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Re: [Game] Adventuretest [Alpha]

Thx for the response. That could be the difference between the --worldname and --world options. I will try the --world option to create the new world on my second instance for adventuretest.
by TuxerP
Fri Aug 28, 2015 07:17
 
Forum: Game Releases
Topic: [Game] Adventuretest
Replies: 310
Views: 64912

Re: [Game] Adventuretest [Alpha]

I am using that option. It does not create a new world for me. When run from the command line I get: World 'world2' not available. Available worlds: world '/home/minetest/.minetest/worlds/world' Automatically selecting world at [/home/minetest/.minetest/worlds/world] If I do a "/usr/local/bin/m...
by TuxerP
Thu Aug 27, 2015 21:03
 
Forum: Game Releases
Topic: [Game] Adventuretest
Replies: 310
Views: 64912

Re: [Game] Adventuretest [Alpha]

I want to run adventuretest as a second minetest service on my minetest service. Having carbone-ng running on port 30000 with worldname "world" I created a second service with, but I keeps using the default worldname "world". Minetest is running on a headless ubuntu linux server ...
by TuxerP
Thu Aug 27, 2015 19:18
 
Forum: Game Releases
Topic: [Game] Adventuretest
Replies: 310
Views: 64912

Re: [Game] Carbone NG [carbone-ng]

Done that. Thanks for the advise. I don's see not much mobs in the carbone world. Can I increase the number of spawning mobs?

Running carbone-ng for a few weeks, but it looks very cool and all the mods that needed are there. Keep up the good work.
by TuxerP
Thu Aug 13, 2015 22:31
 
Forum: Old Games
Topic: [Game] Carbone NG [carbone-ng]
Replies: 59
Views: 54594

Re: [Game] Carbone NG [carbone-ng]

I have adjusted the large_hotbar mod to a size which is fine for my mobile. If I want to add a mod to minetest running the carbone-ng subgame where should I put that mod and how can I enable that one? Can I place it in the mods folder of you're subgame or should I place it in the mods folder in my ....
by TuxerP
Wed Aug 12, 2015 16:37
 
Forum: Old Games
Topic: [Game] Carbone NG [carbone-ng]
Replies: 59
Views: 54594

Re: [Game] Carbone NG [carbone-ng]

Hi, I have also installed carbone-ng from github. It works perfect exept when I play on an mobile phone. The HUD then overlays the buttons from the minetest android client. I have added a screenshot. Running minetest from github on Debian 8 there is no systemd startup service. I have created on and ...
by TuxerP
Wed Aug 12, 2015 05:55
 
Forum: Old Games
Topic: [Game] Carbone NG [carbone-ng]
Replies: 59
Views: 54594

Re: [Game] Carbone NG [carbone-ng]

Minetest_game runs fine on my mobile devices. I have installed the latest minetest build via the script and placed you're subgame in the folder where the minetest_game and minimal game are. The source build does not provide a systemd startup script or a default minetest.conf.
by TuxerP
Wed Aug 05, 2015 06:03
 
Forum: Old Games
Topic: [Game] Carbone NG [carbone-ng]
Replies: 59
Views: 54594

Re: [Game] Carbone NG [carbone-ng]

Ok, I will give it a try then. What is an up to date version of minetest? I have 0.4.12+repack-2 on ubuntu 15.10. Is that ok?
by TuxerP
Tue Aug 04, 2015 18:19
 
Forum: Old Games
Topic: [Game] Carbone NG [carbone-ng]
Replies: 59
Views: 54594

Re: [Game] Carbone NG [carbone-ng]

Is you're carbone-ng lite ennough to be played from mobile devices with wifi and th minetest app?
by TuxerP
Tue Aug 04, 2015 17:41
 
Forum: Old Games
Topic: [Game] Carbone NG [carbone-ng]
Replies: 59
Views: 54594

Re: [W.I.P][Map] Stampy's lovely world

Is you're game suitable for android/mobile device's? I am trying to load the stampy game on my android phone or table over wifi, but have very very long meer dia load times. Is there a way to speed this up?

Minetest app stops responding and then crashes.
by TuxerP
Tue Aug 04, 2015 16:37
 
Forum: Maps
Topic: [Map] Stampy's Lovely World
Replies: 127
Views: 103275

Re: Guide to create fast minetest server on Linux

I am trying to run a server that you can play from a mobile device. Mobile devices have limited amounts of cpu and memory, so server optimization is a thing that is important. I have tuned my minetest.conf settings so the amount of data send to the mobile device is not to much to have good fps and s...
by TuxerP
Fri Jul 10, 2015 12:49
 
Forum: Servers
Topic: Minetest on Ubuntu as service (with RAMDISK and backups)
Replies: 20
Views: 8610

Re: Guide to create fast minetest server on Linux

@lag01 I see that you are running debian jessie which runs systemd. I am running ubuntu 15.10 which also runs systemd. When I add the mount option before start en after the stop daemon in my /etc/init.d/minetest-server script and restart. Nothing happens. Can you help out? This is part of my /etc/in...
by TuxerP
Wed Jul 08, 2015 19:13
 
Forum: Servers
Topic: Minetest on Ubuntu as service (with RAMDISK and backups)
Replies: 20
Views: 8610

Re: Public Minetest server on debian linux

I have updated my hardware and are now running stampy's subgame and world. What a beautifull world!!!
Morn76 do you have some tips for me to improve performance? Minetest.conf settings for example.
by TuxerP
Thu Jul 02, 2015 20:47
 
Forum: Servers
Topic: Public Minetest server on debian linux
Replies: 7
Views: 928

Re: Public Minetest server on debian linux

Morn76 you set me on the right track. There is a service on debian which starts the minetest server. In the service configuration it uses a startup parameter "conf". This conf pointed to the /etc/minetest/minetest.conf file. This file contained a parameter called "default_game" w...
by TuxerP
Tue Jun 30, 2015 21:05
 
Forum: Servers
Topic: Public Minetest server on debian linux
Replies: 7
Views: 928

Public Minetest server on debian linux

Hello, I am new to this forum and have setup a basic minetest server on debian. Now I want to change the world of my existing users (some family members) to a new world. For example the stampy world. I can find lots of thing for single player servers, but not for public servers. Can anyone help me o...
by TuxerP
Mon Jun 29, 2015 15:36
 
Forum: Servers
Topic: Public Minetest server on debian linux
Replies: 7
Views: 928

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