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Re: Rat mod? *Answered*

Okay, thank you. That's all I needed to know. Now to go digging through some code...
by swordpaint12
Tue May 09, 2017 17:11
 
Forum: Modding Discussion
Topic: Rat mod? *Answered*
Replies: 8
Views: 613

Re: Rat mod? *edited with more info*

Bumping-- would appreciate an answer.
by swordpaint12
Tue May 09, 2017 12:45
 
Forum: Modding Discussion
Topic: Rat mod? *Answered*
Replies: 8
Views: 613

Re: Post your modding questions here

So, in the bucket mod that comes with the default minetest game, when you use a bucket full of water or lava you are left with an empty bucket. How do I code this? I'm making a small morefood mod and I want to know how to eat the contents of the bowl but leave the empty bowl afterwards.
by swordpaint12
Sat May 06, 2017 20:20
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 321123

Rat mod? *Answered*

Is there a mod that only contains rats and nothing else? Edit: I'm playing around with making a small food mod. I've asked this question so I can know if there is a small mod that contains only rats or rats and just a few other things so I can see if I can make some kind of rat foods, like how they ...
by swordpaint12
Fri May 05, 2017 21:46
 
Forum: Modding Discussion
Topic: Rat mod? *Answered*
Replies: 8
Views: 613

Increase Walk-speed

I know there's a way to increase/decrease walk speed, but I don't remember how. I know you go to the world in your files, go into players, then choose the player you want to increase the speed of, but I am not sure what to do next. I know I've done it before. Could someone please help?
by swordpaint12
Sat Sep 10, 2016 16:07
 
Forum: General Discussion
Topic: Increase Walk-speed
Replies: 3
Views: 433

Re: [Mod] D00Med mobs [dmobs]

I don't know if anyone's asked this yet, but how do you tame the dragons?
by swordpaint12
Fri Sep 09, 2016 15:41
 
Forum: WIP Mods
Topic: [Mod] D00Med mobs [dmobs]
Replies: 250
Views: 30622

Re: [Modpack] Villages modpack (contains mg_villages)

Awesome, a modpack! Just what I needed. Is it compatible with phillipbenr's castle mod (castle++)?
by swordpaint12
Sun May 29, 2016 01:13
 
Forum: WIP Mods
Topic: [Modpack] Villages modpack (contains mg_villages)
Replies: 37
Views: 13691

Re: [Mod] Fun Caves [fun_caves]

+10 so cool! It would be neat as the base of a subgame!
by swordpaint12
Sat May 28, 2016 22:59
 
Forum: WIP Mods
Topic: [abandoned Mod] Fun Caves [fun_caves]
Replies: 258
Views: 19015

Re: [Mod] Alchemy [alchemy]

+1 looks cool.
by swordpaint12
Sat May 28, 2016 22:51
 
Forum: WIP Mods
Topic: [Mod] Alchemy [alchemy]
Replies: 4
Views: 1056

Re: Post your mod requests/ideas here

A simple mod that enables you to cook mushrooms, apples, flowers, and wheat seeds. Put them in the furnace and voila, a meal. Mushrooms--> Mushroom soup Apples--> Applesauce Flowers--> Salad Wheat seeds--> Oatmeal Also this mod would add wooden bowls. Craft with sticks instead of iron ingot in the b...
by swordpaint12
Fri May 27, 2016 00:08
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2004
Views: 249039

Re: Making a bunch of mods 1 big mod

Are you talking about a mod-pack or one individual mod? If it was one individual mod, you'd have to write it all over.. If you just want to activate several mods at the same time, make a new folder and name it in the minetest mods folder, then move the mods you want in there. Then make a text doc in...
by swordpaint12
Thu May 26, 2016 23:59
 
Forum: Modding Discussion
Topic: Making a bunch of mods 1 big mod
Replies: 2
Views: 208

Re: Post your modding questions here

Hopefully a quick question: I am trying to edit the default farming mod to add a new crop. I have register_plant and register_craftitem for the crop in the init file, and I can plant the seed and watch the crop grow - but there is no drop when I harvest it. According to the commented init file, the...
by swordpaint12
Thu May 26, 2016 23:23
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 321123

Re: Post your modding questions here

Thank you!
Okay, new question. In the default mod in the minetest_game, which .lua file contains all the coding for the apple? I want to figure out how you put it down.
by swordpaint12
Thu May 26, 2016 20:15
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 321123

Re: Post your modding questions here

A HUD question. Suppose I wanted to change the hud at certain times so that a certain picture would be on the screen for an amount of time. Kind of like the bubbles. How would I do that? Thanks!
by swordpaint12
Thu May 26, 2016 00:43
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 321123

Re: Minetest 0.4.14

Yes, finally! Just finished downloading. Now let's see what this can do!
by swordpaint12
Wed May 25, 2016 12:30
 
Forum: News
Topic: Minetest 0.4.14
Replies: 52
Views: 13906

Re: [Mod] Castles++ Rolling release [0.4.9] [castle]

[*]More weapons [*]More decorations [*]More nodes [*]Redone columns [*]More doors [*]Gatehouse mod [*]Armor [*]More magical items (mana, orbs, potions...) [*]Crowns/capes/player decor [*]Flags [*]Books [*]Brewery/Liquor (liquor effects? May be possible) [*]Tannery? [*]Guards? [*]Pla...
by swordpaint12
Wed May 25, 2016 12:17
 
Forum: Mod Releases
Topic: [Mod] Castles++ Rolling release [git] [castle]
Replies: 123
Views: 27375

Re: Battle Towers - Open-PreAlpha - 0.1.1 - R1

This modpack is so... big. Big enough that when paired with merely a couple other mods could easily be a game...
by swordpaint12
Wed May 25, 2016 12:12
 
Forum: WIP Mods
Topic: Battle Towers - Open-PreAlpha - 0.1.1 - R1
Replies: 25
Views: 3256

Re: Battle Towers - Open-PreAlpha - 0.1.1 - R1

Is this mod still being worked on? It certainly is a good idea.
by swordpaint12
Wed May 04, 2016 22:30
 
Forum: WIP Mods
Topic: Battle Towers - Open-PreAlpha - 0.1.1 - R1
Replies: 25
Views: 3256

Re: [Modpack] Creatures MOB-Engine [2.3.1] [cme]

SaKeL wrote:we miss someone to spawn in snow biomes ...it feels so empty there

Oh, maybe foxes?
by swordpaint12
Wed May 04, 2016 13:31
 
Forum: Mod Releases
Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
Replies: 284
Views: 161315

Old Versions

I can't find where the really old versions of minetest are available for download. I remember finding it a while ago, but I can't find it. I'm looking for the '3' versions. (Eg, 3.7, 3.1...) Help, please?
by swordpaint12
Tue May 03, 2016 20:33
 
Forum: General Discussion
Topic: Old Versions
Replies: 1
Views: 191

Re: Post your modding questions here

Hi guys, I am learning to make mods and recently I created a simple mud mod. I was unable to create a crafting recipe which I wanted to be a water bucket and block of dirt shapeless. I don't remember what I wrote but I was following the outline found on rubenwardy's tutorial. Could someone show me w...
by swordpaint12
Sun Jan 24, 2016 00:00
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 321123

Re: Reconstruct your version of some Roman Baths

Sokomine wrote:I wonder if the roman houses could be made into a new village type.

That's a really good idea!
by swordpaint12
Sat Jan 23, 2016 22:48
 
Forum: Maps
Topic: Reconstruct your version of some Roman Baths
Replies: 27
Views: 6080

Re: nature-test

Looks lovely. Testing. Looks just like what I'm looking for.
by swordpaint12
Sun Jan 17, 2016 23:53
 
Forum: Texture Packs
Topic: [32x] nature-test [WIP]
Replies: 50
Views: 8491

Re: Minecraft Imported Maps (LOTR, Star Wars, etc.)

I LOVE these maps! And I like the Elder Scrolls games, or at least watching them, so yay!
by swordpaint12
Sat Jan 02, 2016 11:35
 
Forum: Maps
Topic: Minecraft Imported Maps (LOTR, Star Wars, etc.)
Replies: 28
Views: 30911

Re: Enterprise NCC-1701-D (new version)

Cool! Me likey Star Trek...
by swordpaint12
Sat Nov 28, 2015 23:59
 
Forum: Maps
Topic: Enterprise NCC-1701-D (new version)
Replies: 13
Views: 3028
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