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Re: Save and import buildings [handle_schematics]

might want to use mccompat in order to get a more complete list of replacements.


Another quick heads up, the mccompat link in the above quote leads to the "Post your specs here!" thread. The link in the "optional depends" section points to the right thread :)
by Uvirith
Wed Aug 26, 2015 10:45
 
Forum: Mod Releases
Topic: [Mod] Save and import buildings [handle_schematics]
Replies: 50
Views: 12693

Re: Save and import buildings [handle_schematics]

Yet there may be a lot of other great mods by other modders who also warrant usage :-) Oh, you needn't worry about that. I've used many other mods over the years, but just hadn't registered on the forum. Having dabbled in minetest modding myself recently, mostly tweaking adventure-test, I realized ...
by Uvirith
Wed Aug 26, 2015 10:32
 
Forum: Mod Releases
Topic: [Mod] Save and import buildings [handle_schematics]
Replies: 50
Views: 12693

Re: Save and import buildings [handle_schematics]

This mod is brilliant and opens up so many possibilities for mods and subgames! I've lurked on these forums for a few years now and dabbled in many private projects, but this warrants my first post here! I have a couple of questions: ⋅ Saving a building to the world/schems folder works per...
by Uvirith
Tue Aug 25, 2015 23:19
 
Forum: Mod Releases
Topic: [Mod] Save and import buildings [handle_schematics]
Replies: 50
Views: 12693

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