Search found 1691 matches
- Tue Feb 16, 2021 04:26
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 9991
- Views: 1324468
Re: Post your screenshots!
Gold ore... or chicken poop? Who can say?

- Sun Feb 14, 2021 05:47
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 9991
- Views: 1324468
Re: Post your screenshots!
https://forum.minetest.net/download/file.php?mode=view&id=23955 "Where shall we meet tonight, cousin?" "In the hall of the Unseelie Court, deep under the hill, where the frozen stars shine." ------------------------------ https://forum.minetest.net/download/file.php?mode=vie...
- Wed Feb 10, 2021 10:04
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 9991
- Views: 1324468
- Mon Feb 01, 2021 01:51
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 9991
- Views: 1324468
Re: Post your screenshots!
Very nice! I'd be even more impressed if it did layers/bands of color.
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- Fri Jan 29, 2021 01:21
- Forum: Feature Discussion
- Topic: ABMs and booleans
- Replies: 16
- Views: 639
Re: ABMs and booleans
Correct me if I'm wrong, but I believe you could use param2 for this purpose. It would be lot more efficient than metadata. Would it be more efficient? I'm not sure. If it's affecting all regular water nodes, efficiency would be important, but if it only happened with rivers or rarely with water, I...
- Fri Jan 29, 2021 01:12
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 9991
- Views: 1324468
Re: Post your screenshots!
An intersection of a cave and what? Some sort of underground city? Or with that grid-like door placement, an apartment complex? You're exactly right. It's a flat cave ruining a geomorph of an apartment area. They don't get along -- they're fundamentally incompatible -- but I recently tried them tog...
- Thu Jan 28, 2021 00:26
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 9991
- Views: 1324468
Re: Post your screenshots!
So I went with furnaces instead, using the square textures of their underside texture, which look more like the tiled look I wanted anyway and save me a bunch of furnace fuel. https://forum.minetest.net/download/file.php?id=23793 Lol. That's awesome. I never would have thought of it. --------------...
- Thu Jan 28, 2021 00:19
- Forum: Modding Discussion
- Topic: How to change/modify a default crafting recipe?
- Replies: 1
- Views: 90
Re: How to change/modify a default crafting recipe?
You'll want to use clear_craft, preferably using the input items (in case there are other recipes that result in the same output), before you put in your new recipe.
- Thu Jan 28, 2021 00:06
- Forum: Feature Discussion
- Topic: ABMs and booleans
- Replies: 16
- Views: 639
Re: ABMs and booleans
I see now, thank you a lot! Now I'm stuck with the problem of how to develop a flood-like behaviour, in which the superficial nodes of water generate one node on them only once. The easiest way would be just to have two different identical water nodes, and change the node type after it generates. H...
- Wed Jan 27, 2021 00:49
- Forum: Feature Discussion
- Topic: ABMs and booleans
- Replies: 16
- Views: 639
Re: ABMs and booleans
I get the feeling that you're expecting the action to run once every five seconds, but that is not the case. It runs once for every node that meets the listed requirements, every five seconds (on average).
So, if there are fifty nodes near you, it will run fifty times (or less) every five seconds.
So, if there are fifty nodes near you, it will run fifty times (or less) every five seconds.
- Mon Jan 25, 2021 23:11
- Forum: Feature Discussion
- Topic: ABMs and booleans
- Replies: 16
- Views: 639
Re: ABMs and booleans
Hey! Sorry for the late reply. So, what I thought would happen is that after the first 5 seconds, ~half of the river water blocks would turn into dirt (booleano=1), and then after 5 seconds, ~a quarter of the river water blocks would turn into gold (booleano=0), and then after 5 seconds, ~an eight ...
- Sat Jan 23, 2021 22:08
- Forum: General Discussion
- Topic: Post your sfinv mods here
- Replies: 34
- Views: 948
Re: Post your sfinv mods here
I think sfinv is included in minetest why should somebody need any other GUI? because its the worst in show ,very old fashioned looking ,also lacks compatabilty with additional addons. unified inventory is far better in design and functionality, even though it not bieng updated its still outshines ...
- Sat Jan 23, 2021 21:37
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 9991
- Views: 1324468
Re: Post your screenshots!
Working on a Salt Desert Biome. Reallly not biome but a zone with deposits of salt. https://forum.minetest.net/download/file.php?mode=view&id=23753 Nice. Reminds me of an old song. ----------------------------------------- https://forum.minetest.net/download/file.php?mode=view&id=23760
- Sat Jan 23, 2021 00:55
- Forum: Problems
- Topic: Timer Problems
- Replies: 5
- Views: 282
Re: Timer Problems
Thank you the timer work now,but ther is problem. The tnt fall only down if i the punch it after i walk over it, and yes i have showed, with F5 if i walk over it will an falling_tnt Falling nodes don't fall when someone walks on them. They aren't designed to do that. The assumption is that they won...
- Sat Jan 23, 2021 00:13
- Forum: Problems
- Topic: Mod loads but no item in inventory
- Replies: 10
- Views: 426
Re: Mod loads but no item in inventory
My advice would be to put back your debugging print statements and make sure the nodes and recipes are all being created the way you think they are. If nothing else, just start a new git branch from your previous commit, and add the changes back in, one by one, making sure each works. Big commits ar...
- Sat Jan 23, 2021 00:08
- Forum: Feature Discussion
- Topic: ABMs and booleans
- Replies: 16
- Views: 639
Re: ABMs and booleans
This was just a test. The idea was to know whether a river water node could be converted, alternatively, in gold or in dirt. Just to know whether the if-then-else statement worked. I mean, I am not interested in this function in particular, but in the general form of booleans in ABMs. Ok, how did y...
- Fri Jan 22, 2021 09:06
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 9991
- Views: 1324468
- Fri Jan 22, 2021 00:13
- Forum: Feature Discussion
- Topic: ABMs and booleans
- Replies: 16
- Views: 639
Re: ABMs and booleans
What didn't work? I'm not sure what you wanted your code to do or what happened.
You do know that the variable you're using will be shared by all the river nodes, right? It's not going to be unique to each node.
You do know that the variable you're using will be shared by all the river nodes, right? It's not going to be unique to each node.
- Thu Jan 21, 2021 22:32
- Forum: Problems
- Topic: Not finding diamonds down to -550
- Replies: 10
- Views: 1012
Re: Not finding diamonds down to -550
In my game, I restrict minerals by rarity. You can find diamonds on the surface, if you look long enough. Anyway, I thought the point of putting everything deeper was to encourage people to explore the caves. You shouldn't have to dig much at all. What's the point of having caves if no one has an ex...
- Tue Jan 19, 2021 22:05
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 9991
- Views: 1324468
Re: Post your screenshots!
Trying to make a tutorial for my little inventory mod. It occurs that the person who wrote the mod is probably the worst choice to explain it, since they take so much of its use for granted.
- Tue Jan 19, 2021 21:59
- Forum: WIP Mods
- Topic: [Mod] Duane's Inventory [dinv]
- Replies: 15
- Views: 1223
Re: [Mod] Duane's Inventory [dinv]
i use 5.4.0dev and your inventory mod does not allow bags and I do not know to use it ;-( I'll try to make a little tutorial and post it in the next few days. Edit: This should make it easier to follow. https://forum.minetest.net/download/file.php?mode=view&id=23718 Note that creative mode is n...
- Tue Jan 19, 2021 00:03
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 9991
- Views: 1324468
Re: Post your screenshots!
https://forum.minetest.net/download/file.php?mode=view&id=23669 ...still WIP..... Nice. Makes me think of Tron, for some reason. ------------------------------------ https://forum.minetest.net/download/file.php?mode=view&id=23679 That's an interesting cave. Anything unusual about its constr...
- Fri Jan 15, 2021 21:58
- Forum: General Discussion
- Topic: Minetest and Wikipedia
- Replies: 21
- Views: 946
Re: Minetest and Wikipedia
Minetest was recently described in the 1/2021 and 1/2020 issues of a Polish computer magazine "Komputer Świat". The magazine is a Polish licensed adaptation of the German "Computer Bild" If anybody in Germany has access to it, maybe somebody could say if it also includes Minetes...
- Thu Jan 14, 2021 23:05
- Forum: General Discussion
- Topic: Minetest and Wikipedia
- Replies: 21
- Views: 946
Re: Minetest and Wikipedia
Ok, technically, this does make sense due to the greater news coverage, but how silly is it that Huniepop has an entry, and Minetest doesn't? :)
Disclaimer: My name is Duane, and I'm a Huniepop addict.
Disclaimer: My name is Duane, and I'm a Huniepop addict.
- Thu Jan 14, 2021 22:55
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 9991
- Views: 1324468
Re: Post your screenshots!
I don't know if I like or dislike caves cutting through my dungeons...

