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Re: [Mod] Simple Shooter [0.5.3] [shooter]

thanks.
by Alienant1
Sat Dec 26, 2015 09:50
 
Forum: Mod Releases
Topic: [Mod] Simple Shooter [0.5.3] [shooter]
Replies: 138
Views: 39985

Re: [Mod] Simple Shooter [0.5.3] [shooter]

how do you enable it?
by Alienant1
Fri Dec 25, 2015 09:06
 
Forum: Mod Releases
Topic: [Mod] Simple Shooter [0.5.3] [shooter]
Replies: 138
Views: 39985

Re: [0.4.13-dev] Capture the Flag Server (Guns!)

could you do a time limit ir multiple flag limit because single flag games can be very short and unfair.
by Alienant1
Mon Dec 21, 2015 15:09
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1781
Views: 91214

Re: [Mod] MoreMesecons [moremesecons]

Has it been integrated into another mod? I don't know where it went. Is it just unnecessary with the new version of minetest?
by Alienant1
Sat Dec 19, 2015 13:49
 
Forum: Mod Releases
Topic: [Mod] MoreMesecons [moremesecons]
Replies: 77
Views: 13398

Re: [Mod] Technic [0.4.11] [technic]

ok. I was asking about the cores.
by Alienant1
Sat Dec 19, 2015 09:35
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1498
Views: 474896

Re: [Mod] Technic [0.4.11] [technic]

You can do that?
by Alienant1
Sat Dec 19, 2015 08:03
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1498
Views: 474896

Re: [Mod] MoreMesecons [moremesecons]

yes, that would be nice. could you do an in-game 'save' button to save the current script to the template folder?
by Alienant1
Fri Dec 18, 2015 07:01
 
Forum: Mod Releases
Topic: [Mod] MoreMesecons [moremesecons]
Replies: 77
Views: 13398

Re: [Mod] MoreMesecons [moremesecons]

That is a really good idea! Could you make it with a 'save' option and a folder where you can copy templates off the internet? This should really be part of default mesecons.
by Alienant1
Thu Dec 17, 2015 17:39
 
Forum: Mod Releases
Topic: [Mod] MoreMesecons [moremesecons]
Replies: 77
Views: 13398

Re: Mod Problems

I was thinking more of when they are integrated into the vanilla game because otherwise there will be far too much to process. (or maybe just have a really big team, or maybe rules for mods being published so the developer has to change it)
by Alienant1
Tue Dec 15, 2015 20:46
 
Forum: Modding Discussion
Topic: Mod Problems
Replies: 10
Views: 852

Re: [Mod] Technic [0.4.11] [technic]

how about routing your inputs through a chest and having a loop so all rejected items go back to the chest and are filter-injectored back into the pipe.

edit : (my diagram didn't work)
by Alienant1
Tue Dec 15, 2015 17:23
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1498
Views: 474896

Re: Mod suggestion Play database

I like that mod but I think that not granting interact immediately would be a problem on less well-maintained servers. I know OldCoder does that though.
by Alienant1
Tue Dec 15, 2015 17:14
 
Forum: Modding Discussion
Topic: Mod suggestion Play database
Replies: 5
Views: 380

Re: Mod Problems

Why don't we put together some sort of experienced modding team which analyses and edits mods for consistency, because I agree that this is important. (I am not putting myself forward - I have no experience whatsoever with modding)
by Alienant1
Tue Dec 15, 2015 17:12
 
Forum: Modding Discussion
Topic: Mod Problems
Replies: 10
Views: 852

Re: [Mod] Technic [0.4.11] [technic]

do the pipes sort randomly or alternately?
by Alienant1
Tue Dec 15, 2015 07:18
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1498
Views: 474896

Re: I found MESE in Real Life!

A real-life version of a game interpretation of a real-life thing!!! (head explodes)

I like it, but can you imagine this ever getting any sales?

I didn't bump this, sorry for encouraging it.
by Alienant1
Mon Dec 14, 2015 18:09
 
Forum: General Discussion
Topic: I found MESE in Real Life!
Replies: 29
Views: 10351

Re: Minetest Logo

I like the rounded letters bit but it should have variable resolution to fit with different themes.
by Alienant1
Mon Dec 14, 2015 18:02
 
Forum: General Discussion
Topic: Minetest Logo
Replies: 117
Views: 11173

Re: [Mod] Technic [0.4.11] [technic]

that probably needs you to edit the technic mod or the pipeworks mod. I am afraid I don't know how to do that.
by Alienant1
Mon Dec 14, 2015 16:41
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1498
Views: 474896

Re: [Mod] Technic [0.4.11] [technic]

do you mean by editing the modpack or just converting to MV or HV?
by Alienant1
Sun Dec 13, 2015 18:38
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1498
Views: 474896

Re: Minetest Logo

I like the standard logo but I do think that it doesn't show off much of minetest's capability. Perhaps some other decorations than just tree and cactus. I do agree that 'Minetest' sounds too undeveloped and clone-like for a version 1.0 release. If you want a logo which is buildable, why not just ma...
by Alienant1
Sun Dec 13, 2015 13:51
 
Forum: General Discussion
Topic: Minetest Logo
Replies: 117
Views: 11173

Re: [0.4.13-dev] Capture the Flag Server (Guns!)

I am having trouble getting tnt as well on my local server. Is it automatically disabled?
by Alienant1
Sat Dec 12, 2015 07:54
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1781
Views: 91214

Re: [0.4.13-dev] Capture the Flag Server (Guns!)

why does sprint give an advantage to some? I thought everyone can use it.
by Alienant1
Thu Dec 10, 2015 17:40
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1781
Views: 91214

Re: Failed to load and run init.lua in mods

Sorry for bumping unnecessarily. Thanks, Dragonop.
by Alienant1
Thu Dec 10, 2015 17:39
 
Forum: Problems
Topic: Failed to load and run init.lua in mods
Replies: 31
Views: 2725

Re: [0.4.13-dev] Capture the Flag Server (Guns!)

I agree. Only 1 thing, pistols have a very short range and are the most common gun in chests, so they are a bit useless. I like the new additions of team chests and crossbows.
by Alienant1
Wed Dec 09, 2015 20:15
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1781
Views: 91214

Re: [0.4.13-dev] Capture the Flag Server (Guns!)

I like the idea of health regeneration (perhaps only near home base or in specified spots) but maybe instead of unbalancing it by changing the items available you could improve total health for more kills. I think it would benefit from a variety of hand-to-hand weapons with different swing speeds an...
by Alienant1
Wed Dec 09, 2015 18:39
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1781
Views: 91214

Re: Failed to load and run init.lua in mods

is this problem solved?
by Alienant1
Wed Dec 09, 2015 18:32
 
Forum: Problems
Topic: Failed to load and run init.lua in mods
Replies: 31
Views: 2725

Re: [SOLVED] Client grey screen

Thanks everyone
by Alienant1
Wed Dec 09, 2015 18:30
 
Forum: Problems
Topic: [SOLVED] Client grey screen
Replies: 15
Views: 1185
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