OK, I didn’t check this.
The question is, if all these tiles are necessary – some look rather similar.
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if clothname == "cloth:"..color then
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if clothname == "hades_cloth:"..color then
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dependencies = ...
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depends = ...
The mod torch_bomb places the thrown torches correctly. Perhaps studying the code is helpful.Skamiz Kazzarch wrote: ↑Mon Feb 21, 2022 15:03Sometimes the torches are rotated so that they attach to air instead of the hit node, but fixing that would be a bit tedious and I figure it's not that much of an issue.
Fine, but:
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… ERROR[Emerge-0]: NodeResolver: failed to resolve node name '3dforniture:bars'.
… ERROR[Emerge-0]: NodeResolver: failed to resolve node name '3dforniture:chains'.