My point was the code says "register_mesepost", not "register_node", but it seems that is not the problem, as I just did /giveme default:mese_post_light_junglewood 4" and it worked - 4 of these lights are in my inventory.
Editted after testing.
Search found 428 matches
- Tue Jul 26, 2022 14:15
- Forum: Problems
- Topic: Register Node
- Replies: 6
- Views: 971
- Mon Jul 25, 2022 21:02
- Forum: Problems
- Topic: Register Node
- Replies: 6
- Views: 971
Re: Register Node
I found this in default's nodes.lua default.register_mesepost("default:mese_post_light_junglewood", { description = S("Jungle Wood Mese Post Light"), texture = "default_fence_junglewood.png", material = "default:junglewood", }) What the heck is a mesepost? I g...
- Sun Jul 24, 2022 17:34
- Forum: Modding Discussion
- Topic: [SOLVED] Advice on how to formspec equipment slots and how to make custom "bars" akin to the default health "meter"?
- Replies: 3
- Views: 405
Re: Advice on how to formspec equipment slots and how to make custom "bars" akin to the default health "meter"?
Anything related to the player is probably in the player api file.
- Tue Jul 12, 2022 16:04
- Forum: Problems
- Topic: World has turned completely barren. How can I fix it? [LINUX]
- Replies: 10
- Views: 2009
Re: World has turned completely barren. How can I fix it?
I don't know how many of the 275 'lookers' use Linux, but I'd hazard that's the reason you haven't seen a reply yet.
- Wed Jun 29, 2022 16:24
- Forum: Modding Discussion
- Topic: Is it Okay To Remove/Install Mods Mid-Playthrough?
- Replies: 3
- Views: 653
Re: Is it Okay To Remove/Install Mods Mid-Playthrough?
if the mod you remove added nodes or entities to the world, they will not be functional or textured properly after removal. sometimes the /clearobjects command can fix that (for entities), sometimes not. installing new mods after world creation is not much of an issue, but any previously generated m...
- Fri Jun 17, 2022 16:29
- Forum: Mod Releases
- Topic: [Mod] Edit Skin [edit_skin]
- Replies: 12
- Views: 1974
Re: [Mod] Edit Skin [edit_skin]
Thanks for the reply
- Thu Jun 16, 2022 16:55
- Forum: Mod Releases
- Topic: [Mod] Edit Skin [edit_skin]
- Replies: 12
- Views: 1974
Re: [Mod] Edit Skin [edit_skin]
Getting this with 5.4.1: 2022-06-16 12:53:19: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'edit_skin' in callback on_joinplayer(): ...ktop\minetest-5.4.1-win64\bin\..\mods\edit_skin\init.lua:104: attempt to call upvalue 'color_to_string' (a nil value) 2022-06-16...
- Thu Jun 09, 2022 17:22
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 641188
Re: [Mod] Mobs Redo [1.56] [mobs]
so adding a state to self.state ("sleeping") would require a bed location (self.bed) and adding that only requires the position of the bed?
- Thu Jun 09, 2022 15:10
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 641188
Re: [Mod] Mobs Redo [1.56] [mobs]
How difficult is it to add internal variables to the mobs api?
- Thu Mar 31, 2022 17:32
- Forum: Problems
- Topic: Connection timed out.
- Replies: 13
- Views: 2129
Re: Connection timed out.
If other servers connect correctly, it's more than likely a problem with that one server. Might want to ask on the server thread in Servers forum.
- Tue Nov 23, 2021 21:52
- Forum: Problems
- Topic: registering new node (Mineclone5)
- Replies: 3
- Views: 574
Re: registering new node (Mineclone5)
you forgot to add what it drops when broken
- Sat Nov 06, 2021 21:08
- Forum: General Discussion
- Topic: Added Minetest to Wikipedia's list of notable open-source video games
- Replies: 1
- Views: 525
Re: Added Minetest to Wikipedia's list of notable open-source video games
Perhaps you would like to read a bit more on this subject: viewtopic.php?f=3&t=22725&p=400111&hili ... ia#p400111
- Tue Oct 26, 2021 23:18
- Forum: Problems
- Topic: keyboard shortcuts issue
- Replies: 2
- Views: 609
Re: keyboard shortcuts issue
Try the Builds subforum
- Sat Oct 16, 2021 16:58
- Forum: Problems
- Topic: Strange bug (?) with stone desert generation puts air underneath desert stone
- Replies: 7
- Views: 1074
Re: Strange bug (?) with stone desert generation puts air underneath desert stone
Yes, that is normal in the ethereal mod
- Tue Sep 21, 2021 00:11
- Forum: Problems
- Topic: Single player world problem
- Replies: 4
- Views: 3376
- Wed Feb 20, 2019 23:52
- Forum: Servers
- Topic: [Server] IFS (IhrFussel's Server)
- Replies: 139
- Views: 41852
Re: [Server] IFS (IhrFussel's Server)
It is custom written by IhrFussel and not available on the forum.Grossam wrote:Hello ! I'd like to know which mod you use to manage player leveling and where the code could be found. Thank you !
- Fri Feb 01, 2019 21:15
- Forum: Servers
- Topic: I NEED MODERATORS AND BUILDERS
- Replies: 12
- Views: 2766
Re: I NEED MODERATORS AND BUILDERS
Hello,I'm recluting moderators and builders for my server.If you are interested dm me or join the server. Send me a request on discord. My discord is:Agrippa#7178 My server: Server infos: Address: manelevation.nsupdate.info port: 30004 Re: [SERVER]Banana Land --- HELP requiered --- by |FGH| » Fri F...
- Fri Feb 01, 2019 16:26
- Forum: Minetest-related projects
- Topic: [Old]Node Box Editor [0.9.2]
- Replies: 449
- Views: 125940
Re: Node Box Editor [0.9.2]
Nodebox exports to obj? Nodebox does include an exporter to OBJ, but it should only be used when you want to import the model into Blender. It is more efficient to use Minetest's builtin nodebox to mesh builder than NBE's nodebox to OBJ exporter Where is that please? Also, I get a crash to desktop ...
- Mon Jan 28, 2019 04:11
- Forum: Servers
- Topic: [SERVER]Viperian Realms[SKILLS]
- Replies: 42
- Views: 10548
Re: [SURVIVAL SERVER]Viper's Alpha Adventure[SKILLS][No PvP]
Just doing my part XD
The Factory can now craft protection nodes for you! This autocrafter setup is outside the doors, facing the ferries.
The Factory can now craft protection nodes for you! This autocrafter setup is outside the doors, facing the ferries.
- Mon Jan 21, 2019 20:08
- Forum: Servers
- Topic: [Server] The Testing Grounds (no longer active)
- Replies: 37
- Views: 5818
Re: [Server] The Testing Grounds
Crashed?
- Sun Dec 23, 2018 17:32
- Forum: Servers
- Topic: [SERVER]Viperian Realms[SKILLS]
- Replies: 42
- Views: 10548
Re: [SURVIVAL SERVER]Viper's Alpha Adventure[SKILLS][No PvP]
Finally, we have bags! Loads of bug fixes, glitches caught and tamed, new builds almost daily - come check us out!
- Wed Dec 19, 2018 16:33
- Forum: Servers
- Topic: [SERVER]Viperian Realms[SKILLS]
- Replies: 42
- Views: 10548
Re: [SURVIVAL SERVER]Viper's Alpha Adventure[SKILLS][No PvP]
Ah I wondered who had removed the extra furnaces
- Mon Dec 17, 2018 12:50
- Forum: Servers
- Topic: [SERVER]Viperian Realms[SKILLS]
- Replies: 42
- Views: 10548
Re: [SURVIVAL SERVER]Viper's Alpha Adventure[SKILLS][No PvP]
You mean farming_plus...
- Sat Dec 15, 2018 12:53
- Forum: Servers
- Topic: [Server] IFS (IhrFussel's Server)
- Replies: 139
- Views: 41852
Re: [Server] IFS (IhrFussel's Server)
Server is currently stuck in a restart loop. Will be back up once IhrFussel realizes there's a problem.
- Tue Dec 04, 2018 00:01
- Forum: Servers
- Topic: [SERVER]Viperian Realms[SKILLS]
- Replies: 42
- Views: 10548
Re: [**RPG SERVER**]Viper's Alpha Adventure[SKILLS][No PvP]
Mesecons, pipeworks, custom mobs, custom skills, custom clans - it just keeps getting better and better on Viper's!