Search found 1599 matches

by duane
Wed May 27, 2020 00:12
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9471
Views: 1201464

Re: Post your screenshots!

PolySaken wrote:
Mon May 25, 2020 21:39
Image
Lakes and oceans working as intended
Nice mountains.


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ITOSS

Image
by duane
Sat Feb 15, 2020 23:15
Forum: Feature Discussion
Topic: Swords seem obsolete.
Replies: 29
Views: 2611

Re: Swords seem obsolete.

Ugh! Not this argument again. If you want a more exciting (note that I didn't say better) default game, MAKE a game that meets your requirements, AND get EVERYONE to agree that it's better AND EASIER TO MAINTAIN than the current default. If one man is developing and maintaining the game, the project...
by duane
Sat Feb 15, 2020 22:52
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 676
Views: 70518

Re: Post your mapgen questions here (modding or engine)

I want to use open-mapgen (posting here because the official thread is dead) for a school project I think you'd have better luck posting to the project thread, anyway. Gael de Sailly is more likely to monitor his own posts; but don't expect an immediate response, as he may not be working on minetes...
by duane
Sat Feb 15, 2020 22:17
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9471
Views: 1201464

Re: Post your screenshots!

I created a Safe node that encrypts its inventory using a block-chain cipher with 128-bit private/public key pair. It's designed to thwart hackers using modded clients (or local map saves) to inspect other players' personal belongings. Cool, but is this really an issue? Why does anyone worry that s...
by duane
Sat Feb 15, 2020 22:11
Forum: General Discussion
Topic: Why are the proprietary ad-infested Android forks tolerated?
Replies: 32
Views: 2143

Re: Why are the proprietary ad-infested Android forks tolera

rubenwardy wrote:Google tends to respect DMCA notices
Judging by earlier posts, your experience doesn't seem to be typical. : )
by duane
Sat Feb 15, 2020 21:07
Forum: General Discussion
Topic: Why are the proprietary ad-infested Android forks tolerated?
Replies: 32
Views: 2143

Re: Why are the proprietary ad-infested Android forks tolera

You need to publish the modified source code of the engine and any other LGPL code, such as most of the mods in MTG, builtin, the Java wrapper, etc. But if they don't directly modify it -- link to existing libraries, call mod functions from another mod, etc. -- they don't have to publish their own ...
by duane
Sat Feb 15, 2020 20:55
Forum: General Discussion
Topic: Why are the proprietary ad-infested Android forks tolerated?
Replies: 32
Views: 2143

Re: Why are the proprietary ad-infested Android forks tolera

Minetest is LGPL isn't it? Not publishing source code or sharing a derivative is a violation of that. This is not the GPL we're talking about, it's the LGPL. As I understand it, you only have to publish the ORIGINAL source, as in put a link to github anywhere on your website, or in your client. It'...
by duane
Thu Feb 13, 2020 21:12
Forum: General Discussion
Topic: Why are the proprietary ad-infested Android forks tolerated?
Replies: 32
Views: 2143

Re: Why are the proprietary ad-infested Android forks tolera

Maybe some server side checks to hit non-official clients with a message to use the official client could combat some of the questionable forks. That works until the fake clients announce themselves as an official client. I can guarantee that there is no technical solution for this issue. Any softw...
by duane
Thu Feb 13, 2020 00:00
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9471
Views: 1201464

Re: Post your screenshots!

ShadMOrdre wrote:Image
Noooiiiiice!

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Image
by duane
Wed Feb 12, 2020 23:54
Forum: General Discussion
Topic: Why are the proprietary ad-infested Android forks tolerated?
Replies: 32
Views: 2143

Re: Why are the proprietary ad-infested Android forks tolera

My problem is that Android is full of proprietary forks that quite frankly violate the license but nobody cares. People do care. I care. I hate it when free software is abused. However, I try to be realistic about this stuff, and no one (including you) has suggested a reasonable solution yet. Playe...
by duane
Wed Feb 12, 2020 09:31
Forum: General Discussion
Topic: Why are the proprietary ad-infested Android forks tolerated?
Replies: 32
Views: 2143

Re: Why are the proprietary ad-infested Android forks tolera

Don’t use intentionally malicious edge cases as your default for decisions. So the developers are supposed to just say, "Bad boy! Don't do that."? If someone is smart enough to link an ad platform into their client, getting past any open-source block would be trivial. Certainly the developers' opin...
by duane
Wed Feb 12, 2020 03:21
Forum: WIP Mods
Topic: [mod] Torch bombs! [torch_bomb] 0.4
Replies: 19
Views: 1433

Re: [mod] Torch bombs! [torch_bomb] 0.2

Hehe. I like it, but it still seems like cheating. I did basically the same thing, but the lights were only temporary.
by duane
Wed Feb 12, 2020 03:16
Forum: Modding Discussion
Topic: Looking for some help with an issue RE WIP mod
Replies: 2
Views: 269

Re: Looking for some help with an issue RE WIP mod

Have you tried using check_single_for_falling, instead of punch_node?

Edit: or check_for_falling, for that matter. If you're only affecting a single node, you might miss some if you happen to process them in the wrong order.
by duane
Wed Feb 12, 2020 00:29
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9471
Views: 1201464

Re: Post your screenshots!

CalebJ wrote:Meanwhile on Tunnelers' Abyss
Image
It's pretty, but I don't like the square bales of dry grass.


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Image
by duane
Wed Feb 12, 2020 00:17
Forum: General Discussion
Topic: Why are the proprietary ad-infested Android forks tolerated?
Replies: 32
Views: 2143

Re: Why are the proprietary ad-infested Android forks tolera

a fork can simply announce itself as normal Minetest server anyways
I'm sure you read this already, so what's your solution?
by duane
Wed Jan 22, 2020 01:10
Forum: Maps
Topic: 8-bit CPU made from mesecons logic gates
Replies: 7
Views: 869

Re: 8-bit CPU made from mesecons logic gates

Impressive. I'm waiting for the ryzen clone that takes up the whole world and has cycle times measured in months. : )
by duane
Mon Jan 06, 2020 04:57
Forum: Problems
Topic: [Solved] Is it possible to make caves brighter?
Replies: 19
Views: 1252

Re: Is it possible to make caves brighter?

So how does the server owner or single player adjust the gamma back to the good ol 4.16 days? I agree "Server should decide", and I decide I want it that way in single player at least. If I ever do run a public server I'll do the same. Please look at the second image I uploaded "black" This should ...
by duane
Mon Dec 30, 2019 03:39
Forum: Problems
Topic: [Solved] Is it possible to make caves brighter?
Replies: 19
Views: 1252

Re: Is it possible to make caves brighter?

I don't consider dim visability "cheating". If you read the link you posted, you'll know that some people do. What's the point of massive caverns if you can only see a feww nodes away? I agree that nothing in the game should be completely dark. However, that's up to the person running the server to...
by duane
Thu Dec 26, 2019 02:54
Forum: WIP Mods
Topic: [abandoned mod] Gutenberg [gutenberg]
Replies: 26
Views: 3305

Re: [abandoned mod] Gutenberg [gutenberg]

I've been trying this mod, it is great and it is a pity that has been abandoned. Just a question: how many files can be opened by LUA? I'm asking because another mod is conflicting, making the game crash and dumping in the debug.txt "Too many files opened". I pushed a change to explicitly close the...
by duane
Fri Dec 20, 2019 01:38
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9471
Views: 1201464

Re: Post your screenshots!

blockiness of MT worlds seems to render them completely incompatible with painting art The last time I went to my local gallery, there was very little there that looked as natural as a minetest screenshot. I've been told that painting has to be unnatural in order to differentiate itself from photog...
by duane
Sun Dec 15, 2019 09:06
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9471
Views: 1201464

Re: 3 screenshots

Wuzzy wrote:Image
Oooo. I like that one.


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Image
by duane
Sun Nov 03, 2019 16:54
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 676
Views: 70518

Re: Post your mapgen questions here (modding or engine)

Red_King_Cyclops wrote:Is it possible for there to be flat biomes in a non-flat world (e.g. a salt flat biome)?
Biomes don't affect the shape of the terrain -- they just control decorations and soil types.
by duane
Thu Oct 31, 2019 01:36
Forum: General Discussion
Topic: Help with Idea I had
Replies: 9
Views: 1687

Re: Help with Idea I had

Survival of the fittest ( survival of the ruthlessly wicked ) is not the supreme law of the universe. Remember that survival of the fittest also means survival of the fittest group -- that's why we learned to love each other to begin with. And why cats can never form the same sort of bond with peop...
by duane
Wed Oct 30, 2019 01:40
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 676
Views: 70518

Re: Post your mapgen questions here (modding or engine)

How would I make a mod that places a duplicate of the terrain really high up. Except replacing certain nodes with replacement nodes You can either get into the C code of the game and make it duplicate terrain , or you can recreate the base mapgen in lua. Needless to say, this is easier if you just ...
by duane
Tue Oct 29, 2019 07:39
Forum: Problems
Topic: Papyrus slow to grow and nowhere to be found
Replies: 7
Views: 867

Re: Papyrus slow to grow and nowhere to be found

You could always use bonemeal to grow it faster.