Search found 252 matches

by AccidentallyRhine
Sat Aug 06, 2022 04:20
Forum: News
Topic: Minetest 5.6.0
Replies: 28
Views: 13232

Re: Minetest 5.6.0

TenPlus1 wrote:
Fri Aug 05, 2022 05:15
Awesome, can't wait to give it a bash :P Thanks guys!

Note: Any chance of getting the 5.6.0 .deb included with the latest Ubuntu 22.04.1 repo when it's released?
And of getting 5.6.0 in Debian backports?
by AccidentallyRhine
Wed Aug 03, 2022 14:51
Forum: WIP Mods
Topic: [mod] Animalia [0.6] [animalia]
Replies: 177
Views: 53880

Re: [mod] Animalia [0.3.5] [animalia]

Crash on Minetest 5.6.x with Animalia and Creatura from latest git. 2022-08-03 10:44:29: ERROR[Main]: ServerError: AsyncErr: Lua: Runtime error from mod 'animalia' in callback luaentity_Step(): /home/user/.minetest/mods/animalia/api/behaviors.lua:1459: attempt to compare nil with number 2022-08-03 1...
by AccidentallyRhine
Tue Dec 21, 2021 01:42
Forum: Maps
Topic: RMS TITANIC Map
Replies: 5
Views: 2432

Re: RMS TITANIC Map

Download link?
by AccidentallyRhine
Mon Dec 13, 2021 18:26
Forum: Mod Releases
Topic: [Mod] The Pooper Mod [1.4] [pooper] [Git]
Replies: 36
Views: 11733

Re: [Mod] The Pooper Mod [1.4] [pooper] [Git]

I finally got around to updating Pooper. It now uses radiant_damage since the raycasting approach used in that library can simulate non-penetrative materials through which the stench does not pass. It also improves performance by avoiding ABMs. Also it removes code which I adapted (or stole) from a ...
by AccidentallyRhine
Mon Dec 13, 2021 04:36
Forum: Mod Releases
Topic: [Mod] Radiant damage [0.5] [radiant_damage]
Replies: 23
Views: 5695

Re: [Mod] Radiant damage [0.5] [radiant_damage]

I am trying to call this API from another mod radiant_damage.register_radiant_damage("effect", { interval = 1, emitted_by = {["mymod:mynode"] = 1}, inverse_square_falloff = true, default_attenuation = 0, But it fails to load at all ModError: Failed to load and run script from /h...
by AccidentallyRhine
Mon Dec 13, 2021 01:34
Forum: Feature Discussion
Topic: What features do you most associate with Minetest?
Replies: 34
Views: 8558

Re: What features do you most associate with Minetest?

Death does not place your inventory belongings on a timer to disappear into the void forever. And it's neat to come across people's bones and imagine how they might have died there.
by AccidentallyRhine
Mon Dec 13, 2021 01:31
Forum: Feature Discussion
Topic: Fog?
Replies: 2
Views: 1716

Re: Fog?

It would take some heavy lifting in dev time but volumetric fog would be an incredible feature to use in things like rolling fog for localized weather or smoke from furnaces and volcanoes.
by AccidentallyRhine
Mon Dec 13, 2021 01:23
Forum: Feature Discussion
Topic: NEW: Sammy Rating System
Replies: 47
Views: 10649

Re: NEW: Sammy Rating System

I have some mods spins that I keep internally which could probably use the rating warning, if I ever share them here. I'm the idiot who designed them and even so it gives me anxiety to play with them enabled.
by AccidentallyRhine
Mon Dec 13, 2021 01:15
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11061
Views: 2055260

Re: Post your screenshots!

Carpathian creates huge chasms in the seabed which are quite beautiful under the right lighting. I wanna take a submarine down!
Image
by AccidentallyRhine
Sun Dec 12, 2021 04:55
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 570
Views: 69509

Re: Mobkit - Entity API [mobkit][alpha]

apercy wrote:
Fri Dec 10, 2021 23:00
I had this issue when I was using mob_core (a dependency of animalia). Then when I disabled it, all worked fine again.
It now works with mob_core disabled. Thanks! Animalia wasn't even working anyway since it kept erroring about spawn light level issues so I deactivated it.
by AccidentallyRhine
Fri Dec 10, 2021 21:02
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 570
Views: 69509

Re: Mobkit - Entity API [mobkit][alpha]

These mobs feel less robotic than other mods, especially the flying mobs. Everything worked great on my first world startup but ever since, all the animals just seem to stand in place. They will turn to face me and make noise like they want to attack but never actually do. Deer no longer flee. I'm t...
by AccidentallyRhine
Thu Dec 09, 2021 19:44
Forum: General Discussion
Topic: Been a very long time since i was last here.
Replies: 4
Views: 1020

Re: Been a very long time since i was last here.

I once started a server as an experiment. It was publicly listed and had its own domain name, but I didn't expect anybody to join. Before I knew it, there were dozens of regular players, speaking three different languages building thriving towns. In theory, I should know the secret to attracting pla...
by AccidentallyRhine
Thu Dec 09, 2021 19:38
Forum: General Discussion
Topic: Minetest Iceberg meme
Replies: 24
Views: 5433

Re: Minetest Iceberg meme

Please share these satanic mods. I want to sacrifice goats.
by AccidentallyRhine
Thu Dec 09, 2021 19:21
Forum: General Discussion
Topic: Discord is official now?!
Replies: 44
Views: 6998

Re: Discord is official now?!

Still, I will never use it. Even if I wanted to (🤮), there is no binary released for PowerPC linuxes. You don't need "PowerPC binaries". In fact, running it in a browser is preferrable as a kind of sandboxing. The official binaries use Electron, which is effectively a stripped down browse...
by AccidentallyRhine
Thu Dec 09, 2021 16:19
Forum: Feature Discussion
Topic: [Request] Discord support
Replies: 13
Views: 3002

Re: [Request] Discord support

Mumble is a better option for voice chat. It supports positional audio for game integration too.
by AccidentallyRhine
Thu Dec 09, 2021 15:44
Forum: General Discussion
Topic: Discord is official now?!
Replies: 44
Views: 6998

Re: Discord is official now?!

I've seen a number of FOSS communities sadly absorbed into the centralized trap that is discord. Still, I will never use it. Even if I wanted to (🤮), there is no binary released for PowerPC linuxes. EDIT: This highlights the fact that no single free software implementation is safe from the fate of b...
by AccidentallyRhine
Thu Dec 09, 2021 02:30
Forum: Modding Discussion
Topic: Looking for mods which make the world hazardous
Replies: 3
Views: 729

Looking for mods which make the world hazardous

I have been assembling a mod set to make the environment as dangerous as possible. So far I have:
  • fire plus
    stamina
    climate/regional weather
    dynamic liquid
    smoke
    tempsurvive
    thirsty
    mobs (monster)
Do you know of any other mods which would compliment these? The game needs to be very unforgiving.
by AccidentallyRhine
Thu Dec 09, 2021 01:08
Forum: Mod Releases
Topic: [Mod] Immersive Sounds [.36] [ambience]
Replies: 308
Views: 144727

Re: [Mod] Immersive Sounds [.36] [ambience]

Minix wrote:
Tue Jan 19, 2021 02:11
Check this: https://youtu.be/Jq86ZgTBSAw
An artist wants to make a soundtrack inspired by Minetest
His works are on Soundclould and the Minetest OST appear to be licensed CC-BY-SA. I have made a drop-in package of the main arrangements to use in this mod.
by AccidentallyRhine
Wed Dec 08, 2021 23:58
Forum: WIP Mods
Topic: [Mod] Loose Rocks [loose_rocks]
Replies: 19
Views: 4666

Re: [Mod] Loose Rocks [loose_rocks]

This is excellent and the environment improves so much from such a simple addition. I really like how the rock type varies along with biome. It especially gives deserts and plains some much needed detail.
by AccidentallyRhine
Wed Dec 08, 2021 05:45
Forum: Mod Releases
Topic: [mod] PaleoTest [2.1.2] [paleotest]
Replies: 106
Views: 26267

Re: [mod] PaleoTest [2.1.2] [paleotest]

So I might not be smart enough to figure out spawning. I've tried adding wild_spawning = true in both minetest.conf and in settingtypes.txt, but still nothing. How do you enable this?
by AccidentallyRhine
Wed Apr 14, 2021 03:23
Forum: Mod Releases
Topic: [Mod] The Pooper Mod [1.4] [pooper] [Git]
Replies: 36
Views: 11733

Re: [Mod] The Pooper Mod [1.3] [pooper] [Git]

If you check the git repo, it has been some considerable time since I made any changes. Before I add anything, I will first want to check that this is still working and compatible with current 5.x family Minetest releases.

Give the Pooper mod some TLC >> todolist.txt
by AccidentallyRhine
Mon Apr 27, 2020 01:10
Forum: Feature Discussion
Topic: Deathrun
Replies: 1
Views: 937

Re: Deathrun

I've been wanting to play around with Minetest server hosting for a while now and I would take you up on this *but* I'm waiting for Minetest to receive some much needed polish first. My server has like 68% CPU left so keep me in your contact list for whenever the Minetest team finally agrees on some...
by AccidentallyRhine
Sat Apr 11, 2020 15:52
Forum: General Discussion
Topic: Other, Superior Open Source Game Engines Exist Now... :D
Replies: 110
Views: 27559

Re: Other, Superior Open Source Game Engines Exist Now... :D

I may be ignorant to the details involved but why not contribute the needed changes directly to irrlicht? Does the irrlicht project bar outside developers from making changes?

Edit: found a change that I might be interested in making to irrlicht.
by AccidentallyRhine
Sun Nov 03, 2019 20:19
Forum: General Discussion
Topic: Is everyone on Minetest 5.0 yet ?
Replies: 17
Views: 3444

Re: Is everyone on Minetest 5.0 yet ?

I have been absent as my situation changed which no longer permits me to host a server.
by AccidentallyRhine
Tue Feb 12, 2019 01:17
Forum: Mod Releases
Topic: [Mod] The Pooper Mod [1.4] [pooper] [Git]
Replies: 36
Views: 11733

Re: [Mod] The Pooper Mod [1.3] [pooper] [Git]

migdyn wrote:I'm actaully surprised that this mod made it into the Mod Releases section and the drugs mod was rejected because it was "innapproriate"
IIRC the standards being followed for what is appropriate are based on what is family friendly. Toilet humor falls safely within that definition.