::shudder::
Search found 1699 matches
- Thu Aug 11, 2022 12:23
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11114
- Views: 2065549
- Fri May 06, 2022 03:30
- Forum: General Discussion
- Topic: Duane's Mods
- Replies: 21
- Views: 4083
Re: Duane's Mods
What's the problem with 2FA? You don't even require a phone for it, you can use a desktop TOTP app. Lots of browsers have add-ons for that I'm planning to leave because 2FA sounds inconvenient, that's all. I did a cursory search on github about it and the only solutions I saw were a dedicated devic...
- Thu May 05, 2022 02:18
- Forum: General Discussion
- Topic: Duane's Mods
- Replies: 21
- Views: 4083
Re: Duane's Mods
(I didnt transfer body pillow because... eh... so yeah :P) Hey, don't knock body pillow. I love that mod! :) I've gotten two pull requests in all the time I've been using github, so I think I can make do with a folder on my website. I'll dump anything I feel like distributing in there. I'm old scho...
- Thu May 05, 2022 01:13
- Forum: General Discussion
- Topic: Duane's Mods
- Replies: 21
- Views: 4083
Re: Duane's Mods
You don't have to have 2FA yet. I'll be out before it's mandatory. If you're worried about those projects, it's easy to fork them.
I appreciate the support from awesome developers like you, though.
I appreciate the support from awesome developers like you, though.
- Thu May 05, 2022 00:36
- Forum: General Discussion
- Topic: Duane's Mods
- Replies: 21
- Views: 4083
Duane's Mods
Hi again, everyone. You may have heard that github is planning to require two-factor authentication, so I'm going to be removing my projects from github. That includes all my old minetest projects. I kind of doubt that any of them still work, since I haven't maintained them in years, but if anyone w...
- Mon Oct 04, 2021 01:50
- Forum: General Discussion
- Topic: Why should anyone become involved in minetest?
- Replies: 68
- Views: 9296
Re: Why should anyone become involved in minetest?
The forums aren't representative, as they're an outdated medium and also had terrible performance issues last year. It's better to look at the Discord, the Matrix, Reddit, and online servers I am extremely concerned the Minetest community is getting split (or it already happened, apparently), and w...
- Sat Aug 14, 2021 22:29
- Forum: General Discussion
- Topic: More Beautiful Mapgen Ever?
- Replies: 18
- Views: 5420
Re: More Beautiful Mapgen Ever?
Hey, don't diss flat. With some simple tweaks, flat can be very pretty.
- Sat Jun 19, 2021 04:52
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11114
- Views: 2065549
- Thu Jun 10, 2021 00:51
- Forum: WIP Mods
- Topic: [mod] Fun Tools [fun_tools]
- Replies: 22
- Views: 5521
Re: Magic Beans
In my game, they drop from rainbow grass in the cloudscape. Hey Duane, just wondering, is your game publicly available anywhere? What's it called? It's on github , but I haven't even got minetest installed at the moment, so I can't swear it still works. It's also coded to require a lot of my mods, ...
- Thu Apr 01, 2021 05:10
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11114
- Views: 2065549
Re: Post your screenshots!
For those of you who miss your news fix while playing minetest, I present the ultimate news ticker. This mod will digest all the news of the day and boil out the words that matter most, printing them into the very terrain of your world. And, so they'll have maximum impact, it writes them in LAVA. No...
- Thu Apr 01, 2021 00:51
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11114
- Views: 2065549
Re: Post your screenshots!
Finally got my heavily patched arch pkgbuild to work with the modified irrlicht, so I have minetest again.
I'm looking forward to loads of lovely april-fools screenshots!
- Tue Feb 16, 2021 04:26
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11114
- Views: 2065549
Re: Post your screenshots!
Gold ore... or chicken poop? Who can say?
- Sun Feb 14, 2021 05:47
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11114
- Views: 2065549
Re: Post your screenshots!
https://forum.minetest.net/download/file.php?mode=view&id=23955 "Where shall we meet tonight, cousin?" "In the hall of the Unseelie Court, deep under the hill, where the frozen stars shine." ------------------------------ https://forum.minetest.net/download/file.php?mode=vie...
- Wed Feb 10, 2021 10:04
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11114
- Views: 2065549
- Mon Feb 01, 2021 01:51
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11114
- Views: 2065549
Re: Post your screenshots!
Very nice! I'd be even more impressed if it did layers/bands of color.
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- Fri Jan 29, 2021 01:21
- Forum: Feature Discussion
- Topic: ABMs and booleans
- Replies: 16
- Views: 2277
Re: ABMs and booleans
Correct me if I'm wrong, but I believe you could use param2 for this purpose. It would be lot more efficient than metadata. Would it be more efficient? I'm not sure. If it's affecting all regular water nodes, efficiency would be important, but if it only happened with rivers or rarely with water, I...
- Fri Jan 29, 2021 01:12
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11114
- Views: 2065549
Re: Post your screenshots!
An intersection of a cave and what? Some sort of underground city? Or with that grid-like door placement, an apartment complex? You're exactly right. It's a flat cave ruining a geomorph of an apartment area. They don't get along -- they're fundamentally incompatible -- but I recently tried them tog...
- Thu Jan 28, 2021 00:26
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11114
- Views: 2065549
Re: Post your screenshots!
So I went with furnaces instead, using the square textures of their underside texture, which look more like the tiled look I wanted anyway and save me a bunch of furnace fuel. https://forum.minetest.net/download/file.php?id=23793 Lol. That's awesome. I never would have thought of it. --------------...
- Thu Jan 28, 2021 00:19
- Forum: Modding Discussion
- Topic: How to change/modify a default crafting recipe?
- Replies: 1
- Views: 1077
Re: How to change/modify a default crafting recipe?
You'll want to use clear_craft, preferably using the input items (in case there are other recipes that result in the same output), before you put in your new recipe.
- Thu Jan 28, 2021 00:06
- Forum: Feature Discussion
- Topic: ABMs and booleans
- Replies: 16
- Views: 2277
Re: ABMs and booleans
I see now, thank you a lot! Now I'm stuck with the problem of how to develop a flood-like behaviour, in which the superficial nodes of water generate one node on them only once. The easiest way would be just to have two different identical water nodes, and change the node type after it generates. H...
- Wed Jan 27, 2021 00:49
- Forum: Feature Discussion
- Topic: ABMs and booleans
- Replies: 16
- Views: 2277
Re: ABMs and booleans
I get the feeling that you're expecting the action to run once every five seconds, but that is not the case. It runs once for every node that meets the listed requirements, every five seconds (on average).
So, if there are fifty nodes near you, it will run fifty times (or less) every five seconds.
So, if there are fifty nodes near you, it will run fifty times (or less) every five seconds.
- Mon Jan 25, 2021 23:11
- Forum: Feature Discussion
- Topic: ABMs and booleans
- Replies: 16
- Views: 2277
Re: ABMs and booleans
Hey! Sorry for the late reply. So, what I thought would happen is that after the first 5 seconds, ~half of the river water blocks would turn into dirt (booleano=1), and then after 5 seconds, ~a quarter of the river water blocks would turn into gold (booleano=0), and then after 5 seconds, ~an eight ...
- Sat Jan 23, 2021 22:08
- Forum: General Discussion
- Topic: Post your sfinv mods here
- Replies: 32
- Views: 3572
Re: Post your sfinv mods here
I think sfinv is included in minetest why should somebody need any other GUI? because its the worst in show ,very old fashioned looking ,also lacks compatabilty with additional addons. unified inventory is far better in design and functionality, even though it not bieng updated its still outshines ...
- Sat Jan 23, 2021 21:37
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11114
- Views: 2065549
Re: Post your screenshots!
Working on a Salt Desert Biome. Reallly not biome but a zone with deposits of salt. https://forum.minetest.net/download/file.php?mode=view&id=23753 Nice. Reminds me of an old song. ----------------------------------------- https://forum.minetest.net/download/file.php?mode=view&id=23760
- Sat Jan 23, 2021 00:55
- Forum: Problems
- Topic: Timer Problems
- Replies: 5
- Views: 1027
Re: Timer Problems
Thank you the timer work now,but ther is problem. The tnt fall only down if i the punch it after i walk over it, and yes i have showed, with F5 if i walk over it will an falling_tnt Falling nodes don't fall when someone walks on them. They aren't designed to do that. The assumption is that they won...