Search found 783 matches

by orwell
Wed Jan 13, 2021 09:24
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.4]
Replies: 1456
Views: 266121

Re: [Mod] Advanced Trains [advtrains] [2.1.4]

Version 2.2.0 released https://forum.minetest.net/download/file.php?mode=view&id=23628 Important changes: - Redesign of Train Head-Up Display (thanks, ywang) - New ATC 'K' command to kick all players out of trains (useful for terminal stations, also supported by stop rail) (thanks, gpcf) - New ...
by orwell
Wed Jan 06, 2021 09:44
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.4]
Replies: 1456
Views: 266121

Re: [Mod] Advanced Trains [advtrains] [2.1.4]

Where/how should I submit a patch? Basically, I have only some binary data: .blend, .b3d, .xcf, .png; but I also adjusted some attach offsets in the init.lua. The simplest would be to send them to my e-mail (orwell at bleipb.de). Please include how I should credit you. I'll try to export model and ...
by orwell
Mon Jan 04, 2021 15:33
Forum: General Discussion
Topic: How to make a game that loads a prebuilt map with each created world?
Replies: 17
Views: 456

Re: How to make a game that loads a prebuilt map with each created world?

IMO support for this should be somehow implemented in the engine. There could be an option in the game.conf to pre-initialize any world created with this game by copying a world directory supplied with the game (in sqlite format). It would probably be sufficient to restrict this to sqlite database b...
by orwell
Mon Jan 04, 2021 14:48
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.4]
Replies: 1456
Views: 266121

Re: [Mod] Advanced Trains [advtrains] [2.1.4]

doxygen_spammer wrote:
Sun Jan 03, 2021 19:24
Very interesting...
Good to hear that the entity shading has been improved in the engine. I wasn't aware of this.
I appreciate any contribution to advtrains, especially as I'm not really into arts. I hope one day we can reach the graphics level of Minecra* train mods. Thank you!
by orwell
Mon Dec 28, 2020 10:19
Forum: Deutsch
Topic: Mein hud funktioniert nicht
Replies: 8
Views: 186

Re: Mein hud funktioniert nicht

minetest.on_joinplayer({ local player = minetest.get_player_by_name("username") local idx = player:hud_add({ hud_elem_type = "text", position = {x = 0.5, y = 0.5}, offset = {x = 0, y = 0}, text = "Hello world!", alignment = {x = 0, y = 0}, -- center aligned scale = {x ...
by orwell
Mon Dec 28, 2020 09:50
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.4]
Replies: 1456
Views: 266121

Re: [Mod] Advanced Trains [advtrains] [2.1.4]

The MT engine does not support shaders on mesh entities yet, sadly. Mainly because since the passing of RealBadAngel there is no graphics guy on the core dev team anymore. The stuff in "assets" is pretty messy in some places, and I haven't touched these files since 2017. Possibly the model...
by orwell
Sat Dec 26, 2020 20:49
Forum: Deutsch
Topic: Mein hud funktioniert nicht
Replies: 8
Views: 186

Re: Mein hud funktioniert nicht

init.lua:2: attempt to index local 'player' (a nil value) sagt mir schon sehr viel. Ihm aber nicht. Zu dem Zeitpunkt wo dein Code ausgeführt wird ist der Server noch in der Startphase. Da ist noch kein Spieler erstellt/verbunden. Das heißt der Spieler mit dem Namen "username" wird nicht g...
by orwell
Tue Dec 15, 2020 23:04
Forum: Deutsch
Topic: Minetest doppelt installieren
Replies: 2
Views: 99

Re: Minetest doppelt installieren

Man kann Minetest einerseits systemweit installieren, oder andererseits als sogenanntes "Run in place". Bei der systemweiten Installation ist das Datenverzeichnis HOME/.minetest, beim Run in place sind sowohl Programm als auch Daten in einem gemeinsamen Ordner. Die Windows-version ist aktu...
by orwell
Mon Dec 14, 2020 21:04
Forum: Deutsch
Topic: Eigener Server
Replies: 9
Views: 203

Re: Eigener Server

Welches Datenbank-Backend nutzt du? Falls du nichts eingestellt hast ist das standardmäßig SQLite. MT speichert die Kartenblöcke in einer Datenbank. Standard ist SQLite, dabei wird im Weltordner eine große map.sqlite Datei abgelegt. Wie es aussieht ist diese Datei beschädigt. Kann es sein dass der S...
by orwell
Wed Dec 09, 2020 17:41
Forum: Deutsch
Topic: Wie fügt man in einer Mod einen neuen Block hinzu der was bestimmtes craften kann
Replies: 4
Views: 173

Re: Wie fügt man in einer Mod einen neuen Block hinzu der was bestimmtes craften kann

Hm... technic has some sort of custom crafting system, afaik they also allow to "register" new machine types but i don't know how flexible this is. https://forum.minetest.net/viewtopic.php?f=11&t=2538 Otherwise you are probably better off using one of the alternative crafting systems, ...
by orwell
Wed Dec 09, 2020 16:59
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.4]
Replies: 1456
Views: 266121

Re: [Mod] Advanced Trains [advtrains] [2.1.4]

Has anyone else had issues with the 'Clear S' button in the env_setup formspec? Seems not working to me. I had a look here and seems to me that button it is not even handled, but could be it is done somewhere else idk... No, well spotted. I must have forgotten to implement this :/ Adding to bugtrac...
by orwell
Thu Dec 03, 2020 08:02
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.4]
Replies: 1456
Views: 266121

Re: [Mod] Advanced Trains [advtrains] [2.1.4]

@gpcf I tried to submit the patch to the mailing list but it doesn't seem to be accepting any of my recent emails (one patch I sent to atm didn't arrive, nor did this one), so here is the patch (email header redacted to not feed spambots): Applied. I raise by LOOP 2.0: https://forum.minetest.net/do...
by orwell
Mon Nov 23, 2020 10:53
Forum: Problems
Topic: Server Debian stable "no free id available" (Solved)
Replies: 4
Views: 208

Re: Server Debian stable "no free id available"

Sounds like there are too many active objects (entities). It might help to find out which type of entity is causing the issue.
by orwell
Fri Nov 20, 2020 09:36
Forum: General Discussion
Topic: Problems with changing metadata using csm...
Replies: 1
Views: 245

Re: Problems with changing metadata using csm...

I think it would be best to have a server-side mod handle this. The client is not supposed to change item metadata on its own, there is by design no way to send metadata back to the server.
Rather communicate to a server mod (e.g. via chatcommand or modchannel) and set the metadata on the server side.
by orwell
Mon Nov 09, 2020 14:47
Forum: WIP Mods
Topic: [Mod] Cell-based structural map generator (WIP) [cellworld]
Replies: 7
Views: 451

Re: [Mod] Cell-based structural map generator (WIP) [cellworld]

However what about shadows, I understand that without addition of some sort of light sources some sets of pre-defined modules would create completely dark worlds. Hm, adding light sources would be in the responsibility of the structure set if it's an underground set. My current ideas what could be ...
by orwell
Thu Oct 29, 2020 16:25
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.4]
Replies: 1456
Views: 266121

Re: [Mod] Advanced Trains [advtrains] [2.1.4]

Release 2.1.4 Advtrains 2.1.4 has been released. Important changes include: LuaATC interface to split and join trains based on "freight codes" that can be set per wagon Added diamond crossings, wyes and 3-way turnouts (Blockhead) Fix node database saving on windows ... along with the usua...
by orwell
Thu Oct 29, 2020 15:19
Forum: Deutsch
Topic: Advanced Trains - Züge bleiben nach Neustart stehen
Replies: 4
Views: 254

Re: Advanced Trains - Züge bleiben nach Neustart stehen

Klingt danach dass die Nodedb nicht gespeichert wird. Ich vermute du nutzt Windows, da ist das ein bekanntes Problem ( https://bugs.linux-forks.de/advtrains/153.html ). Ich habe das Problem erst am 7. Oktober behoben, das war erst nach dem letzten Release. Nimm mal die aktuellste git-version, also d...
by orwell
Sun Oct 25, 2020 09:30
Forum: Problems
Topic: create a panel 3 blocks tall
Replies: 3
Views: 166

Re: create a panel 3 blocks tall

It is possible to use a mesh drawtype node. There you can specify the texture map freely. This is how the "Soda vending machine" from Homedecor does it.
by orwell
Thu Oct 22, 2020 18:54
Forum: WIP Mods
Topic: [Mod] Cell-based structural map generator (WIP) [cellworld]
Replies: 7
Views: 451

[Mod] Cell-based structural map generator (WIP) [cellworld]

CELLWORLD https://forum.minetest.net/download/file.php?mode=view&id=22937 Cellworld is an unusual map generator. It divides the map in 9x9x9 node "cells" (configurable) and composes a world out of pre-defined structures. The structures vary in size and can span multiple cells. What se...
by orwell
Wed Oct 21, 2020 18:17
Forum: WIP Mods
Topic: [Modpack] more (adv)trains [moretrains] [WIP]
Replies: 36
Views: 3699

Re: [Modpack] more (adv)trains [moretrains] [WIP]

HighPopes wrote:
Fri Oct 16, 2020 01:47
Wow. Is a fluid tank possible? Fluid lib or tubelib2 support. Techage has an oil cart but an oil tanker train would be awesome.
That would be something that needs to be implemented in advtrains itself. I'll write that down.
by orwell
Tue Oct 20, 2020 07:06
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.4]
Replies: 1456
Views: 266121

Re: [Mod] Advanced Trains [advtrains] [2.1.1]

Apart from the floating train, the other main clue to this is that trains are following the old alignment. I can only think of one logical explanation at the moment - did you use worldedit to move the bridge? No, I place and remove all blocks and items in the game manually (I'm a glutton for punish...
by orwell
Sat Oct 03, 2020 17:44
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.4]
Replies: 1456
Views: 266121

Re: [Mod] Advanced Trains [advtrains] [2.1.1]

Working on a setup for a terminal station an idea come to my mind: would it be possible to have an ATC (or LUA) command to force players off a train? The use case would be: a train arrives at a terminal station, enters an arrivals platform and stops at the station track to let passengers off. It th...
by orwell
Wed Sep 09, 2020 11:51
Forum: Servers
Topic: [Server] LinuxForks (Lots of trains)
Replies: 269
Views: 35175

Re: [Server] LinuxForks (Lots of trains)

The instability problems seem to be mostly solved, they were related to objects being accessed after being deleted. One of the mysterious "hard crash" segfault bugs also seems to have been solved, however, there's a second one I discovered through use of gdb. Was it by coincidence related...
by orwell
Tue Sep 08, 2020 19:47
Forum: Maps
Topic: [MAP] Karsthafen Subway
Replies: 35
Views: 5581

Re: [MAP] Karsthafen Subway

[*] there is an error about unregisterd node advtrains:track_st_45 and I can't find any clue how to fix. It seems not to be related to too new MT version (have tried 5.3 and 5.2), but may be something that must be changed in advtrains to be compatible with 5.x The full error message: 2020-09-06 00:...
by orwell
Sat Sep 05, 2020 10:21
Forum: Deutsch
Topic: Unified Inventory
Replies: 2
Views: 177

Re: Unified Inventory

Warum nicht aus der content database?
https://content.minetest.net/packages/R ... inventory/
obwohl, weiß nicht wie aktuell das ist...