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Re: Other, Superior Open Source Game Engines Exist Now... :D

If we would like to migrate minetest to godot engine, would mapgen and mods must be rewritten? Can we build minetest in godot in such a way that old mapgen and mods still work? Is it possible?
by Kevin Tee
Sat Jul 06, 2019 13:25
 
Forum: General Discussion
Topic: Other, Superior Open Source Game Engines Exist Now... :D
Replies: 78
Views: 4372

Re: Other, Superior Open Source Game Engines Exist Now... :D

Found this Godot Voxel Github page.

https://github.com/Zylann/godot_voxel
https://github.com/Zylann/voxelgame
The code is not under GPL license tho, but extremely permissive one.

Edit: just found that Godot implement simplex noise in 3.1, so maybe zylann voxel is not necessary anymore.
by Kevin Tee
Fri Jul 05, 2019 22:15
 
Forum: General Discussion
Topic: Other, Superior Open Source Game Engines Exist Now... :D
Replies: 78
Views: 4372

Re: [MOD] Ethereal NG [1.26] [ethereal]

Oh yeah, Ethereal biomes in floatland would be awesome.
by Kevin Tee
Sun Jun 30, 2019 13:06
 
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.26] [ethereal]
Replies: 132
Views: 51042

Re: Night is too dark even gamma at 3

Krock wrote:Method 1: Place torches
Method 2: Use something like viewtopic.php?t=2621 (walking_light)
Method 3: Get a Minetest 5.1.0-dev version from https://github.com/minetest/minetest/commit/91d244c522 or newer to increase the gamma to 10.


Thanks, will wait for 5.1.0
by Kevin Tee
Fri Jun 28, 2019 21:54
 
Forum: Problems
Topic: Night is too dark even gamma at 3
Replies: 4
Views: 296

Night is too dark even gamma at 3

The night time in MT is pitch black, only a silhouette of trees exist. The moon light isn't helping either. Can I make night time visible somehow? I change gamma to 3, doesn't help. Thanks
by Kevin Tee
Fri Jun 28, 2019 16:45
 
Forum: Problems
Topic: Night is too dark even gamma at 3
Replies: 4
Views: 296

Re: [Mod] More Ores [moreores]

Can you add silver hoe as well? Thanks
Edit: I noticed that creative mode have silver hoe, but crafting it is not possible.
by Kevin Tee
Fri Jun 28, 2019 15:34
 
Forum: Mod Releases
Topic: [Mod] More Ores [moreores]
Replies: 325
Views: 220285

Re: [Mod] Tectonic Map Generator [mg_tectonic]

Very interesting mod! Any possibilities of generating very deep ocean? Like Mariana Trench.
by Kevin Tee
Fri Jan 25, 2019 18:09
 
Forum: Mod Releases
Topic: [Mod] Tectonic Map Generator 0.3 [mg_tectonic]
Replies: 83
Views: 7633

Re: [Poll] Which language do you use in Minetest?

I can help translate minetest from english to thai.
by Kevin Tee
Sat Oct 14, 2017 15:36
 
Forum: General Discussion
Topic: [Poll] Which language do you use in Minetest?
Replies: 56
Views: 11378

Re: Minecraft announcement E3 discussion

First post here. I have actually just come to Minetest after being a Minecraft player since Alpha. Reading between the lines, "continuing to offer support" for the Java version of MC means they are putting it on life support while they push the Windows 10 Edition and its cross-platform ab...
by Kevin Tee
Sun Jun 18, 2017 07:18
 
Forum: General Discussion
Topic: Minecraft announcement E3 discussion
Replies: 12
Views: 1229

Re: Minecraft announcement E3 discussion

Rescaled 4k, Shaders stolen from the minecraftforum that they should have added since 3-2 years ago, and crappy community that applauds to that. I still wait mod support from Minecraft, but so far nothing. The "crossplatform" thing is something that Minetest did before Mojang even thought...
by Kevin Tee
Sat Jun 17, 2017 20:30
 
Forum: General Discussion
Topic: Minecraft announcement E3 discussion
Replies: 12
Views: 1229

Re: Minecraft announcement E3 discussion

Rescaled 4k, Shaders stolen from the minecraftforum that they should have added since 3-2 years ago, and crappy community that applauds to that. I still wait mod support from Minecraft, but so far nothing. The "crossplatform" thing is something that Minetest did before Mojang even thought...
by Kevin Tee
Sat Jun 17, 2017 19:52
 
Forum: General Discussion
Topic: Minecraft announcement E3 discussion
Replies: 12
Views: 1229

Minecraft announcement E3 discussion

https://www.youtube.com/watch?v=Nq_Q77bJ3H0

I'm not trying to argue mt vs mc, just discussion, what do you think?
Notable new features are support 4K resolution, super deluxe graphic(shaders without external mods), can play across multiple platform( no mention of linux), etc.
by Kevin Tee
Sat Jun 17, 2017 17:22
 
Forum: General Discussion
Topic: Minecraft announcement E3 discussion
Replies: 12
Views: 1229

Re: About 0.4.17

I think we should optimized the engine to render and generate map faster. For example, I read some where that minetest render each block even if the block is 1 big block. I not programmer, but I read somewhere that lua is some what bottleneck?
by Kevin Tee
Fri Jun 16, 2017 19:46
 
Forum: General Discussion
Topic: About 0.4.17
Replies: 74
Views: 6816

Re: Post your screenshots!

caverealms is amazing, the scale is so hugggggeeeeeeeeee. You must be there to believe it, I tried set view distance to 1000 and still not enough, I which minetest can screencapture at higher resolution than the display screen. http://i.imgur.com/nrBCDIs.jpg http://i.imgur.com/xnsGSuJ.jpg http://i.i...
by Kevin Tee
Sat Jun 10, 2017 20:03
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8836
Views: 1014125

Re: Minetest 2030

Vulkan api
GPU accelerated mapgen
GPU accelerated physics
Advance rendering that make unreal engine and cryengine goes to shame
Advance AI
Can generate the whole universe.
by Kevin Tee
Fri May 12, 2017 10:55
 
Forum: General Discussion
Topic: Minetest 2030
Replies: 27
Views: 2333

Re: [mod] Not so simple plants and fungi

Wow wow wow love mushroom add great detail to the environment.
by Kevin Tee
Thu Jan 05, 2017 21:22
 
Forum: Mod Releases
Topic: [mod] Not so simple plants and fungi [nsspf]
Replies: 67
Views: 7149

Re: [Mods] Coral reef biome Any body interest? (lots of mode

Sorry for bump, collosol squid add
Image
by Kevin Tee
Sun Oct 16, 2016 17:04
 
Forum: WIP Mods
Topic: [Mods] Coral reef biome Any body interest? (lots of models!)
Replies: 44
Views: 5611

Re: [Mods] Coral reef biome Any body interest?

Image

add great white shark
by Kevin Tee
Sat Oct 15, 2016 16:10
 
Forum: WIP Mods
Topic: [Mods] Coral reef biome Any body interest? (lots of models!)
Replies: 44
Views: 5611

Re: How to make underwater less dark?

By default light level reduces by 1 per node underwater, so 16 nodes down it will be at minimum brightness and the water post effect colour will overpower anything you can see. You could make water clearer by altering the 'post effect colour' in the node definition. The only way to make underwater ...
by Kevin Tee
Tue Aug 09, 2016 15:33
 
Forum: General Discussion
Topic: How to make underwater less dark?
Replies: 7
Views: 817

Re: How to make underwater less dark?

Calinou wrote:Try adding display_gamma = 1.0 to your minetest.conf (or use the Advanced Settings menu present in Minetest 0.4.14 and later). Lower values make darker areas brighter (the minimum is 1.0).

I change gamma to 1 but it is still too dark for me, any other way?
by Kevin Tee
Sun Aug 07, 2016 07:28
 
Forum: General Discussion
Topic: How to make underwater less dark?
Replies: 7
Views: 817

How to make underwater less dark?

I want to explore the ocean, but the sea floor is too dark without torch. I want to reduce the ocean darkness, how do I do it? Thanks.
by Kevin Tee
Sat Aug 06, 2016 20:24
 
Forum: General Discussion
Topic: How to make underwater less dark?
Replies: 7
Views: 817

Re: [Mods] Coral reef biome Any body interest?

Add blue whale!!!
Image
by Kevin Tee
Sat Aug 06, 2016 13:08
 
Forum: WIP Mods
Topic: [Mods] Coral reef biome Any body interest? (lots of models!)
Replies: 44
Views: 5611

Re: [Mods] Coral reef biome Any body interest?

Marine snow texture added. (The color of the texture is white, so you may not see it)
Image
by Kevin Tee
Sat Jul 30, 2016 21:35
 
Forum: WIP Mods
Topic: [Mods] Coral reef biome Any body interest? (lots of models!)
Replies: 44
Views: 5611
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