Search found 129 matches
- Tue May 09, 2017 17:11
- Forum: Modding Discussion
- Topic: Rat mod? *Answered*
- Replies: 8
- Views: 1385
Re: Rat mod? *Answered*
Okay, thank you. That's all I needed to know. Now to go digging through some code...
- Tue May 09, 2017 12:45
- Forum: Modding Discussion
- Topic: Rat mod? *Answered*
- Replies: 8
- Views: 1385
Re: Rat mod? *edited with more info*
Bumping-- would appreciate an answer.
- Sat May 06, 2017 20:20
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 573028
Re: Post your modding questions here
So, in the bucket mod that comes with the default minetest game, when you use a bucket full of water or lava you are left with an empty bucket. How do I code this? I'm making a small morefood mod and I want to know how to eat the contents of the bowl but leave the empty bowl afterwards.
- Fri May 05, 2017 21:46
- Forum: Modding Discussion
- Topic: Rat mod? *Answered*
- Replies: 8
- Views: 1385
Rat mod? *Answered*
Is there a mod that only contains rats and nothing else? Edit: I'm playing around with making a small food mod. I've asked this question so I can know if there is a small mod that contains only rats or rats and just a few other things so I can see if I can make some kind of rat foods, like how they ...
- Sat Sep 10, 2016 16:07
- Forum: General Discussion
- Topic: Increase Walk-speed
- Replies: 3
- Views: 2115
Increase Walk-speed
I know there's a way to increase/decrease walk speed, but I don't remember how. I know you go to the world in your files, go into players, then choose the player you want to increase the speed of, but I am not sure what to do next. I know I've done it before. Could someone please help?
- Fri Sep 09, 2016 15:41
- Forum: WIP Mods
- Topic: [Mod] D00Med mobs [dmobs]
- Replies: 291
- Views: 71369
Re: [Mod] D00Med mobs [dmobs]
I don't know if anyone's asked this yet, but how do you tame the dragons?
- Sun May 29, 2016 01:13
- Forum: WIP Mods
- Topic: [Modpack] Villages modpack (contains mg_villages)
- Replies: 43
- Views: 25547
Re: [Modpack] Villages modpack (contains mg_villages)
Awesome, a modpack! Just what I needed. Is it compatible with phillipbenr's castle mod (castle++)?
- Sat May 28, 2016 22:59
- Forum: WIP Mods
- Topic: [abandoned Mod] Fun Caves [fun_caves]
- Replies: 258
- Views: 33600
Re: [Mod] Fun Caves [fun_caves]
+10 so cool! It would be neat as the base of a subgame!
- Sat May 28, 2016 22:51
- Forum: WIP Mods
- Topic: [Mod] Alchemy [alchemy]
- Replies: 4
- Views: 2393
Re: [Mod] Alchemy [alchemy]
+1 looks cool.
- Fri May 27, 2016 00:08
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2325
- Views: 444144
Re: Post your mod requests/ideas here
A simple mod that enables you to cook mushrooms, apples, flowers, and wheat seeds. Put them in the furnace and voila, a meal. Mushrooms--> Mushroom soup Apples--> Applesauce Flowers--> Salad Wheat seeds--> Oatmeal Also this mod would add wooden bowls. Craft with sticks instead of iron ingot in the b...
- Thu May 26, 2016 23:59
- Forum: Modding Discussion
- Topic: Making a bunch of mods 1 big mod
- Replies: 2
- Views: 505
Re: Making a bunch of mods 1 big mod
Are you talking about a mod-pack or one individual mod? If it was one individual mod, you'd have to write it all over.. If you just want to activate several mods at the same time, make a new folder and name it in the minetest mods folder, then move the mods you want in there. Then make a text doc in...
- Thu May 26, 2016 23:23
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 573028
Re: Post your modding questions here
Hopefully a quick question: I am trying to edit the default farming mod to add a new crop. I have register_plant and register_craftitem for the crop in the init file, and I can plant the seed and watch the crop grow - but there is no drop when I harvest it. According to the commented init file, the...
- Thu May 26, 2016 20:15
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 573028
Re: Post your modding questions here
Thank you!
Okay, new question. In the default mod in the minetest_game, which .lua file contains all the coding for the apple? I want to figure out how you put it down.
Okay, new question. In the default mod in the minetest_game, which .lua file contains all the coding for the apple? I want to figure out how you put it down.
- Thu May 26, 2016 00:43
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 573028
Re: Post your modding questions here
A HUD question. Suppose I wanted to change the hud at certain times so that a certain picture would be on the screen for an amount of time. Kind of like the bubbles. How would I do that? Thanks!
- Wed May 25, 2016 12:30
- Forum: News
- Topic: Minetest 0.4.14
- Replies: 52
- Views: 22601
Re: Minetest 0.4.14
Yes, finally! Just finished downloading. Now let's see what this can do!
- Wed May 25, 2016 12:17
- Forum: Mod Releases
- Topic: [Mod] Castles++ Rolling release [git] [castle]
- Replies: 124
- Views: 42188
Re: [Mod] Castles++ Rolling release [0.4.9] [castle]
[*]More weapons [*]More decorations [*]More nodes [*]Redone columns [*]More doors [*]Gatehouse mod [*]Armor [*]More magical items (mana, orbs, potions...) [*]Crowns/capes/player decor [*]Flags [*]Books [*]Brewery/Liquor (liquor effects? May be possible) [*]Tannery? [*]Guards? [*]Player status (King...
- Wed May 25, 2016 12:12
- Forum: WIP Mods
- Topic: Battle Towers - Open-PreAlpha - 0.1.1 - R1
- Replies: 25
- Views: 6731
Re: Battle Towers - Open-PreAlpha - 0.1.1 - R1
This modpack is so... big. Big enough that when paired with merely a couple other mods could easily be a game...
- Wed May 04, 2016 22:30
- Forum: WIP Mods
- Topic: Battle Towers - Open-PreAlpha - 0.1.1 - R1
- Replies: 25
- Views: 6731
Re: Battle Towers - Open-PreAlpha - 0.1.1 - R1
Is this mod still being worked on? It certainly is a good idea.
- Wed May 04, 2016 13:31
- Forum: Mod Releases
- Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
- Replies: 291
- Views: 202146
Re: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
Oh, maybe foxes?SaKeL wrote:we miss someone to spawn in snow biomes ...it feels so empty there
- Tue May 03, 2016 20:33
- Forum: General Discussion
- Topic: Old Versions
- Replies: 1
- Views: 574
Old Versions
I can't find where the really old versions of minetest are available for download. I remember finding it a while ago, but I can't find it. I'm looking for the '3' versions. (Eg, 3.7, 3.1...) Help, please?
- Sun Jan 24, 2016 00:00
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 573028
Re: Post your modding questions here
Hi guys, I am learning to make mods and recently I created a simple mud mod. I was unable to create a crafting recipe which I wanted to be a water bucket and block of dirt shapeless. I don't remember what I wrote but I was following the outline found on rubenwardy's tutorial. Could someone show me w...
- Sat Jan 23, 2016 22:48
- Forum: Maps
- Topic: Reconstruct your version of some Roman Baths
- Replies: 28
- Views: 20110
Re: Reconstruct your version of some Roman Baths
That's a really good idea!Sokomine wrote:I wonder if the roman houses could be made into a new village type.
- Sun Jan 17, 2016 23:53
- Forum: Texture Packs
- Topic: [32x] nature-test [WIP]
- Replies: 50
- Views: 12212
Re: nature-test
Looks lovely. Testing. Looks just like what I'm looking for.
- Sat Jan 02, 2016 11:35
- Forum: Maps
- Topic: Minecraft Imported Maps (LOTR, Star Wars, etc.)
- Replies: 32
- Views: 50188
Re: Minecraft Imported Maps (LOTR, Star Wars, etc.)
I LOVE these maps! And I like the Elder Scrolls games, or at least watching them, so yay!
- Sat Nov 28, 2015 23:59
- Forum: Maps
- Topic: Enterprise NCC-1701-D (new version)
- Replies: 13
- Views: 4942
Re: Enterprise NCC-1701-D (new version)
Cool! Me likey Star Trek...