Search found 319 matches

by Ferk
Thu Mar 01, 2018 12:01
Forum: Minetest-related projects
Topic: Minecore: An Engine
Replies: 78
Views: 16752

Re: Minecore: An Engine

We've been told it would be a waste of our time to mess with the engine by some of you, (though we're not confident about that,) -so we are just taking word for it and ditching the idea of using MTE as the starting point. I cannot find the explanations or arguments from those "some" who s...
by Ferk
Mon Jun 05, 2017 09:04
Forum: WIP Games
Topic: [Game] Dungeontest (very WIP)
Replies: 101
Views: 31775

Re: [Game] Dungeontest (very WIP)

Yes, that's what I meant, special levels with a bigger room. But as I said, I'm not sure if this would improve the gameplay. The main problem is that while the first time you explore the game is fun, it soon becomes very repetitive. Special levels won't change that, they will be sort of hardcoded, s...
by Ferk
Mon Jun 05, 2017 08:18
Forum: WIP Games
Topic: [Game] Dungeontest (very WIP)
Replies: 101
Views: 31775

Re: [Game] Dungeontest (very WIP)

AAaaAghhhhrr.... http://orig07.deviantart.net/2465/f/2014/025/5/6/free_icon___zombie_hand_by_vodkafish-d73qirt.png Sorry, there's not much movement on the project. I changed job and had to stop working on it for a while, after that it had lost the momentum. I probably should start working on it agai...
by Ferk
Mon May 01, 2017 09:16
Forum: General Discussion
Topic: Please please do something!
Replies: 10
Views: 1456

Re: Please please do something!

Btw, if you want to both help shape the direction and contribute financially to help the devs resources, you can put a bounty on particular issues to place a reward for devs to implement whatever thing you want to be implemented:

https://www.bountysource.com/teams/mine ... ids=279037
by Ferk
Mon May 01, 2017 09:13
Forum: General Discussion
Topic: Please please do something!
Replies: 10
Views: 1456

Re: Please please do something!

So people work on new fancy features (like the clouds api added today*) and miss out on improving the basics. Can you give examples on what you mean by "improving the basics"? There's a lot of testing, refactoring and performance fixes going on in the engine development. Already a lot of ...
by Ferk
Sat Apr 29, 2017 12:00
Forum: Feature Discussion
Topic: My thoughts on Minetest coming from Minecraft
Replies: 41
Views: 8631

Re: My thoughts on Minetest coming from Minecraft

Nobody in this thread said that being a Minecraft clone is bad, though. But is being a Minecraft clone the goal of Minetest Game (MTG)? I don't think it would be good if the "Minecraft-phobia" label was used to bash any opposition that rejects Minecraft concepts in MTG. Imho, MTG shouldn't...
by Ferk
Sat Apr 29, 2017 08:13
Forum: Minetest-related projects
Topic: Minetest on a spherical planet
Replies: 67
Views: 36767

Re: Minetest on a spherical planet

I didn't see this before, really cool. Nice idea to use a torus. It would be very appropriate for concepts like the moon mapgen , which currently resorts to creating a floating sphere. Imho, it would be cool if the mapgens in minetest had an option to wrap around and the engine could simulate spatia...
by Ferk
Sat Feb 04, 2017 19:28
Forum: Game Releases
Topic: [Game] Tutorial [3.4.0]
Replies: 284
Views: 128417

Re: [Game]/[World] Tutorial [1.8.2]/[2.1.0]

the later version has a very dumb bug which (sadly) prevents the gold ingots and other items to appear. This is the only reason why I haven't thrown the earlier version away a long time ago. And I fear, because of an engine bug (or maybe bad communication/documentation?), this is not going to chang...
by Ferk
Sun Jan 08, 2017 12:40
Forum: General Discussion
Topic: Poll: Growing crops and/or saplings underground?
Replies: 52
Views: 7355

Re: Poll: Growing crops and/or saplings underground?

I don't think we should pull plant growth down to light level 7. Maybe 11 tops. Still bright enough for many shade loving plants. So there's a minimum light level also in option 4. Basically option 4 then is not that different from option 1 in terms of what can grow, if it wasn't because you are mo...
by Ferk
Thu Jan 05, 2017 18:33
Forum: General Discussion
Topic: Poll: Growing crops and/or saplings underground?
Replies: 52
Views: 7355

Re: Poll: Growing crops and/or saplings underground?

I'm surprised the 4th option got so much support. It's both impractical and unrealistic. Plantlife will grow too slowly so people will end up having to use mese lamps anyway if they actually want to farm efficiently, and yet it will still grow in places where you might not want it to grow and where ...
by Ferk
Sun Oct 16, 2016 11:22
Forum: Feature Discussion
Topic: Minetest latest experimental features
Replies: 65
Views: 20078

Re: Minetest latest experimental features [0.4.14+]

In the latest git version you can also now do..

Code: Select all

/grantme all
Saving you from typing "singleplayer", which is very convenient when testing
by Ferk
Mon Sep 26, 2016 20:16
Forum: WIP Mods
Topic: [MOD] entity_ai - monster AI Framework [entity_ai] [WIP]
Replies: 19
Views: 4386

Re: [MOD] entity_ai - monster AI Framework [entity_ai] [WIP]

@sofar, could you clarify this part of the license?: 1) you can re-distribute the artwork, but only if you: a) properly attribute b) do not modify the code "do not modify the code" as in the code of the mod? Does that mean it's not possible to make pull requests in github? as this would in...
by Ferk
Mon Sep 26, 2016 19:18
Forum: WIP Mods
Topic: [MOD] entity_ai - monster AI Framework [entity_ai] [WIP]
Replies: 19
Views: 4386

Re: [MOD] entity_ai - monster AI Framework [entity_ai] [WIP]

The setup is done in such a way that AI code parts are not part of the monster table, the monster table just specifies the API methods available (think of it as a library of AI code bits). That's nice. But as the driver ecosystem grows maybe the state definition with the parameters for the drivers ...
by Ferk
Mon Sep 26, 2016 17:55
Forum: WIP Mods
Topic: [MOD] entity_ai - monster AI Framework [entity_ai] [WIP]
Replies: 19
Views: 4386

Re: [MOD] entity_ai - monster AI Framework [entity_ai] [WIP]

Awesome! I like how the AI tables look like declarative programming. Which is quite appropriate for AI. Though it might make sense to separate the animation/sound definitions from the AI table so it could be possible to reuse the same AI for more than one mob (eg. chickens and sheeps may have simila...
by Ferk
Thu Aug 11, 2016 22:19
Forum: Partly official engine development
Topic: Black-and-white Minetest/video games
Replies: 20
Views: 3621

Re: Black-and-white Minetest/video games

This makes no difference in current hardware. Even if you use some sort of grayscale in your textures, at some point it'd end up translated into some internal representation that separates it in color channels that mix to give whatever shade of gray (that's how the screens work anyway). I doubt you'...
by Ferk
Sat Aug 06, 2016 10:19
Forum: Feature Discussion
Topic: What is, what will, what sould be Minetest?
Replies: 54
Views: 8158

Re: What is, what will, what sould be Minetest?

Adding "Game" to the name is not a change. This was done to try and ease the confusion between the engine (Minetest) and the official subgame (Minetest Game). It was a pity that the voting to change the subgame name resulted in that name... imho adding " Game" to the title of so...
by Ferk
Wed Jul 27, 2016 21:21
Forum: WIP Games
Topic: [Game] Dungeontest (very WIP)
Replies: 101
Views: 31775

Re: [Game] Dungeontest (very WIP)

Hi, I think you should update the HUD bars mod since currently the HUD bars are displayed incorrectly (probably because of an old bug in the mod, sorry). Thanks for the heads up. I'll get to it on the weekend. EDIT: Did it. I also changed the room spawning to use the new LBMs and fixed some warning...
by Ferk
Fri Jul 15, 2016 19:40
Forum: General Discussion
Topic: What is the result of vector.direction ()?
Replies: 10
Views: 1564

Re: What is the result of vector.direction ()?

I'm not sure, but I think this function calculates a vector between two positions I don't think so, for that you only need to subtract the initial position from the final position, vector.subtract(b, a) would return the vector from point a to point b. Just as Hybrid Dog and Ruberwardy said, the uni...
by Ferk
Sun Jun 26, 2016 09:20
Forum: Feature Discussion
Topic: What's Minetest still missing over Minecraft?
Replies: 1099
Views: 223446

Re: What's Minetest still missing over Minecraft?

what's screwing up Pipeworks (and therefore technic) is not having a drawtype for pipes Actually, I think the connected nodeboxes from latest release could help there. You'd only need one node and configure it to connect itself to nodes of the given groups. The connection logic is just done client-...
by Ferk
Sat Jun 18, 2016 14:51
Forum: Problems
Topic: Unable to type on Window 10 [Solved]
Replies: 4
Views: 757

Re: Unable to type on Window 10

What language is your operative system on?
If you have, for example, some variant of English, try setting it to "English (United States)".

It seems the engine has trouble with some locales in Windows.
by Ferk
Sat Jun 18, 2016 07:09
Forum: Feature Discussion
Topic: More Entity Callbacks
Replies: 9
Views: 2474

Re: More Entity Callbacks

You can probably use the function "get_staticdata" as if it was the opposite of "on_activate". The string that on_activate receives as parameter is the same that get_staticdata returns. get_staticdata gets called when the entity deactivates (unloads) and the string is saved so th...
by Ferk
Sat Jun 11, 2016 12:51
Forum: Feature Discussion
Topic: Why the 32768 node limit?
Replies: 14
Views: 3606

Re: Why the 32768 node limit?

Using entities to simulate nodes would probably be too much... not to mention that they may disappear / pop-up spontaneously, since entities are only loaded when really needed. Maybe a new param2type could be added to store the index of the mesh/texture to use from an array in the nodedef. That way ...
by Ferk
Sun May 15, 2016 20:17
Forum: News
Topic: Minetest 0.4.14
Replies: 52
Views: 22533

Re: Minetest 0.4.14

The changelog is incomplete as always ...;) The changelog is a broad overview of the engine changes alone, not for the MTG game. There are even more things than what you mentioned added to MTG. The creative inventory received an overhaul, written books now are divided in pages, steel ladder, steel ...
by Ferk
Sun May 15, 2016 13:47
Forum: Minetest-related projects
Topic: Using this as a basis.
Replies: 2
Views: 674

Re: Using this as a basis.

Yes, but only if you also distribute the source code of your modifications, as the GPL license states.
Are you making changes to both the engine and the game or only the game?
by Ferk
Mon Apr 11, 2016 05:39
Forum: WIP Mods
Topic: [Mod]Tutor[tutor] WIP
Replies: 17
Views: 5215

Re: [Mod]Tutor[tutor] WIP

If it's used on a server, it would be better if the admin removes the recurring request to punch a tree or make a farm, i wouldnt want to have to go through it every time. Specially given that usually you spawn in protected areas where you cant punch anything or you have restricted permissions.. or ...