Thanks for pointing that out. The license has been corrected.PilzAdam wrote:I guess this is not a big thing, but if you base your textures on the default ones (which are licensed under CC BY-SA) then you cant share them as WTFPL.
Search found 12 matches
- Wed Sep 25, 2013 19:44
- Forum: WIP Mods
- Topic: [Mod] xp mod [0.1.1] [xp]
- Replies: 4
- Views: 2674
- Wed Sep 25, 2013 19:15
- Forum: WIP Mods
- Topic: [Mod] xp mod [0.1.1] [xp]
- Replies: 4
- Views: 2674
[Mod] xp mod [0.1.1] [xp]
This mod gives xp (experience) when you dig and bulid. At higher levels, you randomly get more 'experium' drops, which you can craft into a blue experium pick. This pick digs faster than a mese or diamond pick and gives you extra drops when you dig ores. License: Code: WTFPL, Textures: CC BY-SA 3.0 ...
- Tue Oct 02, 2012 11:52
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 736087
I can't kill the mobs! otherwise the mod is great. It was little boring to play with no mobs at all my friend and i have tested this out a bit. he found that you can only kill mobs and other players if you're moving around. otherwise, each attack does zero damage. we both think this is silly, but i...
- Sun Sep 23, 2012 23:11
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 736087
- Thu Sep 20, 2012 22:40
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 736087
Technically it's no problem all data defining a mob are stored in a single structure. It's just if a mod changes those data it might cause very bad behaviour. I need to think about what side effects this will cause a little bit more. What exactly is your purpose for doing this? There are some other...
- Thu Sep 20, 2012 21:41
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 736087
Do I understand correctly that you want to register a function mobf calls for any mob on kill of a mob? yes. Ideally, there could be any number of registered functions by different mods. (or even multiple ones by the same mod.) I think this could be done by adding a reference to the to-be-called fu...
- Thu Sep 20, 2012 20:54
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 736087
- Thu Sep 20, 2012 19:45
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 736087
- Mon Jun 11, 2012 03:17
- Forum: Servers
- Topic: ecube's server
- Replies: 94
- Views: 20235
- Wed May 02, 2012 01:03
- Forum: Servers
- Topic: Redcrab's server
- Replies: 5042
- Views: 874387
- Wed May 02, 2012 00:46
- Forum: Servers
- Topic: Redcrab's server
- Replies: 5042
- Views: 874387
- Sun Apr 22, 2012 22:07
- Forum: Servers
- Topic: Redcrab's server
- Replies: 5042
- Views: 874387