Search found 70 matches
- Sat Dec 26, 2015 09:50
- Forum: Mod Releases
- Topic: [Mod] Simple Shooter [0.5.3] [shooter]
- Replies: 138
- Views: 70560
- Fri Dec 25, 2015 09:06
- Forum: Mod Releases
- Topic: [Mod] Simple Shooter [0.5.3] [shooter]
- Replies: 138
- Views: 70560
Re: [Mod] Simple Shooter [0.5.3] [shooter]
how do you enable it?
- Mon Dec 21, 2015 15:09
- Forum: Servers
- Topic: [Server] Capture the Flag Server
- Replies: 2234
- Views: 289259
Re: [0.4.13-dev] Capture the Flag Server (Guns!)
could you do a time limit ir multiple flag limit because single flag games can be very short and unfair.
- Sat Dec 19, 2015 13:49
- Forum: Mod Releases
- Topic: [Mod] MoreMesecons [moremesecons]
- Replies: 84
- Views: 25675
Re: [Mod] MoreMesecons [moremesecons]
Has it been integrated into another mod? I don't know where it went. Is it just unnecessary with the new version of minetest?
- Sat Dec 19, 2015 09:35
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1612
- Views: 644533
Re: [Mod] Technic [0.4.11] [technic]
ok. I was asking about the cores.
- Sat Dec 19, 2015 08:03
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1612
- Views: 644533
Re: [Mod] Technic [0.4.11] [technic]
You can do that?
- Fri Dec 18, 2015 07:01
- Forum: Mod Releases
- Topic: [Mod] MoreMesecons [moremesecons]
- Replies: 84
- Views: 25675
Re: [Mod] MoreMesecons [moremesecons]
yes, that would be nice. could you do an in-game 'save' button to save the current script to the template folder?
- Thu Dec 17, 2015 17:39
- Forum: Mod Releases
- Topic: [Mod] MoreMesecons [moremesecons]
- Replies: 84
- Views: 25675
Re: [Mod] MoreMesecons [moremesecons]
That is a really good idea! Could you make it with a 'save' option and a folder where you can copy templates off the internet? This should really be part of default mesecons.
- Tue Dec 15, 2015 20:46
- Forum: Modding Discussion
- Topic: Mod Problems
- Replies: 10
- Views: 1642
Re: Mod Problems
I was thinking more of when they are integrated into the vanilla game because otherwise there will be far too much to process. (or maybe just have a really big team, or maybe rules for mods being published so the developer has to change it)
- Tue Dec 15, 2015 17:23
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1612
- Views: 644533
Re: [Mod] Technic [0.4.11] [technic]
how about routing your inputs through a chest and having a loop so all rejected items go back to the chest and are filter-injectored back into the pipe.
edit : (my diagram didn't work)
edit : (my diagram didn't work)
- Tue Dec 15, 2015 17:14
- Forum: Modding Discussion
- Topic: Mod suggestion Play database
- Replies: 5
- Views: 842
Re: Mod suggestion Play database
I like that mod but I think that not granting interact immediately would be a problem on less well-maintained servers. I know OldCoder does that though.
- Tue Dec 15, 2015 17:12
- Forum: Modding Discussion
- Topic: Mod Problems
- Replies: 10
- Views: 1642
Re: Mod Problems
Why don't we put together some sort of experienced modding team which analyses and edits mods for consistency, because I agree that this is important. (I am not putting myself forward - I have no experience whatsoever with modding)
- Tue Dec 15, 2015 07:18
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1612
- Views: 644533
Re: [Mod] Technic [0.4.11] [technic]
do the pipes sort randomly or alternately?
- Mon Dec 14, 2015 18:09
- Forum: General Discussion
- Topic: I found MESE in Real Life!
- Replies: 29
- Views: 15340
Re: I found MESE in Real Life!
A real-life version of a game interpretation of a real-life thing!!! (head explodes)
I like it, but can you imagine this ever getting any sales?
I didn't bump this, sorry for encouraging it.
I like it, but can you imagine this ever getting any sales?
I didn't bump this, sorry for encouraging it.
- Mon Dec 14, 2015 18:02
- Forum: General Discussion
- Topic: Minetest Logo
- Replies: 117
- Views: 19350
Re: Minetest Logo
I like the rounded letters bit but it should have variable resolution to fit with different themes.
- Mon Dec 14, 2015 16:41
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1612
- Views: 644533
Re: [Mod] Technic [0.4.11] [technic]
that probably needs you to edit the technic mod or the pipeworks mod. I am afraid I don't know how to do that.
- Sun Dec 13, 2015 18:38
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1612
- Views: 644533
Re: [Mod] Technic [0.4.11] [technic]
do you mean by editing the modpack or just converting to MV or HV?
- Sun Dec 13, 2015 13:51
- Forum: General Discussion
- Topic: Minetest Logo
- Replies: 117
- Views: 19350
Re: Minetest Logo
I like the standard logo but I do think that it doesn't show off much of minetest's capability. Perhaps some other decorations than just tree and cactus. I do agree that 'Minetest' sounds too undeveloped and clone-like for a version 1.0 release. If you want a logo which is buildable, why not just ma...
- Sat Dec 12, 2015 07:54
- Forum: Servers
- Topic: [Server] Capture the Flag Server
- Replies: 2234
- Views: 289259
Re: [0.4.13-dev] Capture the Flag Server (Guns!)
I am having trouble getting tnt as well on my local server. Is it automatically disabled?
- Thu Dec 10, 2015 17:40
- Forum: Servers
- Topic: [Server] Capture the Flag Server
- Replies: 2234
- Views: 289259
Re: [0.4.13-dev] Capture the Flag Server (Guns!)
why does sprint give an advantage to some? I thought everyone can use it.
- Thu Dec 10, 2015 17:39
- Forum: Problems
- Topic: Failed to load and run init.lua in mods
- Replies: 31
- Views: 5524
Re: Failed to load and run init.lua in mods
Sorry for bumping unnecessarily. Thanks, Dragonop.
- Wed Dec 09, 2015 20:15
- Forum: Servers
- Topic: [Server] Capture the Flag Server
- Replies: 2234
- Views: 289259
Re: [0.4.13-dev] Capture the Flag Server (Guns!)
I agree. Only 1 thing, pistols have a very short range and are the most common gun in chests, so they are a bit useless. I like the new additions of team chests and crossbows.
- Wed Dec 09, 2015 18:39
- Forum: Servers
- Topic: [Server] Capture the Flag Server
- Replies: 2234
- Views: 289259
Re: [0.4.13-dev] Capture the Flag Server (Guns!)
I like the idea of health regeneration (perhaps only near home base or in specified spots) but maybe instead of unbalancing it by changing the items available you could improve total health for more kills. I think it would benefit from a variety of hand-to-hand weapons with different swing speeds an...
- Wed Dec 09, 2015 18:32
- Forum: Problems
- Topic: Failed to load and run init.lua in mods
- Replies: 31
- Views: 5524
Re: Failed to load and run init.lua in mods
is this problem solved?
- Wed Dec 09, 2015 18:30
- Forum: Problems
- Topic: [SOLVED] Client grey screen
- Replies: 15
- Views: 2646
Re: [SOLVED] Client grey screen
Thanks everyone