Search found 184 matches

by PEAK
Tue Feb 06, 2024 12:34
Forum: WIP Games
Topic: [Game] Hades Revisited [0.15.5]
Replies: 175
Views: 63844

Re: [Game] Hades Revisited [0.15.4]

Wuzzy wrote:
Tue Feb 06, 2024 11:33
I checked the tiles and to me, all tiles can be obtained.
OK, I didn’t check this.

The question is, if all these tiles are necessary – some look rather similar.
by PEAK
Mon Feb 05, 2024 18:44
Forum: WIP Games
Topic: [Game] Hades Revisited [0.15.5]
Replies: 175
Views: 63844

Re: [Game] Hades Revisited [0.15.4]

more missing recipes: Cream Wood/Tropical Wood Tile Cream Wood/Lush Wood Tile Cream Wood/Temperate Wood Tile Lush Wood/Tropical Wood Tile Pale Wood/Cream Wood Tile Pale Wood/Tropical Wood Tile Pale Wood/Lush Wood Tile Pale Wood/Temperate Wood Tile Temperate Wood/Tropical Wood Tile Temperate Wood/Lus...
by PEAK
Mon Jan 29, 2024 16:42
Forum: WIP Games
Topic: [Game] Hades Revisited [0.15.5]
Replies: 175
Views: 63844

Re: [Game] Hades Revisited [0.15.4]

Carpet Workstation does not work with "hades_cloth:…"

gluncarp/machines.lua

line 136

Code: Select all

if clothname == "cloth:"..color then
has to be:

Code: Select all

if clothname == "hades_cloth:"..color then
by PEAK
Sun Jan 21, 2024 21:08
Forum: WIP Games
Topic: [Game] Hades Revisited [0.15.5]
Replies: 175
Views: 63844

Re: [Game] Hades Revisited [0.15.3]

Just discovered a bug:
  1. put a coal lump on an itemframe
  2. rightclick this
  3. the coal lump comes off
  4. pick it up
  5. now you have 9 coal lumps!
... try it with cobble while having a stack in the active slot...
by PEAK
Sun Jan 21, 2024 13:02
Forum: WIP Games
Topic: [Game] Hades Revisited [0.15.5]
Replies: 175
Views: 63844

Re: [Game] Hades Revisited [0.15.3]

Hello Wuzzy! After a while I’m playing Hades again. Nice to see this game evolving. Thank you. Some feedback: Can’t find any recipe for: Stone Brick Burned Stone Brick Burned Stone Block An option to have the tree trunks not round would be fine. Square trunks are better for building. Dirt with Grass...
by PEAK
Sun Jan 21, 2024 12:58
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11060
Views: 2054148

Re: Post your screenshots!

Hades starter house
Image

Roman inspired interior
Image
by PEAK
Mon Dec 04, 2023 05:24
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11060
Views: 2054148

Re: Post your screenshots!

https://i.imgur.com/DE4NsjE.png Dives Ruris has the nicest biomes. https://i.imgur.com/147aY5O.png Hammerbeam roof https://i.imgur.com/wQffTIm.png Guess the video game. https://i.imgur.com/ovL2J0d.png Rijksmuseum in Amsterdam https://i.imgur.com/krwaCvD.png Palladian Bridge with addition https://i....
by PEAK
Fri May 19, 2023 14:34
Forum: Problems
Topic: [Solved] Lua or digilines or led_marquee problem?
Replies: 6
Views: 426

Re: [Solved] Lua or digilines or led_marquee problem?

Final remarks: "led_marquee_message_schedule_size" is a setting. Therefore you don't have to (should not) change the code of led_marquee/init.lua! But add a line to your minetest.conf: led_marquee_message_schedule_size = 20 ...or whatever you need. (For some reason this is set to 10 by def...
by PEAK
Thu May 18, 2023 17:38
Forum: Problems
Topic: [Solved] Lua or digilines or led_marquee problem?
Replies: 6
Views: 426

Re: Lua or digilines or led_marquee problem?

It's probably due to the "led_marquee_message_schedule_size" settings, which seems to globally limit the number of digiline messages (but only those that are strings with length > 1) you can send to any maraquee. Great, that's it! I changed the value of "led_marquee_message_schedule_...
by PEAK
Thu May 18, 2023 16:25
Forum: Problems
Topic: [Solved] Lua or digilines or led_marquee problem?
Replies: 6
Views: 426

Re: Lua or digilines or led_marquee problem?

@Blockhead

Thank you, I didn't know this.
So my project becomes more complicated :/
by PEAK
Thu May 18, 2023 16:10
Forum: Problems
Topic: [Solved] Lua or digilines or led_marquee problem?
Replies: 6
Views: 426

[Solved] Lua or digilines or led_marquee problem?

I have a row of 13 panels consisting of 2 leds each, all connected by digiline wires on the backside. Their channels are set to "1" ... "13" respectively (every first of the pairs). When I run: for i=1,13 do digiline_send(tostring(i),tostring(i)) end I get this -- as expected: sc...
by PEAK
Wed May 11, 2022 12:35
Forum: Mod Releases
Topic: [Mod] Temple Blocks [templeblocks]
Replies: 2
Views: 561

Re: [Mod] Temple Blocks [templeblocks]

Very nice blocks!

But there is a mistake in mod.conf:

Code: Select all

dependencies = ...
has to be:

Code: Select all

depends = ...
by PEAK
Mon Feb 28, 2022 12:30
Forum: WIP Games
Topic: [Game] Dives Ruris Revival
Replies: 34
Views: 4862

Re: [Game] Dives Ruris Revival

So much improvement! TY
Skamiz Kazzarch wrote:
Mon Feb 21, 2022 15:03
Sometimes the torches are rotated so that they attach to air instead of the hit node, but fixing that would be a bit tedious and I figure it's not that much of an issue.
The mod torch_bomb places the thrown torches correctly. Perhaps studying the code is helpful.
by PEAK
Fri Feb 18, 2022 05:32
Forum: General Discussion
Topic: Post your Buildings(screenshots)
Replies: 260
Views: 77236

Re: Post your Buildings(screenshots)

Game: Dives Ruris Revival

Image

not a church

Image

but

Image

storage.
by PEAK
Fri Feb 18, 2022 05:15
Forum: WIP Games
Topic: [Game] Dives Ruris Revival
Replies: 34
Views: 4862

Re: [Game] Dives Ruris Revival

Updated furnaces to use code from current MTG. You will have to dig and replace them so they start working. Oh, thanks. Meanwhile I discovered the use of the gems: armor. Thats challenging – usually I get my diamond armor relatively fast, but collecting enough gems for the Nyan blocks takes a while...
by PEAK
Sat Feb 12, 2022 03:15
Forum: WIP Games
Topic: [Game] Dives Ruris Revival
Replies: 34
Views: 4862

Re: [Game] Dives Ruris Revival

this is the very first indication I have that someone besides me even so much as started the game. I think this game deserves more attention. It has some unique features and beautiful textures. Suggestions: I wish I could use Shift-Click on the furnace. Some use for the gems. More randomized textur...
by PEAK
Fri Feb 11, 2022 15:26
Forum: WIP Games
Topic: [Game] Dives Ruris Revival
Replies: 34
Views: 4862

Re: [Game] Dives Ruris Revival

Skamiz Kazzarch wrote:
Mon Feb 07, 2022 11:05
Finally got rid of the 3dforniture mod.
Fine, but:

Code: Select all

… ERROR[Emerge-0]: NodeResolver: failed to resolve node name '3dforniture:bars'.
… ERROR[Emerge-0]: NodeResolver: failed to resolve node name '3dforniture:chains'.
by PEAK
Sat Jan 29, 2022 01:26
Forum: General Discussion
Topic: Post your Buildings(screenshots)
Replies: 260
Views: 77236

Re: Post your Buildings(screenshots)

Byzantine Building

Image

Image

Image

see more of my screenshots from this year: album 2022 on imgur.com
by PEAK
Fri Nov 05, 2021 19:08
Forum: Engine Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 823
Views: 329559

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT

Speaking of shadows:

I wish the ecliptic would be inclined!
by PEAK
Tue Oct 19, 2021 23:43
Forum: General Discussion
Topic: Post your Buildings(screenshots)
Replies: 260
Views: 77236

Re: Post your Buildings(screenshots)

Elegant Boxes https://i.imgur.com/LXAe1du.png https://i.imgur.com/4lLzidJ.png https://i.imgur.com/5zyVmmY.png https://i.imgur.com/c0YORqj.png https://i.imgur.com/o3YXYIE.png https://i.imgur.com/RiSBtwD.png https://i.imgur.com/N26Lnce.png Heavily inspired by Ehrenburg Palace: https://en.wikipedia.org...
by PEAK
Tue Aug 31, 2021 22:25
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11060
Views: 2054148

Re: Post your screenshots!

Yay – shadows!

Image

Image
by PEAK
Sun Aug 01, 2021 13:47
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 862
Views: 369640

Re: [Modpack] WorldEdit [worldedit]

Hello sfan5, thank you for looking over this.
sfan5 wrote:
Wed Jul 28, 2021 20:47
I tested this a bit locally and couldn't find anything broken. Perhaps your area was (accidentally) too big.
I recall some time ago when I moved much bigger regions - sure: it took a while, but not 15 minutes ...
by PEAK
Wed Jul 28, 2021 12:17
Forum: Maps
Topic: Find the Difference
Replies: 0
Views: 3141

Find the Difference

A minigame There is a building with some rooms. They look all quite similar. Every room has an unique number. Find the room where something is different. https://forum.minetest.net/download/file.php?mode=view&id=24668 For moods sake it’s nighttime. No need to place or dig any block. Everything n...
by PEAK
Sat Jul 24, 2021 22:23
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 862
Views: 369640

Re: [Modpack] WorldEdit [worldedit] - move broken?

Yes. Move is a lot slower than most other commands. Szervusz ;) It’s not slower, it doesn’t work at all. In addition it freezes the game so that it cannot be closed properly. As I suspected: actually broken! you should never move such big areas with //move Why is it then called "world"edit?
by PEAK
Sat Jul 24, 2021 14:41
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 862
Views: 369640

Re: [Modpack] WorldEdit [worldedit] - move broken?

move broken? Not the first time I encountered this. I decided to move the upper part of my building one block up. ... selected the region ... //move y 1 I don’t know exactly the dimensions, but it said: "warning, could affect 825976 nodes" ... //y "412988 nodes moved" But what wa...