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Re: [Mod] Duane's Inventory [dinv]

Do you have any general direction, plans, goals in mind? Perhaps any advice you care to share regarding implementing something as a basic API? My only goal is to make an efficient inventory for my own use. The way I did this would make a lousy guide for an API, because it's not easy to add pages to...
by duane
Tue Jul 23, 2019 11:13
 
Forum: WIP Mods
Topic: [Mod] Duane's Inventory [dinv]
Replies: 3
Views: 177

Re: Goblin Traps

Never again. Never say "Never again". Hey, if there were hot girls like that all over me, I probably wouldn't say "never again"... again. ---------------------------------------------------- https://forum.minetest.net/download/file.php?mode=view&id=19389&sid=e4ddd6ebd6a1...
by duane
Tue Jul 23, 2019 09:28
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8730
Views: 995319

Torch Light

I've added a simple torchlight feature that causes flare_air nodes to appear at your head when you're wielding a default torch. They vanish as you move away (though you'll still leave a bit of a glowing trail). They also burn out your torch in about ten minutes or less, removing it from the wielded ...
by duane
Tue Jul 23, 2019 09:23
 
Forum: WIP Mods
Topic: [mod] Fun Tools [fun_tools]
Replies: 16
Views: 1932

Goblin Traps

So, I dig down to a small cave and see that it's a pretty short jump. I think, "Do I want a water ladder here? Nah, what's the worst that could happen?", and I drop down... Into a nest of goblin traps. But not just goblin traps, it's filled with exploding diamond and lava-source gold traps...
by duane
Tue Jul 23, 2019 03:25
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8730
Views: 995319

Problems

Lots of missing features.
by duane
Mon Jul 22, 2019 11:47
 
Forum: WIP Mods
Topic: [Mod] Duane's Inventory [dinv]
Replies: 3
Views: 177

[Mod] Duane's Inventory [dinv]

This is a basic inventory mod with recipe list, bags, and armor. It lacks a lot of the features of similar mods, but I've only been working on it for a few days, and it already works for me. All worn items, including bags and armor, are combined into one secondary inventory. Equipped bags expand you...
by duane
Mon Jul 22, 2019 11:47
 
Forum: WIP Mods
Topic: [Mod] Duane's Inventory [dinv]
Replies: 3
Views: 177

Re: Post your screenshots!

AiTechEye wrote:while im testing the new ocean (in xaenvironment)


Pretty! Too bad I never spend any time underwater. : )

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Image
by duane
Sat Jul 20, 2019 04:42
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8730
Views: 995319

Re: [Windows] Server Troubleshooting: What am I doing wrong?

I know next to nothing about windows, but your server port will be whatever you set it to when you create the minetest game and select "host server". Mine defaults to 30000, so I would open port 30000 in my computer's firewall and forward external port 30000 to my computer (same port) at m...
by duane
Sat Jul 20, 2019 04:34
 
Forum: Servers
Topic: [Windows] Server Troubleshooting: What am I doing wrong?
Replies: 2
Views: 89

Re: sand layer over, perlin map

data[id + area.ystride]
by duane
Fri Jul 19, 2019 09:28
 
Forum: Modding Discussion
Topic: [solved] sand layer over, perlin map
Replies: 2
Views: 78

Re: Post your screenshots!

It’s… beautiful. T_T It's ****ing me off, cause I found the motherlode of mese, but I can't find any IRON. I know it's there. I put it there. I'd look in a cave, but all the caves I've found are surrounded by granite, which I can't get through without IRON. Grrrrrrrrr. https://forum.minetest.net/do...
by duane
Fri Jul 19, 2019 09:25
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8730
Views: 995319

Re: Post your screenshots!

Image
by duane
Fri Jul 19, 2019 07:09
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8730
Views: 995319

Re: How do I make a mapgen layer / realm?

I would like to make a mapgen that created another land/realm above the default world and be able to use biome definitions on it. However, I don't much about mapgens. I know that the mod realms exists specifically for this purpose, but I think it is best for multiple realms instead of just one. You...
by duane
Fri Jul 19, 2019 07:00
 
Forum: Modding Discussion
Topic: How do I make a mapgen layer / realm?
Replies: 1
Views: 50

Re: [Mod] Duane's Experimental Mapgen [mapgen]

I'm not happy with the vines connecting the floaters, so I removed them and put in a bunch of random teleport nodes. Right-click them to teleport to another area, but keep in mind that there's no return trip.
by duane
Fri Jul 19, 2019 05:03
 
Forum: WIP Mods
Topic: [Mod] Duane's Experimental Mapgen [mapgen]
Replies: 11
Views: 431

Re: [Mod] Duane's Experimental Mapgen [mapgen]

so technically similar to water but without all the fluid flowing cpu crunching stuff - just a static layer of another kind of air. Heh. I'm not sure if you're being partially serious or completely whimsical. The cpu load shouldn't be any more than an ocean would cause. It's just a bunch of source ...
by duane
Thu Jul 18, 2019 10:22
 
Forum: WIP Mods
Topic: [Mod] Duane's Experimental Mapgen [mapgen]
Replies: 11
Views: 431

Re: [Mod] Duane's Experimental Mapgen [mapgen]

Nice work. : ) ------------------------------------- I got tired of falling to my death, so I added a water layer under the floaters. They also have cave environments in their hollow interiors. The spawn code for the floaters mostly works, if you set "mapgen_spawn_height" to around 570. A...
by duane
Thu Jul 18, 2019 07:30
 
Forum: WIP Mods
Topic: [Mod] Duane's Experimental Mapgen [mapgen]
Replies: 11
Views: 431

Floaters

Island on the outside... https://forum.minetest.net/download/file.php?mode=view&id=19328&sid=6b1fa0744edbee5f71c2c828f4b6feb5 cavern on the inside (it's hollow). https://forum.minetest.net/download/file.php?mode=view&id=19329&sid=6b1fa0744edbee5f71c2c828f4b6feb5
by duane
Thu Jul 18, 2019 00:12
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8730
Views: 995319

Magic Beans

I've added magic beans that grow into an easily climbable beanstalk. This has several advantages over dirt towers. For one thing, you can burn the beanstalk down if you get sick of it. In theory you can go as high as you want with this, but it might get tiring since each bean only produces 80 meters...
by duane
Tue Jul 16, 2019 03:56
 
Forum: WIP Mods
Topic: [mod] Fun Tools [fun_tools]
Replies: 16
Views: 1932

Re: Help adding decorations to nether mapgen?

I've been working on a subgame and wanted to use the nether mod in it. https://github.com/minetest-mods/nether It's rather boring though and I wanted to add some plant life. For whatever reason, this is proving to be near impossible. I've added my own mapgen decoration to add grass and every time t...
by duane
Mon Jul 15, 2019 01:22
 
Forum: Modding Discussion
Topic: Help adding decorations to nether mapgen?
Replies: 3
Views: 91

Re: Connection Timed out for some servers

If you really want assistance, you'll have to post your logs (system and minetest), describe your network (including all firewall settings), how you installed the software, what you're doing at the time the problems occur, etc. The more you can make the problem description repeatable, the better. Ne...
by duane
Mon Jul 15, 2019 00:56
 
Forum: Problems
Topic: Connection Timed out for some servers
Replies: 6
Views: 193

Re: [Mod] Elixirs [elixirs]

I've added some magic paints that turn stone brick nodes into different types of brick. The basic formula is a bucket (steel or wood), two dyes, and a slimeball. Red gets you desert stone, white produces sandstone, and gray makes regular stone. I'll probably extend this to stone and block nodes when...
by duane
Sun Jul 14, 2019 03:01
 
Forum: WIP Mods
Topic: [Mod] Elixirs [elixirs]
Replies: 7
Views: 1005

Get the Minimum of a Chunk

I want to get the minimal and maximal position of a mapchunk. This should work: local pos = vector.new(x, y, z) local chunksize = tonumber(minetest.settings:get("chunksize") or 5) local chunk_offset = math.floor(chunksize / 2) * 16; local csize = { x=chunksize * 16, y=chunksize * 16, z=ch...
by duane
Sun Jul 14, 2019 00:20
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 583
Views: 45725

Re: Post your screenshots!

Image

Image
by duane
Fri Jul 12, 2019 05:57
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8730
Views: 995319

Re: Post your screenshots!

TumeniNodes wrote:That is a whole lotta torches and light calls... the lag stutter must be astounding :D


That's nothing. Try a whole world of these. (Note the transparent walls as well.)

Image
by duane
Thu Jul 11, 2019 00:07
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8730
Views: 995319
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