethereal maps and v6 maps. if you use any other mapgen, you have to check compability. some mapgens use different names for terrain, so you have to edit...
- Wed Jun 17, 2015 23:42
- Forum: General Discussion
- Topic: Mobs not spawning correctly on Server
- Replies: 5
- Views: 1883
- Wed Jun 17, 2015 20:32
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 641672
- Wed Jun 17, 2015 19:58
- Forum: General Discussion
- Topic: Mobs not spawning correctly on Server
- Replies: 5
- Views: 1883
Mobs not spawning correctly on Server
I have an issue with Mobs not spawning correctly or just not spawning at all. By "not correctly" I mean some mobs spawn while others don't. Some will randomly spawn too much etc etc. I have even had it wheer I created a map for the server and NO mobs will spawn at all. The same map in Sing...
- Wed Jun 17, 2015 00:24
- Forum: Mod Releases
- Topic: [Mod] MapIt [1.2] [mapit] – another mapping mod
- Replies: 51
- Views: 22788
Re: [Mod] MapIt [1.2] [mapit] – another mapping mod
Still get same error as above.An_dz wrote:You can use the installers here.
- Tue Jun 16, 2015 15:32
- Forum: Mod Releases
- Topic: [Mod] MapIt [1.2] [mapit] – another mapping mod
- Replies: 51
- Views: 22788
Re: [Mod] MapIt [1.2] [mapit] – another mapping mod
How the heck do you install Numpy 1.9.2?An_dz wrote:Of course, and numpy and Pillow. I added the links in my post (You can try using Python 3.4 or 2.7, but I tested on 3.3)nvrsbr wrote:Do I need to install Python for this to work?