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Re: [Mod] Nuke Mod [2.2] [nuke]

Is there a way to leave items behind like in regular tnt.
by DoyleChris
Fri Sep 20, 2019 18:17
 
Forum: Mod Releases
Topic: [Mod] Nuke Mod [2.2] [nuke]
Replies: 133
Views: 98959

Re: Rotate mesh with screwdriver.

That solved it.
by DoyleChris
Wed Aug 28, 2019 00:33
 
Forum: Modding Discussion
Topic: Rotate mesh with screwdriver.
Replies: 3
Views: 125

Re: Rotate mesh with screwdriver.

here is the code for the init.lua minetest.register_node('peak:peak', { description = 'peak', drawtype = 'mesh', mesh = 'peak.obj', tiles = {'default_wood.png'}, groups = {oddly_breakable_by_hand=2}, }) https://forum.minetest.net/download/file.php?mode=view&id=19830&sid=59829119317ca1f67e231...
by DoyleChris
Tue Aug 27, 2019 19:51
 
Forum: Modding Discussion
Topic: Rotate mesh with screwdriver.
Replies: 3
Views: 125

Rotate mesh with screwdriver.

I created a mesh in blender, exported it and works fine in minetest.
The only problem is i cant rotate it with the screwdriver.
Am i missing a setting in the init.lua or .obj.
I am at work ill post more at home.
by DoyleChris
Tue Aug 27, 2019 12:44
 
Forum: Modding Discussion
Topic: Rotate mesh with screwdriver.
Replies: 3
Views: 125

Re: [Mod] More Blocks [moreblocks]

So im trying to just make a block for it, i got it made but it isnt smooth you can see all the steps on the block.
by DoyleChris
Sun Aug 25, 2019 23:30
 
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 392
Views: 263262

Re: [Mod] More Blocks [moreblocks]

Can you just make it a call instead of craft.
/give player moreblocks:peak 99
Like that.
by DoyleChris
Sun Aug 25, 2019 17:06
 
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 392
Views: 263262

Re: [Mod] More Blocks [moreblocks]

I am looking for a block for the peak of my roof. I have angled pieces going up at 45 degs and 30 degs, if you have a even number of blocks going up to the peak you can make a peak. https://forum.minetest.net/download/file.php?mode=view&id=19811&sid=079557e1e718fa61fd0b7564039f3b9f Moreblock...
by DoyleChris
Sun Aug 25, 2019 02:22
 
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 392
Views: 263262

Re: [Mod] Visual Bots [1.1] [vbots]

I received this error when i went to rename one of the saved files. 2019-08-13 18:03:22: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'vbots' in callback on_playerReceiveFields(): ...GB/minetest/bin/../mods/visual-bots/formspec_handler.lua:157: attempt to index l...
by DoyleChris
Tue Aug 13, 2019 22:06
 
Forum: Mod Releases
Topic: [Mod] Visual Bots [1.2] [vbots]
Replies: 19
Views: 1251

Re: [Mod] Visual Bots [1.0] [vbots]

Maybe a stop button or action and reset
by DoyleChris
Sat Aug 10, 2019 18:12
 
Forum: Mod Releases
Topic: [Mod] Visual Bots [1.2] [vbots]
Replies: 19
Views: 1251

Updated Linux Compiling Instructions.

I have done a clean install of Mint Linux 19.2 and tried running my minetest server and i received an error.
A person on IRC said to recompile the Minetest-Server.
But there is no up to date guide on how to compile a linux server version.
If someone could help me out that would be great.
by DoyleChris
Sat Aug 10, 2019 14:57
 
Forum: General Discussion
Topic: Updated Linux Compiling Instructions.
Replies: 7
Views: 383

Re: Post your screenshots!

My son decided to play with fire on a single player.

screenshot_20190810_085537.jpg
Fire
(653.35 KiB) Not downloaded yet
by DoyleChris
Sat Aug 10, 2019 13:00
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9180
Views: 1086383

Re: [Mod] Visual Bots [1.0] [vbots]

I will be testing this out on my server with my 7 year old. He plays a game on the table, to guide a person through a maze. This will add some more interaction for my son. Also i will be testing it out heavily to find problems, but first glance it runs good.
by DoyleChris
Fri Aug 09, 2019 20:17
 
Forum: Mod Releases
Topic: [Mod] Visual Bots [1.2] [vbots]
Replies: 19
Views: 1251

Player Specific Inventory Crafter.

Is there a way to make a craftable item limited to a specific player. For example in the recipe for coding a item add this if player = playername or group then item is registered and craftable by that player. else other players dont see the item. but also if the "playername or group" can b...
by DoyleChris
Mon Aug 05, 2019 19:44
 
Forum: Modding Discussion
Topic: Player Specific Inventory Crafter.
Replies: 5
Views: 164

Re: [Mod] new Factory [factory]

How do you get the items off the top of the digger. Do you use a fan.
by DoyleChris
Sun Aug 04, 2019 02:05
 
Forum: Mod Releases
Topic: [Mod] new Factory [factory]
Replies: 77
Views: 13684

Re: Minetest mapserver

What is this.

mapserver.enable_crafting
by DoyleChris
Tue Jul 30, 2019 00:45
 
Forum: Minetest-related projects
Topic: Minetest mapserver
Replies: 93
Views: 5857

Re: Minetest mapserver

well i did some changes and this is what i got now. 2019-07-28 11:44:11: [Main]: Using world specified by --worldname on the command line 2019-07-28 11:44:11: WARNING[Main]: 3d_armor_ip: Mod loaded but unused. 2019-07-28 11:44:12: ACTION[Main]: [MOD] Mobs Redo loaded 2019-07-28 11:44:13: WARNING[Mai...
by DoyleChris
Sun Jul 28, 2019 15:45
 
Forum: Minetest-related projects
Topic: Minetest mapserver
Replies: 93
Views: 5857

Re: Minetest mapserver

This is the first couple of lines of the server debug. 2019-07-28 08:12:47: [Main]: Using world specified by --worldname on the command line 2019-07-28 08:12:47: ERROR[Main]: The following mods could not be found: "mapserver_mod" 2019-07-28 08:12:47: WARNING[Main]: 3d_armor_ip: Mod loaded ...
by DoyleChris
Sun Jul 28, 2019 15:38
 
Forum: Minetest-related projects
Topic: Minetest mapserver
Replies: 93
Views: 5857

Re: Minetest mapserver

sorry its 192.168.1.150
by DoyleChris
Sun Jul 28, 2019 15:35
 
Forum: Minetest-related projects
Topic: Minetest mapserver
Replies: 93
Views: 5857

Re: Minetest mapserver

I tried both mapserver and mapserver_mod in minetest.conf and world.mt it still throws the error.

Also added ability for admins, to be able to teleport players.
by DoyleChris
Sun Jul 28, 2019 12:19
 
Forum: Minetest-related projects
Topic: Minetest mapserver
Replies: 93
Views: 5857

Re: Minetest mapserver

i go to run minetest server i get this

Code: Select all
2019-07-28 08:10:03: ERROR[Main]: The following mods could not be found: "mapserver_mod
by DoyleChris
Sun Jul 28, 2019 12:11
 
Forum: Minetest-related projects
Topic: Minetest mapserver
Replies: 93
Views: 5857

Re: Minetest mapserver

So i have the mod in place and active on the world. I have mapserver running without errors on the world. and i have this added into the minetest.conf. secure.http_mods = mapserver_mod mapserver.url = http://192.168.1.1501:8080 mapserver.key = JHtYOPtiQbOjhxoK that is the ip of the server and the ke...
by DoyleChris
Sun Jul 28, 2019 12:09
 
Forum: Minetest-related projects
Topic: Minetest mapserver
Replies: 93
Views: 5857

Re: Minetest mapserver

[codeACTION[Server]: Mod performs HTTP request with URL http://127.0.0.1:8080/api/minetest
ERROR[CurlFetch]: http://127.0.0.1:8080/api/minetest not found (HTTP response code said error) (response code 500)][/code]

Yes i do get that error i will try and work on it today to see if i can get it to work.
by DoyleChris
Sun Jul 28, 2019 11:55
 
Forum: Minetest-related projects
Topic: Minetest mapserver
Replies: 93
Views: 5857

Re: Minetest mapserver

Im sorry i didnt answer, ill read back through the thread.
by DoyleChris
Sun Jul 28, 2019 11:40
 
Forum: Minetest-related projects
Topic: Minetest mapserver
Replies: 93
Views: 5857

Re: [Android] stu's unofficial android builds [5.1.0-dev]

Thank you your build fixed the problem.
by DoyleChris
Sat Jul 27, 2019 23:44
 
Forum: Builds
Topic: [Android] stu's unofficial android builds [5.1.0-dev]
Replies: 33
Views: 4610

Re: Minetest mapserver

I have used and liked it but still trying to get players to be seen on the map.
by DoyleChris
Sat Jul 27, 2019 23:43
 
Forum: Minetest-related projects
Topic: Minetest mapserver
Replies: 93
Views: 5857
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