Search found 73 matches

by Kevin Tee
Sun Jan 12, 2020 21:03
Forum: General Discussion
Topic: Does it make sense to create linux repo for mods?
Replies: 5
Views: 243

Re: Does it make sense to create linux repo for mods?

GreenDimond wrote:No, it does not make sense. The ContentDB already exists for this purpose, and it's cross-platform because it's built into Minetest.
Ah yeah, totally forgot about it. Who maintain the database?
by Kevin Tee
Sun Jan 12, 2020 20:34
Forum: General Discussion
Topic: Does it make sense to create linux repo for mods?
Replies: 5
Views: 243

Does it make sense to create linux repo for mods?

I'm thinking of creating linux repository for mods. By putting many mods as possible into 1 single 3rd party repo. With linux repository you can, - Get latest mods version immediately. - Install many mods very easily because the package manager will put the mod into the correct folder for you. - Aut...
by Kevin Tee
Sun Jan 12, 2020 20:12
Forum: Mod Releases
Topic: [Mod] Tectonic Map Generator 0.3.1 [mg_tectonic]
Replies: 99
Views: 14499

Re: [Mod] Tectonic Map Generator 0.3.1 [mg_tectonic]

Does this map gen create very deep ocean? Like ocean trench https://en.wikipedia.org/wiki/Mariana_Trench
by Kevin Tee
Sun Dec 22, 2019 11:12
Forum: News
Topic: [Update] Craft the Web - a game made at CERN, Switzerland
Replies: 30
Views: 10216

Re: [Update] Craft the Web - a game made at CERN, Switzerlan

Can I save your photo and post on facebook?
by Kevin Tee
Sat Jul 06, 2019 13:25
Forum: General Discussion
Topic: Other, Superior Open Source Game Engines Exist Now... :D
Replies: 110
Views: 16500

Re: Other, Superior Open Source Game Engines Exist Now... :D

If we would like to migrate minetest to godot engine, would mapgen and mods must be rewritten? Can we build minetest in godot in such a way that old mapgen and mods still work? Is it possible?
by Kevin Tee
Fri Jul 05, 2019 22:15
Forum: General Discussion
Topic: Other, Superior Open Source Game Engines Exist Now... :D
Replies: 110
Views: 16500

Re: Other, Superior Open Source Game Engines Exist Now... :D

Found this Godot Voxel Github page.

https://github.com/Zylann/godot_voxel
https://github.com/Zylann/voxelgame
The code is not under GPL license tho, but extremely permissive one.

Edit: just found that Godot implement simplex noise in 3.1, so maybe zylann voxel is not necessary anymore.
by Kevin Tee
Sun Jun 30, 2019 13:06
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.27] [ethereal]
Replies: 206
Views: 75260

Re: [MOD] Ethereal NG [1.26] [ethereal]

Oh yeah, Ethereal biomes in floatland would be awesome.
by Kevin Tee
Fri Jun 28, 2019 21:54
Forum: Problems
Topic: Night is too dark even gamma at 3
Replies: 4
Views: 623

Re: Night is too dark even gamma at 3

Krock wrote:Method 1: Place torches
Method 2: Use something like viewtopic.php?t=2621 (walking_light)
Method 3: Get a Minetest 5.1.0-dev version from https://github.com/minetest/minetest/commit/91d244c522 or newer to increase the gamma to 10.
Thanks, will wait for 5.1.0
by Kevin Tee
Fri Jun 28, 2019 16:45
Forum: Problems
Topic: Night is too dark even gamma at 3
Replies: 4
Views: 623

Night is too dark even gamma at 3

The night time in MT is pitch black, only a silhouette of trees exist. The moon light isn't helping either. Can I make night time visible somehow? I change gamma to 3, doesn't help. Thanks
by Kevin Tee
Fri Jun 28, 2019 15:34
Forum: Mod Releases
Topic: [Mod] More Ores [moreores]
Replies: 340
Views: 253257

Re: [Mod] More Ores [moreores]

Can you add silver hoe as well? Thanks
Edit: I noticed that creative mode have silver hoe, but crafting it is not possible.
by Kevin Tee
Fri Jan 25, 2019 18:09
Forum: Mod Releases
Topic: [Mod] Tectonic Map Generator 0.3.1 [mg_tectonic]
Replies: 99
Views: 14499

Re: [Mod] Tectonic Map Generator [mg_tectonic]

Very interesting mod! Any possibilities of generating very deep ocean? Like Mariana Trench.
by Kevin Tee
Sat Oct 14, 2017 15:36
Forum: General Discussion
Topic: [Poll] Which language do you use in Minetest?
Replies: 62
Views: 20483

Re: [Poll] Which language do you use in Minetest?

I can help translate minetest from english to thai.
by Kevin Tee
Sun Jun 18, 2017 07:18
Forum: General Discussion
Topic: Minecraft announcement E3 discussion
Replies: 12
Views: 1675

Re: Minecraft announcement E3 discussion

First post here. I have actually just come to Minetest after being a Minecraft player since Alpha. Reading between the lines, "continuing to offer support" for the Java version of MC means they are putting it on life support while they push the Windows 10 Edition and its cross-platform abilities. A...
by Kevin Tee
Sat Jun 17, 2017 20:30
Forum: General Discussion
Topic: Minecraft announcement E3 discussion
Replies: 12
Views: 1675

Re: Minecraft announcement E3 discussion

Rescaled 4k, Shaders stolen from the minecraftforum that they should have added since 3-2 years ago, and crappy community that applauds to that. I still wait mod support from Minecraft, but so far nothing. The "crossplatform" thing is something that Minetest did before Mojang even thought about tha...
by Kevin Tee
Sat Jun 17, 2017 19:52
Forum: General Discussion
Topic: Minecraft announcement E3 discussion
Replies: 12
Views: 1675

Re: Minecraft announcement E3 discussion

Rescaled 4k, Shaders stolen from the minecraftforum that they should have added since 3-2 years ago, and crappy community that applauds to that. I still wait mod support from Minecraft, but so far nothing. The "crossplatform" thing is something that Minetest did before Mojang even thought about tha...
by Kevin Tee
Sat Jun 17, 2017 17:22
Forum: General Discussion
Topic: Minecraft announcement E3 discussion
Replies: 12
Views: 1675

Minecraft announcement E3 discussion

https://www.youtube.com/watch?v=Nq_Q77bJ3H0

I'm not trying to argue mt vs mc, just discussion, what do you think?
Notable new features are support 4K resolution, super deluxe graphic(shaders without external mods), can play across multiple platform( no mention of linux), etc.
by Kevin Tee
Fri Jun 16, 2017 19:46
Forum: General Discussion
Topic: About 0.4.17
Replies: 74
Views: 7918

Re: About 0.4.17

I think we should optimized the engine to render and generate map faster. For example, I read some where that minetest render each block even if the block is 1 big block. I not programmer, but I read somewhere that lua is some what bottleneck?
by Kevin Tee
Sat Jun 10, 2017 20:03
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9714
Views: 1258072

Re: Post your screenshots!

caverealms is amazing, the scale is so hugggggeeeeeeeeee. You must be there to believe it, I tried set view distance to 1000 and still not enough, I which minetest can screencapture at higher resolution than the display screen. http://i.imgur.com/nrBCDIs.jpg http://i.imgur.com/xnsGSuJ.jpg http://i.i...
by Kevin Tee
Fri May 12, 2017 10:55
Forum: General Discussion
Topic: Minetest 2030
Replies: 27
Views: 2725

Re: Minetest 2030

Vulkan api
GPU accelerated mapgen
GPU accelerated physics
Advance rendering that make unreal engine and cryengine goes to shame
Advance AI
Can generate the whole universe.
by Kevin Tee
Thu Jan 05, 2017 21:22
Forum: Mod Releases
Topic: [mod] Not so simple plants and fungi [nsspf]
Replies: 67
Views: 8742

Re: [mod] Not so simple plants and fungi

Wow wow wow love mushroom add great detail to the environment.
by Kevin Tee
Sun Oct 16, 2016 17:04
Forum: WIP Mods
Topic: [Mods] Coral reef biome Any body interest? (lots of models!)
Replies: 44
Views: 6874

Re: [Mods] Coral reef biome Any body interest? (lots of mode

Sorry for bump, collosol squid add
Image
by Kevin Tee
Tue Aug 09, 2016 15:33
Forum: General Discussion
Topic: How to make underwater less dark?
Replies: 7
Views: 1048

Re: How to make underwater less dark?

By default light level reduces by 1 per node underwater, so 16 nodes down it will be at minimum brightness and the water post effect colour will overpower anything you can see. You could make water clearer by altering the 'post effect colour' in the node definition. The only way to make underwater ...