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why arent these the default textures? o.O *scratches head*
by ghostshell
Sat Apr 06, 2013 06:05
 
Forum: Texture Packs
Topic: [16x] PixelBOX
Replies: 80
Views: 65466

now we are at version 0.4.5
by ghostshell
Fri Apr 05, 2013 08:13
 
Forum: Servers
Topic: GameBoom server now upgraded to 0.4.3
Replies: 5
Views: 1470

Status: Boomtown (GameBoom's server)

Short intro... Gameboom is one of the longest running Minetest servers (since version 0.2.x). We had amazing creations by our users but most were decimated by griefers. This resulted in a number of changes to try to avoid the same issue (griefing). Goals of new world: ---------------------- 1- Move ...
by ghostshell
Fri Apr 05, 2013 08:11
 
Forum: Servers
Topic: Status: Boomtown (GameBoom's server)
Replies: 0
Views: 1375

Using a wiki for this is overcomplicated. It's OK for mod documentation, but not mod releases. Yes, I was referring to documentation about released mods not mod releases . Ex: So ModYXZ is stable and to make public you must add it to the wiki Mods directory. If your mod is not stable or private, it...
by ghostshell
Wed Apr 03, 2013 00:44
 
Forum: WIP Mods
Topic: Request: Move completed mods to wiki
Replies: 5
Views: 844

Request: Move completed mods to wiki

The forums are great. But they suck if you just want to find/download a specific mod. The wiki seems like a better tool to see all completed mods, source url, author, etc. I'm specifically talking about this page: http://wiki.minetest.com/wiki/Mod_list Then each mod could have their own page/topic w...
by ghostshell
Sat Mar 30, 2013 22:11
 
Forum: WIP Mods
Topic: Request: Move completed mods to wiki
Replies: 5
Views: 844

we use this mod for Boomtown. check it out at freenode channel #boomtown

thanks, nice work !
by ghostshell
Fri Mar 29, 2013 23:42
 
Forum: Mod Releases
Topic: [Mod] Internet Relay Chat [irc]
Replies: 116
Views: 37081

YoYoBuddy wrote:Btw, I am very reliable if you need an admin, with me, Grief = BAN HAMMER


we are actually moving away from admins. i think people can govern themselves just fine, as long as they have the right tools. and the new economic society will deter griefers (i hope).
by ghostshell
Fri Mar 22, 2013 18:32
 
Forum: General Discussion
Topic: *Sigh* I knew this day would come..
Replies: 48
Views: 9410

jojoa1997 wrote:I suggest using travel net since it is better than a bad teleport system.


i think we can have both. our server wont allow fly or teleport commands, but i will leave fast and crafted teleports.
by ghostshell
Fri Mar 22, 2013 18:31
 
Forum: General Discussion
Topic: *Sigh* I knew this day would come..
Replies: 48
Views: 9410

Great to see Bad and Ghost are back and i shall return as it was my favorite server, spent so much time working on projects there. Is there a chance the server will be updated to 0.4.5 and some the mods need an update too. Looking forward to finishing projects i was in the middle of we are currentl...
by ghostshell
Fri Mar 22, 2013 18:30
 
Forum: General Discussion
Topic: *Sigh* I knew this day would come..
Replies: 48
Views: 9410

hi, we are coming up with a plan to deal with the griefers. gameboom is not dead, but needs change. some of the ideas floating around: 1- purchase of land from a central "bank": ⋅ so in effect the bank owns the whole world. ⋅ using the Nodex mod to establish a central exchange an...
by ghostshell
Thu Mar 21, 2013 22:09
 
Forum: General Discussion
Topic: *Sigh* I knew this day would come..
Replies: 48
Views: 9410

the plan for the future is to let the server's users vote for their own admins. the admins will handle land/territory disputes and assign claimed land -- no more. the server itself will be economic-driven. i'm not sure how many admins we'll need and there's no website for setting this up yet.
by ghostshell
Sat Dec 29, 2012 01:51
 
Forum: Servers
Topic: GameBoom's server back online
Replies: 27
Views: 6365

Nope. It's the same failed reboot of 0.2.x world. What is needed is to save individual peices like the chessboard prior to change over to 0.4.0 dev with worldedit then email the files to their creators or if the original creator's wish cut and paste into the new world. that would take a long time, ...
by ghostshell
Sat Dec 29, 2012 01:47
 
Forum: Servers
Topic: GameBoom's server back online
Replies: 27
Views: 6365

GameBoom's server back online

After a short downtime, the GameBoom server is back online. It has been upgraded to the latest stable and placed in a new machine.

Also, the hostname has changed from "mt1.gameboom.net" to "boomtown.atomicle.com" please update your settings.

Registration is open right now, only temporarily.
by ghostshell
Sat Dec 22, 2012 19:54
 
Forum: Servers
Topic: GameBoom's server back online
Replies: 27
Views: 6365

Michael Eh? wrote:What's the status of not just the minetest server but gameboom itself? First it gave a drupal message it was in maintenace mode then nothing. It be sad to see gameboom gone.


The website is still down (drupal got hacked) but the minetest server is back online and upgraded to 0.4.4
by ghostshell
Sat Dec 22, 2012 19:51
 
Forum: Servers
Topic: GameBoom's server is looking for city planners and veteran builders
Replies: 12
Views: 7829

GameBoom's server is looking for city planners and veteran builders

As some of you know, our MT server has suffered a lot lately and has been crashing a lot. I really think it's due to the ancient map we are using -- and I think it's time to rebuild. But rebuild right. For this new rebuilt server, I would like to create a "Spawn City" near 0,0,0, a static no-build t...
by ghostshell
Sat Sep 29, 2012 18:29
 
Forum: Servers
Topic: GameBoom's server is looking for city planners and veteran builders
Replies: 12
Views: 7829

GameBoom server now upgraded to 0.4.3

GameBoom's server (BoomWorld) is now on 0.4.3. using the same ancient map from 0.2.x days... come and reminisce. As always, you must register on our website for build access - http://gameboom.net BoomWorld is completely economy-based using money, banking and vending. Also, now with full decor suppor...
by ghostshell
Sat Sep 15, 2012 23:04
 
Forum: Servers
Topic: GameBoom server now upgraded to 0.4.3
Replies: 5
Views: 1470

GameBoom now upgraded to 0.4.1

our server is now on 0.4.1. using the same ancient map from 0.2.x days... come and reminisce. As always, you must register on our website for build access - http://gameboom.net
by ghostshell
Sat Jul 28, 2012 18:14
 
Forum: Servers
Topic: GameBoom now upgraded to 0.4.1
Replies: 20
Views: 7619

GameBoom's MineTest server MT1

VERSION: Latest "stable" with Windows binaries
ADDRESS: mt1.gameboom.net
PORT: 30000
by ghostshell
Sat Jul 28, 2012 18:12
 
Forum: Servers
Topic: Minetest servers monitoring service
Replies: 130
Views: 27513

We tested a few re-created worlds, but most users weren't happy with the mapgen. So we decided to leave the old world --which is originally from 0.2.x but ported to 0.3.x and now 0.4.x. Nature mod is nice but the trees were growing abnormally tall and blooming was insane :) I left a few features in ...
by ghostshell
Tue May 22, 2012 01:34
 
Forum: Servers
Topic: GameBoom's server testing 0.4-dev
Replies: 16
Views: 3477

our server mt1.gameboom.net 30000 is using the latest (not git clone) 0.4. we are still fixing bugs and configuring stuff, but it should be fairly stable.
by ghostshell
Sat May 12, 2012 23:46
 
Forum: General Discussion
Topic: servers for 0.4 version ?
Replies: 4
Views: 1283

GameBoom's server testing 0.4-dev

GameBoom server is testing 0.4-dev this week. Server: mt1.gameboom.net Port: 30000 You need this specific client build: (Windows) https://github.com/downloads/celeron55/minetest/minetest-0.4.dev-20120408-win32.zip (Linux) https://github.com/celeron55/minetest/zipball/0.4.dev-20120408 Also, if you're...
by ghostshell
Sun May 06, 2012 18:36
 
Forum: Servers
Topic: GameBoom's server testing 0.4-dev
Replies: 16
Views: 3477

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