Don't worry, we also use the Github way.
I very like your planeS and helicopter, and....
so great!
Thanks a lot
Search found 42 matches
- Mon Oct 04, 2021 11:26
- Forum: WIP Mods
- Topic: [Mod] Demoiselle [demoiselle]
- Replies: 21
- Views: 2994
- Mon Oct 04, 2021 08:56
- Forum: Mod Releases
- Topic: [mod] 62 underground biomes! [1.2.2] [underch]
- Replies: 201
- Views: 38452
Re: [mod] 62 underground biomes! [1.1.4] [underch]
Wow, this is a gorgeous mod! I'm wondering if there is any incompatibility with Pedology mod by Wuzzy? You need to add in Pedology mod all underch block. By default, the Pedology don't touch the default sand, for example. Because, in Pedology, each form of rock or gravel, sand will decay with diffe...
- Sun Oct 03, 2021 08:30
- Forum: WIP Mods
- Topic: [Mod] Real Elevators [v1.0.1] [real_elevators]
- Replies: 12
- Views: 3144
Re: [Mod] Real Elevators [v1.0.1] [real_elevators]
Thanks for the video.
So, in my draw, the one level need to be at "6", and the second at "11".
I will test on my server.
So, in my draw, the one level need to be at "6", and the second at "11".
I will test on my server.
- Sun Oct 03, 2021 08:27
- Forum: Mod Releases
- Topic: [mod] 62 underground biomes! [1.2.2] [underch]
- Replies: 201
- Views: 38452
Re: [mod] 62 underground biomes! [1.1.4] [underch]
Thanks Hume2, I disabled some parts, and works fine. Moreblocks are great, I would like to have all available shapes created by moreblock with Underch block, but need make choice. So, I keep stairs and slab for Underch.
- Tue Sep 28, 2021 13:39
- Forum: WIP Mods
- Topic: [Mod] Composting [1.0.5] [composting]
- Replies: 10
- Views: 2205
Re: [Mod] Composting [0.9.3] [composting]
Great.
There is so many compost mods, thanks a lot.
There is so many compost mods, thanks a lot.
- Tue Sep 28, 2021 12:46
- Forum: WIP Mods
- Topic: [Mod] Rope Bridges [0.9.3] [rope_bridges]
- Replies: 6
- Views: 1415
Re: [Mod] Rope Bridges [0.9.0] [rope_bridges]
Stilts should have longer legs. Actualy, only Stilts 0 are on ground, but you can't use other than flat0. If we can start from Stilts 4, we can use Flats4 , and decrease to 0, and up again to 4. Will be a nice rope bridge. And, you generated Stilts and flat with ALL wood, with 3 type (Vine, string a...
- Tue Sep 28, 2021 11:59
- Forum: Mod Releases
- Topic: [mod] 62 underground biomes! [1.2.2] [underch]
- Replies: 201
- Views: 38452
Re: [mod] 62 underground biomes! [1.1.4] [underch]
This is a great mod, works finie with Minetest Server 5.4. Do you know what is the best way to reduce the quantity of nodes? I would like disable some stones, hope this will reduce the amount of node. Do you know how to know how many node are registered? when the server is started. And, how this mod...
- Sun Sep 26, 2021 15:45
- Forum: WIP Mods
- Topic: [Mod] Real Elevators [v1.0.1] [real_elevators]
- Replies: 12
- Views: 3144
Re: [Mod] Real Elevators [v1.0.1] [real_elevators]
I updated and tested, still have bug, can't remove the cabin elevator without crashing the server.
I know I can enter what I want in field name for level.
But, what I must enter for coordinates fields?
I know I can enter what I want in field name for level.
But, what I must enter for coordinates fields?
- Tue Sep 21, 2021 20:10
- Forum: WIP Mods
- Topic: [Mod] Rope Bridges [0.9.3] [rope_bridges]
- Replies: 6
- Views: 1415
Re: [Mod] Rope Bridges [0.9.0] [rope_bridges]
Interesting. Thanks a lot!
- Tue Sep 21, 2021 20:07
- Forum: WIP Mods
- Topic: [Mod] Real Elevators [v1.0.1] [real_elevators]
- Replies: 12
- Views: 3144
Re: [Mod] Real Elevators [v1.0.1] [real_elevators]
I will try, but may be only next month. What to set in the form for the ground level and the second in this situation? level (z) 14 /-0-\ 13 [] | [][][] 12 [] | 11 [] <- Second level 10 [] [][][] 09 [] [] 08 [] [] 07 [] 06 [] <- Ground level (or first) 05 [][][][][][][][] <- When we use tools, it's ...
- Sat Sep 11, 2021 14:57
- Forum: Mod Releases
- Topic: [Abandoned] [Mod] Soft Leaves [0.2.1] [soft_leaves]
- Replies: 25
- Views: 5324
Re: [Abandoned] [Mod] Soft Leaves [0.2.1] [soft_leaves]
Would it be possible to make the player or other entities move slower through the leaves? I think it's possible, if you add code using monoid or/and playersphysic. Monoid : https://forum.minetest.net/viewtopic.php?f=11&t=14895 Player physic : https://forum.minetest.net/viewtopic.php?t=22172&...
- Fri Sep 10, 2021 08:39
- Forum: WIP Mods
- Topic: [Mod] Extra Doors [extra_doors]
- Replies: 21
- Views: 6552
- Thu Sep 09, 2021 11:48
- Forum: Mod Releases
- Topic: [Mod] Unified Inventory [git][unified_inventory]
- Replies: 159
- Views: 67799
Re: [Mod] Unified Inventory [git][unified_inventory]
Your client is out of date. Unified Inventory uses features that require recent stable (or dev) Minetest client and server. I want to say 5.2.0 or newer. [...] enjoy what is coming up, not just as once between 0.4.x and 5.x ... just now it can happen every second number step ... but I jumped from 5...
- Tue Sep 07, 2021 12:50
- Forum: Mod Releases
- Topic: [Mod] Diet [0.1] [diet]
- Replies: 25
- Views: 17551
Re: [Mod] Diet [0.1] [diet]
I use Minetest-server 5.3, and didn't see problems with this mod.
Usualy I don't use this, because I should add many other edible food from other mods, but activated today without problem.
Usualy I don't use this, because I should add many other edible food from other mods, but activated today without problem.
- Sat Sep 04, 2021 12:02
- Forum: WIP Mods
- Topic: [Mod] Real Elevators [v1.0.1] [real_elevators]
- Replies: 12
- Views: 3144
Re: [Mod] Real Elevators [v1.0.0] [real_elevators]
Hi! About the name, when validate with return keyboard touch, the form disappear. Must click with mouse to have the next form. After set the 2 level, I selected one and have this crash : ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod 'real_elevators' in callback environ...
- Thu Sep 02, 2021 18:07
- Forum: WIP Mods
- Topic: [Mod] Real Elevators [v1.0.1] [real_elevators]
- Replies: 12
- Views: 3144
Re: [Mod] Real Elevators [v1.0.0] [real_elevators]
I can't show you now the error message, but I will install Minetestserver on the computer I use now, and test this mod. The error was about number or... but need wait, i will show you later. About the name, if there is a number, it's ask again. But, I will test. Yes, the X and Z must be exact. Will ...
- Thu Sep 02, 2021 13:24
- Forum: Mod Releases
- Topic: [Mod] Pedology [3.1] [pedology]
- Replies: 46
- Views: 21098
Re: [Mod] Pedology [3.1] [pedology]
I'm still alive. Don't worry.
- Thu Sep 02, 2021 13:17
- Forum: WIP Mods
- Topic: [Mod] Real Elevators [v1.0.1] [real_elevators]
- Replies: 12
- Views: 3144
Re: [Mod] Real Elevators [v1.0.0] [real_elevators]
Always crash after I set 2 levels and want try it. May be I use wrong Y values? I don't know.
- Thu Sep 02, 2021 13:06
- Forum: WIP Mods
- Topic: [Mod] Real Elevators [v1.0.1] [real_elevators]
- Replies: 12
- Views: 3144
Re: [Mod] Real Elevators [v1.0.0] [real_elevators]
The Cabin name can't have number.
- Thu Sep 02, 2021 12:58
- Forum: WIP Mods
- Topic: [Mod] Real Elevators [v1.0.1] [real_elevators]
- Replies: 12
- Views: 3144
Re: [Mod] Real Elevators [v1.0.0] [real_elevators]
Really good.
Still buggy, when there is only one level, or the upper level is set before the low level...
I think I can have one working.
Thanks a lot.
Still buggy, when there is only one level, or the upper level is set before the low level...
I think I can have one working.
Thanks a lot.
- Mon Nov 23, 2020 11:12
- Forum: Mod Releases
- Topic: [Mod] Pedology [3.1] [pedology]
- Replies: 46
- Views: 21098
Re: [Mod] Pedology [3.1] [pedology]
Sorry for long time without news.
I will put all my change in a forge, I think it's the best way to share.
I will put all my change in a forge, I think it's the best way to share.
- Fri Feb 07, 2020 22:01
- Forum: WIP Mods
- Topic: [Mod] Realistic woodcut
- Replies: 12
- Views: 2430
Re: [Mod] Realistic woodcut
There is a mod about this Falling item : https://notabug.org/TenPlus1/falling_itemErrorNull wrote:this is a great mod. i would love to see an option that we can enable/disable for players to take health damage if a wood block falls on them? ...but no damage for the leaves.
[...]
- Fri Feb 07, 2020 18:42
- Forum: WIP Mods
- Topic: [Mod] # Eagle - King of the sky # mob for mobkit [aerotest]
- Replies: 56
- Views: 6558
Re: [Mod] aerotest ## Eagle - King of the sky ## [aerotest]
So interesting!
I always dreamed for this.
I will test on my server later (too busy now)..
Thanks!
I always dreamed for this.
I will test on my server later (too busy now)..
Thanks!
- Thu Jan 30, 2020 23:35
- Forum: WIP Mods
- Topic: [Mod] simple block physics [block_physics][WIP][2.2]
- Replies: 29
- Views: 7775
Re: [Mod] simple block physics [block_physics][WIP][2.2]
Nice idea, don't abandon this!
Please
Please
- Thu Jan 30, 2020 23:30
- Forum: WIP Mods
- Topic: [Mod]Smoke [WIP]
- Replies: 65
- Views: 10613
Re: [Mod]Smoke [WIP]
I keep the smoke with lava. It's funny, and I didn't see any lag, but was only two players.