Search found 16 matches

by teneighty
Sun Aug 09, 2020 16:31
Forum: Servers
Topic: [Server] Xanadu
Replies: 3774
Views: 381003

Re: [Server] Xanadu

@Teneighty - it looks as if your client didn't load the skybox textures properly, try clearing your cache folder and logging back into server to reload textures maybe. I can see the space texture if I'm not looking at that particular spot. I thought the sky was static when looking around, only chan...
by teneighty
Sat Aug 08, 2020 19:15
Forum: Servers
Topic: [Server] Xanadu
Replies: 3774
Views: 381003

Re: [Server] Xanadu

While checking out the asteroid biome for the first time, I was experiencing a lime green sky when looking at a small area. I turn away maybe 1 degree either horizontally or vertically, and it's normal. Shinji_Ikari and Dr_Crusher89 did not experience the same thing. Anyone else seeing this? I'm usi...
by teneighty
Tue Dec 25, 2018 18:29
Forum: Servers
Topic: [Server] Xanadu
Replies: 3774
Views: 381003

Re: [Server] Xanadu

Image
by teneighty
Mon Dec 24, 2018 04:33
Forum: Servers
Topic: [Server] Xanadu
Replies: 3774
Views: 381003

Re: [Server] Xanadu

The amount of effort this is going to save me is, wooow. I'm in over my head on with a long way to go on a build that requires tens of thousands of decorative stone number 6. Therefore 6 steps to make them. I four parallel runs of autocrafters, switching the material in each one to keep it moving al...
by teneighty
Tue May 22, 2018 13:22
Forum: Servers
Topic: [Server] Xanadu
Replies: 3774
Views: 381003

Re: [Server] Xanadu

Image
Interesting anomaly. Interim changes affecting the mapgen I assume.
by teneighty
Thu Nov 09, 2017 03:13
Forum: Servers
Topic: [Server] Xanadu
Replies: 3774
Views: 381003

Re: [Server] Xanadu

Thank you Shinji! :D
by teneighty
Wed Aug 30, 2017 03:44
Forum: Mod Releases
Topic: [Mod] Industrial Mod [0.0.7] [industrial]
Replies: 30
Views: 27240

Re: [Mod] Industrial Mod [0.0.7] [industrial]

Error on enable:

Code: Select all

Failed to enable mod "minetest-industrial" as it contains disallowed characters
. Only characters [a-z0-9_] are allowed.
Not an easy thing to spot in the code.
by teneighty
Thu Jan 26, 2017 15:01
Forum: Servers
Topic: [Server] Xanadu
Replies: 3774
Views: 381003

Re: Xanadu Server

Finished some infrastructure on the other side of the stargate
Image

An interesting spot, now more accessible
Image
by teneighty
Tue Nov 22, 2016 03:52
Forum: Servers
Topic: [Server] Xanadu
Replies: 3774
Views: 381003

Re: Xanadu Server

Excellent, thanks TenPlus1!
by teneighty
Sun Nov 20, 2016 03:24
Forum: Servers
Topic: [Server] Xanadu
Replies: 3774
Views: 381003

Re: Xanadu Server

Image

When did the copper rails get removed? Good thing I only placed 423 on this stretch :S
by teneighty
Sun Oct 30, 2016 04:38
Forum: Servers
Topic: [Server] Xanadu
Replies: 3774
Views: 381003

Re: Xanadu Server

by teneighty
Wed Aug 12, 2015 23:59
Forum: Problems
Topic: Dark patches in water after clearing land with Worldedit
Replies: 24
Views: 4739

Re: Dark patches in water after clearing land with Worldedit

I know the thread is old, but it was the first result when I searched for a solution to this problem.

Paramat's remark about "cave air" gave me an idea. I selected an area, and used set nodes to set all the blocks to "air".
by teneighty
Sat Aug 01, 2015 01:49
Forum: Mod Releases
Topic: [Mod] Ethereal [1.16] [ethereal]
Replies: 344
Views: 109424

Re: [Mod] Ethereal [1.07] [ethereal]

SOLVED, I think... I tried amadin's suggestion again, adding mg_flags = noridges to minetest.conf, and the ridge is gone, yay! http://s4.postimg.org/z1c4475jt/ridges_ethereal_1_16_mintest_20150731_3997_mg_fl.jpg it appeared there were some configurable options in init.lua in ethereal 1.12 that selec...
by teneighty
Sat Aug 01, 2015 01:33
Forum: Mod Releases
Topic: [Mod] Ethereal [1.16] [ethereal]
Replies: 344
Views: 109424

Re: [Mod] Ethereal [1.07] [ethereal]

Made a big difference alright. The previous post was minetest 4.11 and ethereal 1.12. Still using the same seed, minetest 4.12 ethereal 1.16 no longer had the knife edge: http://s29.postimg.org/6xgzmyu37/ridges_ethereal_1_16_mintest_4_12.jpg ethereal 1.16 with the minetest 20150731 build however was...
by teneighty
Sat Aug 01, 2015 00:25
Forum: Mod Releases
Topic: [Mod] Ethereal [1.16] [ethereal]
Replies: 344
Views: 109424

Re: [Mod] Ethereal [1.07] [ethereal]

Oh, so not all v7 mapgens are alike. I will have to try the most recent version as you suggested.

Thanks
by teneighty
Fri Jul 31, 2015 13:47
Forum: Mod Releases
Topic: [Mod] Ethereal [1.16] [ethereal]
Replies: 344
Views: 109424

Re: [Mod] Ethereal [1.07] [ethereal]

Is this also caused by the ridge feature? http://s29.postimg.org/4shu2u1g3/ridges_funtction_1.jpg Not only that knife edge on each side but also that deep chasm running through the middle. I've tried to change ethereal.mapstyle in init.lua, I've tried taking the disable ridges lines from mapgen_v7.l...