Search found 529 matches

by amadin
Sat Jan 04, 2020 18:15
Forum: Mod Releases
Topic: [Mod] Underworld mapgen and portals [uw]
Replies: 16
Views: 4317

Re: [Mod] Underworld mapgen and portals [uw]

I propose to replace paramat's subterrain cavegen with the HeroOfTheWinds's CaveRealms
http://gingercat.tk/MT_mods/CRL_01.png
http://gingercat.tk/MT_mods/CRL_02.png
by amadin
Thu Dec 19, 2019 08:22
Forum: WIP Mods
Topic: [Mod] PvP Areas [pvp_areas]
Replies: 11
Views: 2228

Re: [Mod] PvP Areas [pvp_areas]

I would like to set the area of pvp for only the Y axis, for use with Huge caves at deep depth and some mods: Nether [nether], Underground Realms [0.8] [caverealms], Hallelujah Mountains [cloudlands] etc.
by amadin
Thu Dec 19, 2019 07:26
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2106
Views: 293149

Mod request

Request to add portal from Nether mod or from another mod, to working it with Caverealms and/or Caverealms_lite mods. The portal is also needed for the server with bedrock layer level like in MC and Caverealms mod.
by amadin
Wed Dec 18, 2019 00:22
Forum: Mod Releases
Topic: [Mod] Jukebox [2.0] [jukebox]
Replies: 21
Views: 5095

Re: [Mod] Jukebox [2.0] [jukebox]

.
by amadin
Sun Aug 12, 2018 18:14
Forum: Mod Releases
Topic: [Mod] Mars Survive 9 [marssurvive]
Replies: 112
Views: 25256

Re: [Mod] Mars Survive 9 [marssurvive]

.
by amadin
Mon Aug 06, 2018 11:21
Forum: WIP Mods
Topic: [Mod] DataMiner v2.2 (Player Analytics Toolbox) [dataminer]
Replies: 4
Views: 759

Re: [Mod] DataMiner v2.2 (Player Analytics Toolbox) [datamin

When I had a server with up to 40 players online, he started lagging, and I could not figure it out because of the hard drive or the processor. Special Linux programs did not give an exact answer. I would like at least your mod could give such an answer, but I see that it does not.
by amadin
Mon Aug 06, 2018 11:15
Forum: WIP Mods
Topic: [Mod] Biofuel [0.5] [biofuel]
Replies: 16
Views: 1999

Re: [Mod] Biofuel [0.1] [biofuel]

When I saw the name, I thought it was fuel from excrement of cows and pigs or biodiesel. Biofuel is in the standard game - coal
by amadin
Sat Aug 04, 2018 19:49
Forum: Feature Discussion
Topic: search by player name on the site minetest.net/servers/
Replies: 2
Views: 457

Re: search by player name on the site minetest.net/servers/

Cool, but not usable for most players i think, and no link in the servers.minetest.net page
by amadin
Sat Aug 04, 2018 17:58
Forum: Feature Discussion
Topic: search by player name on the site minetest.net/servers/
Replies: 2
Views: 457

search by player name on the site minetest.net/servers/

Now it is not possible to search by player name or mod name on the site minetest.net/servers/ or elsewhere. I ask to add this opportunity.
by amadin
Sat Aug 04, 2018 17:39
Forum: Minetest-related projects
Topic: dev.minetest.net move(copy) link to lua_api.txt up
Replies: 0
Views: 307

dev.minetest.net move(copy) link to lua_api.txt up

Move (copy) on the main page dev.minetest.net link to minetest / doc / lua_api.txt upper than "Contribute to Minetest!" and select it bold font or change "Check out the official modding API reference" to "Always up-to-date official modding API reference" with bold font, or add link to lua_api.txt to...
by amadin
Sat Aug 04, 2018 17:30
Forum: General Discussion
Topic: Dedicated server software?
Replies: 7
Views: 1118

Re: Dedicated server software?

Oracle Linux Server is better than Ubuntu for me if I connect an EPEL repository
by amadin
Sat Aug 04, 2018 17:12
Forum: General Discussion
Topic: Minetest Logo
Replies: 117
Views: 13237

Re: Minetest Logo

Do not touch the logo, why spoil what looks good and was done with the soul? Every second who has learned to press buttons in Photoshop thinks of himself as a good designer
by amadin
Sat Aug 04, 2018 16:50
Forum: WIP Mods
Topic: [Mod] BuyPrivs[0.1][buyprivs]
Replies: 9
Views: 743

Re: [Mod] BuyPrivs[0.1][buyprivs]

:)
by amadin
Sat Aug 04, 2018 13:55
Forum: General Discussion
Topic: How to install mods on MineTest on Endless OS?
Replies: 5
Views: 519

Re: How to install mods on MineTest on Endless OS?

Hi, Once the file manager is open, press Ctrl+L and paste this path into there, and press enter: /sysroot/flatpak/app/net.minetest.Minetest/current/active/files/share/minetest/games/minetest_game/mods In this folder, you can now place the folders of the mods that you want to install. This is Debian...
by amadin
Sat Aug 04, 2018 10:58
Forum: Minetest-related projects
Topic: Search Minetest mods!
Replies: 71
Views: 27214

Re: Search Minetest mods!

I think the link to the Mod Search Engine should be in the Mods section, because after a few years I accidentally found this great search for mods.
by amadin
Sat Aug 04, 2018 10:38
Forum: WIP Mods
Topic: [Mod] BuyPrivs[0.1][buyprivs]
Replies: 9
Views: 743

Re: [Mod] BuyPrivs[0.1][buyprivs]

Do you plan add PayPal support?
by amadin
Sat Aug 04, 2018 09:11
Forum: Texture Packs
Topic: Post your texture pack conversion requests here
Replies: 86
Views: 43059

Re: Post your texture pack conversion requests here

I want to ask to convert the Minetest standard textures for "Mineclone 2" subgame. In my opinion it's much more pleasant to play with them than with any other textures converted from Minecraft
by amadin
Wed Aug 01, 2018 05:11
Forum: Mod Releases
Topic: [Mod] BlockProtectNodes [2020-03-30][blockprotectnodes]
Replies: 59
Views: 4610

Re: [Mod] BlockProtectNodes [2018-07-12][blockprotectnodes]

If you'd like, I could build that for you. I'd need a bit of clarification though. My understanding is that you'd want this mod to cause wooden doors and unlocked chests to only allow people with protection rights in the area to use them? Yes, but not need do this only for me, i can do it by myself...
by amadin
Tue Jul 31, 2018 15:03
Forum: WIP Games
Topic: [Game] MineClone 2 [0.68.0]
Replies: 2038
Views: 322003

Re: [Game] MineClone 2 [0.41.3]

.
by amadin
Tue Jul 31, 2018 12:53
Forum: Mod Releases
Topic: [Mod] Boost cart [boost_cart]
Replies: 139
Views: 38586

Re: [Mod] Boost cart [boost_cart]

Direction of a player's sight not change after cart turns if use first person view. Is this normal? MT 0.4.16
by amadin
Tue Jul 31, 2018 08:33
Forum: Mod Releases
Topic: [Mod] Simple protection [simple_protection]
Replies: 54
Views: 14012

Re: [Mod] Simple protection [simple_protection]

Or need to add player view flip feature :)
by amadin
Tue Jul 31, 2018 07:35
Forum: Mod Releases
Topic: [Mod] BlockProtectNodes [2020-03-30][blockprotectnodes]
Replies: 59
Views: 4610

Re: [Mod] BlockProtectNodes [2018-07-12][blockprotectnodes]

If you want steel doors, wooden doors, locked chests, or unlocked chests to be protected, that's a change that needs to be made in Minetest Game's default and doors mods. We have minetest.override_item https://dev.minetest.net/minetest.override_item Are you wanting the protected area to become visi...