Search found 7 matches
- Mon Jul 13, 2015 21:59
- Forum: WIP Mods
- Topic: Big Pine Tree!!
- Replies: 4
- Views: 1067
Re: Big Pine Tree!!
You know you can just use L-systems, right?
- Wed Jul 08, 2015 22:11
- Forum: WIP Mods
- Topic: [WIP] A Mod with Random Stuff
- Replies: 0
- Views: 333
[WIP] A Mod with Random Stuff
Github I plan to have a variety of features in this mod, but for now, I have: Silver ingots: like gold, they occur below -64 and get more common below -256. They are more common than gold. For now, they are useful only for silver conduits. Conduits: can carry power, which goes from 0 to 255. Copper...
- Tue Jul 07, 2015 14:40
- Forum: Problems
- Topic: Can't build Minetest?
- Replies: 1
- Views: 318
Can't build Minetest?
pastebin using est31:utf8-instead-narrow, on Windows 7 / MinGW (GCC 4.7.2). There's either something fishy with the source or I'm somehow messing up the build process. Irrlicht 1.7.3 (renamed directory to irrlicht-1.7.1), using the dlls built by Visual Studio 32-bit. CMake also did something fishy ...
- Sun Jul 05, 2015 03:40
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 403916
Re: Post your modding questions here
Again, in a limited sense. Node metadata (except for hovertext) doesn't change how a node appears. Other than that, there are three things stored for each voxel: node type "name", "param1", and "param2". Some kinds of nodes use the two parameter values to change how th...
- Sun Jul 05, 2015 02:09
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 403916
Re: Post your modding questions here
minetest.get_item_group(item_name, group_name) returns the group value.DanteLives wrote:Is there a way to test whether a neighbouring node is a member of a particular group? I know how to test the name of the node, but not the groups.
- Sat Jul 04, 2015 23:08
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 403916
Re: Post your modding questions here
How do I specify that more than one of the same block must be adjacent in an ABM? I am trying to create a block that detects four meses around it. I don't think you can. So specify that it must have at least one neighbor (as usual), and then in the actual ABM function test for your additional condi...
- Sat Jul 04, 2015 21:06
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 403916
Re: Post your modding questions here
How do I specify that more than one of the same block must be adjacent in an ABM?
I am trying to create a block that detects four meses around it.
I am trying to create a block that detects four meses around it.