Funny thing is that I was questionning myself about doing same last 3 weeks.
Have a nice trip in the other world !
EDIT : about those IRC logs : I saw some similar talks while you were there too :p
Search found 496 matches
- Wed May 04, 2016 15:26
- Forum: General Discussion
- Topic: Goodbye !
- Replies: 31
- Views: 5121
- Tue Apr 12, 2016 18:00
- Forum: Minetest-related projects
- Topic: Canyon Mapgen Mod
- Replies: 21
- Views: 5330
Re: Canyon Mapgen Mod
Ow. That gets really interesting !
Is it a lua mapgen or a C++ one ?
Is it a lua mapgen or a C++ one ?
- Mon Apr 11, 2016 16:21
- Forum: Minetest-related projects
- Topic: open MT-Skin Database
- Replies: 283
- Views: 95423
Re: open MT-Skin Database
It's more a problem with monochromatic skins...
I find your sam really sexy
I find your sam really sexy
- Sun Apr 10, 2016 13:10
- Forum: Minetest-related projects
- Topic: open MT-Skin Database
- Replies: 283
- Views: 95423
Re: open MT-Skin Database
This database is really cool, but the problem is it contains too much garbarge. It's a problem since mods like u_skins don't check what skins it contains and just use them all (well ok that's more like u_skins problem)
- Sun Apr 10, 2016 13:08
- Forum: Minetest-related projects
- Topic: LightField Labs
- Replies: 16
- Views: 4180
Re: LightField Labs
This is awesome.
If you need help on sounds, don't hesitate.
Really.
And if you are on IRC, that's even better.
Do you have a repository for this ?
P.S : It's looks like a subgame in a fixed map ;)
If you need help on sounds, don't hesitate.
Really.
And if you are on IRC, that's even better.
Do you have a repository for this ?
P.S : It's looks like a subgame in a fixed map ;)
- Sun Apr 10, 2016 13:04
- Forum: Minetest-related projects
- Topic: Canyon Mapgen Mod
- Replies: 21
- Views: 5330
Re: Canyon Mapgen Mod
This looks like a cool and hard thing to make. Good luck !
Will you share your work soon ?
Will you share your work soon ?
- Fri Apr 08, 2016 18:53
- Forum: WIP Mods
- Topic: [Mod] sun flowers [sun_flowers]
- Replies: 7
- Views: 1744
Re: [Mod] sun flowers [sun_flowers]
+1 I love it !
By the way, is this strange background at night included in some of your mods ? I could certainly add it to my subgame !
By the way, is this strange background at night included in some of your mods ? I could certainly add it to my subgame !
- Sun Apr 03, 2016 20:57
- Forum: Game Releases
- Topic: [Game] CaptureTheFlag [capturetheflag]
- Replies: 113
- Views: 57632
Re: [Game] Capture the Flag [WIP][0.1][capturetheflag] - New
You're may be talking about the server, not the game in itself. The fact is having a powerful computer running all the time is not possible for everyone, and Minetest uses a lot of power from the computer. If it could be better, it would, but actually, I think rubenwardy can't do that :). Also if yo...
- Thu Mar 31, 2016 19:08
- Forum: Modding Discussion
- Topic: Hide node from creative inventory?
- Replies: 3
- Views: 1065
Re: Hide node from creative inventory?
There should be a Q/A section on this forum...
- Fri Mar 25, 2016 14:13
- Forum: Minetest-related projects
- Topic: Minetest Mods for Android [1.8.0] - usability improvements
- Replies: 22
- Views: 7462
Re: Minetest Mods for Android [1.2.0] - Check your mods are
If this is working well it should be on the main website.
Thanks rubenwardy.
(also add this to your signature !)
Thanks rubenwardy.
(also add this to your signature !)
- Wed Mar 23, 2016 17:43
- Forum: Servers
- Topic: MinetestForFun SKYBLOCK
- Replies: 88
- Views: 24097
Re: MinetestForFun SKYBLOCK
eeehh that's not normal. Reporting this.
- Mon Mar 21, 2016 19:15
- Forum: WIP Mods
- Topic: [WIP Mod]HeadPhones
- Replies: 27
- Views: 4659
Re: [WIP Mod]HeadPhones
TailsTheFox : those are non-free. Plus I really love Ratchet & Clank but you cannot do that. Locally ok but here you can't.
- Mon Mar 21, 2016 18:19
- Forum: News
- Topic: [0.4.14] Spring release, announcing feature freeze
- Replies: 171
- Views: 46528
Re: [0.4.14] Spring Equinox release
Don't forget to check tone mapping if you're new to this release ;)
- Sat Mar 19, 2016 11:50
- Forum: General Discussion
- Topic: What's Minetest still missing over Terraria?
- Replies: 31
- Views: 6725
Re: What's Minetest still missing over Terraria?
What's Minetest still missing over Terraria? Real physics tweakable and for every node. With good physics support you can do what every you want as an action game. Without this feature Minetest is just a block-build game. https://github.com/minetest/minetest/pull/3208 for example. https://github.co...
- Sat Mar 19, 2016 11:44
- Forum: General Discussion
- Topic: Flat mapgen
- Replies: 15
- Views: 2167
Re: Flat mapgen
If you're on Windows https://minetest.kitsunemimi.pw/builds/
- Fri Mar 18, 2016 12:51
- Forum: WIP Mods
- Topic: [Abandoned Mod] Cityscape [cityscape]
- Replies: 120
- Views: 20059
- Fri Mar 18, 2016 12:48
- Forum: Français
- Topic: Mieux comprendre les mods ...
- Replies: 5
- Views: 1701
Re: Mieux comprendre les mods ...
Pour activer les mods de manière plus sure et simple (pour un linuxien :p), tu peux ouvrir le fichier world.mt et ajouter une ligne "load_mod_nomdumod = true" pour l'activation de chaque mode. Un bon exemple est ici https://github.com/MinetestForFun/server-minetestforfun/blob/master/worlds...
- Mon Mar 14, 2016 16:31
- Forum: Français
- Topic: [Mods] Des mods en vrac pour vous simplifier la vie [FR]
- Replies: 7
- Views: 16635
Re: [Mods] Des mods en vrac pour vous simplifier la vie [FR]
Oula ça date ^^
Faites gaffe la plupart des mods devraient ne plus fonctionner actuellement :p
Faites gaffe la plupart des mods devraient ne plus fonctionner actuellement :p
- Sun Mar 13, 2016 21:23
- Forum: Français
- Topic: Nouveau membre
- Replies: 40
- Views: 7785
Re: Nouveau membre
Le principe du Work In Progress c'est que c'est In Progress :) On demande pas une beta ou une alpha, on demande un truc qui évolue :) (même lentement mais surement) Et si tu as besoin d'une mise en page, n'hésite pas à appeler un type qui n'a rien à faire sur IRC (tel que moi fort souvent :p ) Poste...
- Sat Mar 12, 2016 09:50
- Forum: Mod Releases
- Topic: [Mod] Air Sword [airsword]
- Replies: 137
- Views: 41523
Re: [Mod] Air Sword [airsword]
This bears looking into. If it lives up to the hype, I just might have to make an air pick and an air bow (for throwing)! Don't forget the air axes, air shovels, and air arrows for the air bow :) Also maybe air admin tools would be cool ? Just feature ideas, I tested this mod and really like it (es...
- Thu Mar 10, 2016 20:12
- Forum: WIP Mods
- Topic: [Mod] Solar Mana [solarmana] (WIP)
- Replies: 12
- Views: 3765
Re: [Mod] Solar Mana [solarmana] (WIP)
Mithril on minetestforfun servers... Too expensive :p
- Mon Mar 07, 2016 08:36
- Forum: Français
- Topic: Nouveau membre
- Replies: 40
- Views: 7785
Re: Nouveau membre
foxz : tu devrais vraiment le poster dans WIP mods même s'il n'est pas fini, Modding discussion n'est quasiment jamais visité alors que quasiment toutes les grandes nouveautés vont sur WIP mods. Si tu veux avoir des avis rapidement et même peut-être de l'aide, tu devrais faire ça selon moi :) Et aus...
- Fri Feb 26, 2016 23:29
- Forum: General Discussion
- Topic: A plea for direction.
- Replies: 37
- Views: 7565
Re: A plea for direction.
No, minetest needs serious competitors made by competent people who are ready to start from scratch, provide alternative experiences (because you can only do so many variations on "dwarf-fortress-style survival" before people stop caring) and create their own, finished product. This is wh...
- Fri Feb 26, 2016 23:25
- Forum: General Discussion
- Topic: [light conversation]What's your happiest thing?
- Replies: 6
- Views: 1099
Re: [light conversation]What's your happiest thing?
Tweaking minetest.conf/mods/engine and arrive to stupid results.
- Wed Feb 24, 2016 23:27
- Forum: Game Releases
- Topic: [Game] rpgtest [git][rpgtest]
- Replies: 409
- Views: 123916
Re: [Game] rpgtest [git][v7][rpgtest]
gravel : should give any kind of minerals, with a high rarity factor sand : gold ore, sandstone? dirt : gold ore, cobble, lianas (rare) Maybe should they drop very rarely any kind of tools, of any quality ? It would make it funny and be another add for the classic rpg randomization use ;). Also, I ...