It is custom written by IhrFussel and not available on the forum.Grossam wrote:Hello ! I'd like to know which mod you use to manage player leveling and where the code could be found. Thank you !
Search found 413 matches
- Wed Feb 20, 2019 23:52
- Forum: Servers
- Topic: [Server] IFS (IhrFussel's Server)
- Replies: 102
- Views: 21829
Re: [Server] IFS (IhrFussel's Server)
- Fri Feb 01, 2019 21:15
- Forum: Servers
- Topic: I NEED MODERATORS AND BUILDERS
- Replies: 12
- Views: 1531
Re: I NEED MODERATORS AND BUILDERS
Hello,I'm recluting moderators and builders for my server.If you are interested dm me or join the server. Send me a request on discord. My discord is:Agrippa#7178 My server: Server infos: Address: manelevation.nsupdate.info port: 30004 Re: [SERVER]Banana Land --- HELP requiered --- by |FGH| » Fri F...
- Fri Feb 01, 2019 16:26
- Forum: Minetest-related projects
- Topic: [Old]Node Box Editor [0.9.2]
- Replies: 444
- Views: 95556
Re: Node Box Editor [0.9.2]
Nodebox exports to obj? Nodebox does include an exporter to OBJ, but it should only be used when you want to import the model into Blender. It is more efficient to use Minetest's builtin nodebox to mesh builder than NBE's nodebox to OBJ exporter Where is that please? Also, I get a crash to desktop ...
- Mon Jan 28, 2019 04:11
- Forum: Servers
- Topic: [SERVER]Viperian Realms[SKILLS]
- Replies: 41
- Views: 4848
Re: [SURVIVAL SERVER]Viper's Alpha Adventure[SKILLS][No PvP]
Just doing my part XD
The Factory can now craft protection nodes for you! This autocrafter setup is outside the doors, facing the ferries.
The Factory can now craft protection nodes for you! This autocrafter setup is outside the doors, facing the ferries.
- Mon Jan 21, 2019 20:08
- Forum: Servers
- Topic: [Server] The Testing Grounds (no longer active)
- Replies: 37
- Views: 3390
Re: [Server] The Testing Grounds
Crashed?
- Sun Dec 23, 2018 17:32
- Forum: Servers
- Topic: [SERVER]Viperian Realms[SKILLS]
- Replies: 41
- Views: 4848
Re: [SURVIVAL SERVER]Viper's Alpha Adventure[SKILLS][No PvP]
Finally, we have bags! Loads of bug fixes, glitches caught and tamed, new builds almost daily - come check us out!
- Wed Dec 19, 2018 16:33
- Forum: Servers
- Topic: [SERVER]Viperian Realms[SKILLS]
- Replies: 41
- Views: 4848
Re: [SURVIVAL SERVER]Viper's Alpha Adventure[SKILLS][No PvP]
Ah I wondered who had removed the extra furnaces
- Mon Dec 17, 2018 12:50
- Forum: Servers
- Topic: [SERVER]Viperian Realms[SKILLS]
- Replies: 41
- Views: 4848
Re: [SURVIVAL SERVER]Viper's Alpha Adventure[SKILLS][No PvP]
You mean farming_plus...
- Sat Dec 15, 2018 12:53
- Forum: Servers
- Topic: [Server] IFS (IhrFussel's Server)
- Replies: 102
- Views: 21829
Re: [Server] IFS (IhrFussel's Server)
Server is currently stuck in a restart loop. Will be back up once IhrFussel realizes there's a problem.
- Tue Dec 04, 2018 00:01
- Forum: Servers
- Topic: [SERVER]Viperian Realms[SKILLS]
- Replies: 41
- Views: 4848
Re: [**RPG SERVER**]Viper's Alpha Adventure[SKILLS][No PvP]
Mesecons, pipeworks, custom mobs, custom skills, custom clans - it just keeps getting better and better on Viper's!
- Sun Sep 30, 2018 15:37
- Forum: Problems
- Topic: Banana Land: server crash when i log on
- Replies: 2
- Views: 399
Re: Banana Land: server crash when i log on
How about posting this in the Banana Land server thread?
- Wed Sep 19, 2018 12:45
- Forum: Mod Releases
- Topic: [Mod] Farming Redo [1.46] [farming]
- Replies: 509
- Views: 199537
Re: [Mod] Farming Redo [1.37] [farming]
yestotya wrote:Hi!
Sorry for the noob question, if I want to use this mod on the existing world, then I need to travel a unexplored land, to find new plants?
- Thu Sep 13, 2018 23:50
- Forum: Modding Discussion
- Topic: Node group reference?
- Replies: 4
- Views: 337
- Thu Sep 13, 2018 23:45
- Forum: WIP Mods
- Topic: [Mod] Advanced GUI [advanced_gui][0.02]
- Replies: 14
- Views: 3456
Re: [Mod] Advanced GUI [advanced_gui][0.02]
You know this thread is 2 years old, right?Starbeamrainbowlabs wrote:The video link seems to be broken.
Also, is there a GitHub repo for this? It sounds really useful!
- Tue Aug 21, 2018 00:09
- Forum: Servers
- Topic: [Server] IFS (IhrFussel's Server)
- Replies: 102
- Views: 21829
Re: [Server] IFS (IhrFussel's Server)
IhrFussel - here's the textures you're missing from mesecons - I did not do anything except .zip them for you.
- Sat Aug 18, 2018 21:39
- Forum: WIP Mods
- Topic: [Mod] Entrance [entrance]
- Replies: 4
- Views: 912
Re: [Mod] Entrance [entrance]
Entrance examination for new players to get standard (interact,...) privs. Browse on: GitHub Download To keep griefers away from the server, all new players don't get interact privs. -snip- [*] The goal is to build an altar and place a sacrificial bowl there and fill it with the required things -sn...
- Fri Aug 17, 2018 01:26
- Forum: Mod Releases
- Topic: [Mod] Unified Inventory [git][unified_inventory]
- Replies: 129
- Views: 39863
Re: [Mod] Unified Inventory [git][unified_inventory]
This link results in a plain text message "You need to sign in or sign up before continuing." on a white screen. Is there no other repository for this mod?izzyb wrote:Links are broken.
Think the correct link for the source is here:
https://gitlab.com/VanessaE/unified_inventory.git
- Wed Jul 04, 2018 23:28
- Forum: Servers
- Topic: [Server] Orby's Economy Server US 24/7
- Replies: 17
- Views: 1227
Re: [Server] Orby's Economy Server US 24/7
Thank you for the clarification, Krock - the error message I received from the command /protect <areaname> states I do not have the priv, not that the server owner has failed to configure the mod for player usage. I assumed it was a priv thing.
- Wed Jul 04, 2018 19:15
- Forum: Servers
- Topic: [Server] Orby's Economy Server US 24/7
- Replies: 17
- Views: 1227
Re: [Server] Orby's Economy Server US 24/7
Also might want to give players areas priv, as the areas mod is useless without the ability to protect an area.
- Wed Jul 04, 2018 15:40
- Forum: Servers
- Topic: [Server] Orby's Economy Server US 24/7
- Replies: 17
- Views: 1227
Re: [Server] Orby's Economy Server US 24/7
Nice server, practically no lag. Markets mod seems well thought out and perfectly functional - I would move the column headers (ID, Qty, etc) to sit above the scrollable area, as inside the area they get lost quickly. Also might want to put the trash can back in the inventory, so things aren't dropp...
- Wed Jun 27, 2018 16:34
- Forum: Servers
- Topic: [SERVER]Viperian Realms[SKILLS]
- Replies: 41
- Views: 4848
Re: Viper's Alpha Adventure Server
A major server crash has interfered with the backup restore function - all players skills have been reset to 1. No sign of viper yet. Clan data is preserved.
- Wed Jun 27, 2018 14:47
- Forum: Servers
- Topic: [Server] IFS (IhrFussel's Server)
- Replies: 102
- Views: 21829
Re: [Server] IFS (IhrFussel's Server)
New potion textures for your use.
File deleted at IhrFussel's request.
File deleted at IhrFussel's request.
- Sun May 27, 2018 16:38
- Forum: Modding Discussion
- Topic: recipe question
- Replies: 3
- Views: 322
Re: recipe question
Thank you, Nathan - I was sure it had been done before, but I couldn't recall where.
- Sat May 26, 2018 18:07
- Forum: Modding Discussion
- Topic: recipe question
- Replies: 3
- Views: 322
recipe question
I noticed in the modding book, under Nodes, Items and Crafting: Cooking Recipes with the type “cooking” are not made in the crafting grid, but are cooked in furnaces, or other cooking tools that might be found in mods. For example, you use a cooking recipe to turn ores into bars. minetest.register_c...
- Sun May 13, 2018 01:28
- Forum: Problems
- Topic: How to remove biomes?
- Replies: 3
- Views: 463