I propose to replace paramat's subterrain cavegen with the HeroOfTheWinds's CaveRealms
http://gingercat.tk/MT_mods/CRL_01.png
http://gingercat.tk/MT_mods/CRL_02.png
Search found 529 matches
- Sat Jan 04, 2020 18:15
- Forum: Mod Releases
- Topic: [Mod] Underworld mapgen and portals [uw]
- Replies: 16
- Views: 4518
- Thu Dec 19, 2019 08:22
- Forum: WIP Mods
- Topic: [Mod] PvP Areas [pvp_areas]
- Replies: 11
- Views: 2432
Re: [Mod] PvP Areas [pvp_areas]
I would like to set the area of pvp for only the Y axis, for use with Huge caves at deep depth and some mods: Nether [nether], Underground Realms [0.8] [caverealms], Hallelujah Mountains [cloudlands] etc.
- Thu Dec 19, 2019 07:26
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2122
- Views: 308670
Mod request
Request to add portal from Nether mod or from another mod, to working it with Caverealms and/or Caverealms_lite mods. The portal is also needed for the server with bedrock layer level like in MC and Caverealms mod.
- Wed Dec 18, 2019 00:22
- Forum: Mod Releases
- Topic: [Mod] Jukebox [2.0] [jukebox]
- Replies: 21
- Views: 10749
- Sun Aug 12, 2018 18:14
- Forum: Mod Releases
- Topic: [Mod] Mars Survive 9 [marssurvive]
- Replies: 112
- Views: 26519
- Tue Aug 07, 2018 21:25
- Forum: Modding Discussion
- Topic: Post your mapgen questions here (modding or engine)
- Replies: 737
- Views: 80860
- Mon Aug 06, 2018 11:38
- Forum: Modding Discussion
- Topic: Post your mapgen questions here (modding or engine)
- Replies: 737
- Views: 80860
- Mon Aug 06, 2018 11:21
- Forum: WIP Mods
- Topic: [Mod] DataMiner v2.2 (Player Analytics Toolbox) [dataminer]
- Replies: 4
- Views: 884
Re: [Mod] DataMiner v2.2 (Player Analytics Toolbox) [datamin
When I had a server with up to 40 players online, he started lagging, and I could not figure it out because of the hard drive or the processor. Special Linux programs did not give an exact answer. I would like at least your mod could give such an answer, but I see that it does not.
- Mon Aug 06, 2018 11:15
- Forum: WIP Mods
- Topic: [Mod] Biofuel [0.6] [biofuel]
- Replies: 17
- Views: 2319
Re: [Mod] Biofuel [0.1] [biofuel]
When I saw the name, I thought it was fuel from excrement of cows and pigs or biodiesel. Biofuel is in the standard game - coal
- Sat Aug 04, 2018 19:49
- Forum: Feature Discussion
- Topic: search by player name on the site minetest.net/servers/
- Replies: 2
- Views: 498
Re: search by player name on the site minetest.net/servers/
Cool, but not usable for most players i think, and no link in the servers.minetest.net page
- Sat Aug 04, 2018 17:58
- Forum: Feature Discussion
- Topic: search by player name on the site minetest.net/servers/
- Replies: 2
- Views: 498
search by player name on the site minetest.net/servers/
Now it is not possible to search by player name or mod name on the site minetest.net/servers/ or elsewhere. I ask to add this opportunity.
- Sat Aug 04, 2018 17:39
- Forum: Minetest-related projects
- Topic: dev.minetest.net move(copy) link to lua_api.txt up
- Replies: 0
- Views: 334
dev.minetest.net move(copy) link to lua_api.txt up
Move (copy) on the main page dev.minetest.net link to minetest / doc / lua_api.txt upper than "Contribute to Minetest!" and select it bold font or change "Check out the official modding API reference" to "Always up-to-date official modding API reference" with bold font,...
- Sat Aug 04, 2018 17:30
- Forum: General Discussion
- Topic: Dedicated server software?
- Replies: 7
- Views: 1195
Re: Dedicated server software?
Oracle Linux Server is better than Ubuntu for me if I connect an EPEL repository
- Sat Aug 04, 2018 17:12
- Forum: General Discussion
- Topic: Minetest Logo
- Replies: 117
- Views: 13875
Re: Minetest Logo
Do not touch the logo, why spoil what looks good and was done with the soul? Every second who has learned to press buttons in Photoshop thinks of himself as a good designer
- Sat Aug 04, 2018 16:50
- Forum: WIP Mods
- Topic: [Mod] BuyPrivs[0.1][buyprivs]
- Replies: 9
- Views: 849
- Sat Aug 04, 2018 13:55
- Forum: General Discussion
- Topic: How to install mods on MineTest on Endless OS?
- Replies: 5
- Views: 572
Re: How to install mods on MineTest on Endless OS?
Hi, Once the file manager is open, press Ctrl+L and paste this path into there, and press enter: /sysroot/flatpak/app/net.minetest.Minetest/current/active/files/share/minetest/games/minetest_game/mods In this folder, you can now place the folders of the mods that you want to install. This is Debian...
- Sat Aug 04, 2018 10:58
- Forum: Minetest-related projects
- Topic: Search Minetest mods!
- Replies: 71
- Views: 32087
Re: Search Minetest mods!
I think the link to the Mod Search Engine should be in the Mods section, because after a few years I accidentally found this great search for mods.
- Sat Aug 04, 2018 10:38
- Forum: WIP Mods
- Topic: [Mod] BuyPrivs[0.1][buyprivs]
- Replies: 9
- Views: 849
Re: [Mod] BuyPrivs[0.1][buyprivs]
Do you plan add PayPal support?
- Sat Aug 04, 2018 10:36
- Forum: General Discussion
- Topic: How to install mods on MineTest on Endless OS?
- Replies: 5
- Views: 572
- Sat Aug 04, 2018 09:11
- Forum: Texture Packs
- Topic: Post your texture pack conversion requests here
- Replies: 89
- Views: 46348
Re: Post your texture pack conversion requests here
I want to ask to convert the Minetest standard textures for "Mineclone 2" subgame. In my opinion it's much more pleasant to play with them than with any other textures converted from Minecraft
- Wed Aug 01, 2018 05:11
- Forum: Mod Releases
- Topic: [Mod] BlockProtectNodes [2020-03-30][blockprotectnodes]
- Replies: 59
- Views: 4946
Re: [Mod] BlockProtectNodes [2018-07-12][blockprotectnodes]
If you'd like, I could build that for you. I'd need a bit of clarification though. My understanding is that you'd want this mod to cause wooden doors and unlocked chests to only allow people with protection rights in the area to use them? Yes, but not need do this only for me, i can do it by myself...
- Tue Jul 31, 2018 15:03
- Forum: WIP Games
- Topic: [Game] MineClone 2 [0.71.0]
- Replies: 2278
- Views: 396472
- Tue Jul 31, 2018 12:53
- Forum: Mod Releases
- Topic: [Mod] Boost cart [boost_cart]
- Replies: 139
- Views: 39902
Re: [Mod] Boost cart [boost_cart]
Direction of a player's sight not change after cart turns if use first person view. Is this normal? MT 0.4.16
- Tue Jul 31, 2018 08:33
- Forum: Mod Releases
- Topic: [Mod] Simple protection [simple_protection]
- Replies: 54
- Views: 14776
Re: [Mod] Simple protection [simple_protection]
Or need to add player view flip feature :)
- Tue Jul 31, 2018 07:35
- Forum: Mod Releases
- Topic: [Mod] BlockProtectNodes [2020-03-30][blockprotectnodes]
- Replies: 59
- Views: 4946
Re: [Mod] BlockProtectNodes [2018-07-12][blockprotectnodes]
If you want steel doors, wooden doors, locked chests, or unlocked chests to be protected, that's a change that needs to be made in Minetest Game's default and doors mods. We have minetest.override_item https://dev.minetest.net/minetest.override_item Are you wanting the protected area to become visi...