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Re: [mod] water_life - mobs for mobkit - V010320[water_life]

Update to 280320:

    - no spawn of sharks near shark buoys
    - fix problem with whales and muddy water
    - clean up code (replace spaces by tabs)
by Gundul
Sat Mar 28, 2020 17:18
 
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V280320[water_life]
Replies: 107
Views: 5762

Re: [Server] Lilly in the valley

A sugestion: test this mod on server, I use it on all my local games and it's usefull: viewtopic.php?t=2621 Thanks for your suggestion, I know the walking light mod. What works very well in Singleplayer unfortunatley does it not on multi player servers. At least not if you do want to pay big money ...
by Gundul
Thu Mar 26, 2020 19:26
 
Forum: Servers
Topic: [Server] Lilly in the valley
Replies: 92
Views: 10027

Re: [Server] Lilly in the valley

I cant touch that giant wall between coords 1510 / 19 / -1890 and 694 / 33,6 / -1874 ok, forget it, I've found my way... Gratulations. Usually walls are build because no one should enter :) You are the first one in succeeding. please do not spoil any pictures or descriptions of what is inside. A pa...
by Gundul
Thu Mar 26, 2020 05:47
 
Forum: Servers
Topic: [Server] Lilly in the valley
Replies: 92
Views: 10027

Re: [Fork] of Don's mychisel mod

Added support for baked_clay.

All features of this fork have been merged into the original mod of Don
which you can find in minetest-mods on Github.
by Gundul
Sun Mar 22, 2020 17:27
 
Forum: WIP Mods
Topic: [Fork] of Don's mychisel mod
Replies: 13
Views: 1469

Re: [Mod] mychisel [mychisel]

Thanks to berengma this mod now has support for the bakedclay mod. Thanks for merging my PR. berengma is my Github name :) As Don not answered my last post here, I opened a new post in the wip forum: https://forum.minetest.net/viewtopic.php?f=9&t=19479 It gives some more information about the a...
by Gundul
Sun Mar 22, 2020 17:25
 
Forum: Mod Releases
Topic: [Mod] mychisel [mychisel]
Replies: 35
Views: 6976

Re: [Mod] Interkom - Exchange stuff between servers [Interko

Update:

fixed issue with servers using dyndns.
interkom now checks if folder is still synchronized and player, command and server files are available.
If problems occur chat messages will be displayed but server will not crash.

Updated page 1 post.
by Gundul
Thu Mar 12, 2020 20:17
 
Forum: WIP Mods
Topic: [Mod] Interkom - Exchange stuff between servers [Interkom]
Replies: 27
Views: 1940

Re: [MOD] Petz (petz) (v8.16)

Server crashed yesterday: 2020-03-06 17:02:32: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'petz' in callback item_OnPlace(): .minetest/mods/mobkit/init.lua:679: attempt to index local 'self' (a nil value) 2020-03-06 17:02:32: ERROR[Main]: stack traceback: 2020-...
by Gundul
Sat Mar 07, 2020 03:32
 
Forum: Mod Releases
Topic: [Mod] Petz [v8.22] [petz]
Replies: 771
Views: 35999

Re: [Mod] Farming_NG [farming_nextgen][1.3.1]

Quick update:

- fix dependency error if technic mod present
- add dry_soil and dry_soil_wet to seeder
- fix machines sound volume (now use it without wearing ear protections)
by Gundul
Tue Mar 03, 2020 10:45
 
Forum: Mod Releases
Topic: [Mod] Farming_NG [farming_nextgen][1.3.1]
Replies: 32
Views: 7493

Re: [Mod] Farming_NG [farming_nextgen][1.3]

Update to V1.3:

Clyde added translator support and german translation
by Gundul
Tue Mar 03, 2020 06:36
 
Forum: Mod Releases
Topic: [Mod] Farming_NG [farming_nextgen][1.3.1]
Replies: 32
Views: 7493

Re: Mod idea [motorbike]

Extex wrote:No but that'd be cool :D

Yes would be a nice addition. Which entity api do you use for your bike ?
by Gundul
Mon Mar 02, 2020 11:59
 
Forum: Mod Releases
Topic: [Mod] Motorbikes [motorbike]
Replies: 35
Views: 994

Re: [Mod] aerotest ## Eagle - King of the sky ## [aerotest]

Little update:

fixed undeclared global vars
by Gundul
Mon Mar 02, 2020 11:51
 
Forum: WIP Mods
Topic: [Mod] # Eagle - King of the sky # mob for mobkit [aerotest]
Replies: 35
Views: 1482

Re: Mod idea [motorbike]

Extex wrote:Not done yet but I did a video of what it's like so far.
https://github.com/Extex101/motorbike/blob/master/Bike_video_HD720p.mp4
But you have to download to view it

That looks really nice. I like the video. Does it need gasoline to run ?
by Gundul
Mon Mar 02, 2020 03:22
 
Forum: Mod Releases
Topic: [Mod] Motorbikes [motorbike]
Replies: 35
Views: 994

Re: [mod] water_life - mobs for mobkit - V010320[water_life]

Update:

thanks to Bastrabun, Clyde and runs for reporting the false global vars.
I checked the log files and I hope I found them all now.

    - fixed undeclared global vars
    - changed hq_water_attack behavior
    - different other small fixes
by Gundul
Sun Mar 01, 2020 04:52
 
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V280320[water_life]
Replies: 107
Views: 5762

Re: [mod] water_life - mobs for mobkit[200220][water_life]

Hello Gundul, Assignment to undeclared global "under" inside a function at ...est/games/smalltech_game/mods/mp_mobs/water_life/api.lua:572 Throwing from a Testserver and let the Server crash. MT was the last Dev-Version. This can only crash if you have by coincidence an other mod using &q...
by Gundul
Sat Feb 29, 2020 06:03
 
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V280320[water_life]
Replies: 107
Views: 5762

Re: [mod] water_life - mobs for mobkit[200220][water_life]

Undeclared global variable "fast" accessed at ...games/smalltech_game/mods/mp_mobs/water_life/piranha.lua:38 This variable is really undeclared, it comes as Warning. Greetings, Clyde. Hi Clyde, thanks for PR and info, but I already fixed it yesterday :) Only I had no opportunity to upload...
by Gundul
Fri Feb 28, 2020 11:47
 
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V280320[water_life]
Replies: 107
Views: 5762

Re: Mobkit - Entity API [mobkit][alpha]

Thanks, that first one was an especially dumb oversight on my part. Now I'm getting crash with lq_dumbwalk that only occurs when the mob walks into water. It tells that there was an attempt to index a nil value in line 1000 of mobkits init.lua so I assume it has to do with liquidflag. Just a sponta...
by Gundul
Tue Feb 25, 2020 03:33
 
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 452
Views: 26401

Re: [mod] water_life - mobs for mobkit[200220][water_life]

I'll try to reproduce the water_depth bug with the new version. Meanwhile something minor: 2020-02-25 00:53:34: WARNING[Server]: Assignment to undeclared global "under" inside a function at /home/mt/.minetest/mods/water_life/api.lua:572. 2020-02-25 00:53:48: WARNING[Server]: ScriptApiBase...
by Gundul
Tue Feb 25, 2020 03:24
 
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V280320[water_life]
Replies: 107
Views: 5762

Re: [mod] water_life - mobs for mobkit[220220][water_life]

Update:

- fixed buoy chain length calculation
- buoys now always sink to lowest place possible if you click on a side of an other
node to place it
- added checks for node is nil in water_depth function
by Gundul
Sat Feb 22, 2020 15:47
 
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V280320[water_life]
Replies: 107
Views: 5762

Re: [mod] water_life - mobs for mobkit[200220][water_life]

Bastrabun wrote:It does say "Your water_life version # is: 200220

You said you were using which version of minetest ?
I added some checks to the newest version, still I cannot reproduce that error. Maybe your modlist would help.
by Gundul
Sat Feb 22, 2020 15:43
 
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V280320[water_life]
Replies: 107
Views: 5762

Re: [mod] Footprints and trails [footprints] 0.4

Yes, it's derived from that mod. I mention it in the licenses section. There are several major differences, I've pretty much rewritten the mod from the ground up. Maybe I am the only one never reading that license parts of a mod X) Cool that it is continued. I always liked that mod and it's idea be...
by Gundul
Sat Feb 22, 2020 03:41
 
Forum: WIP Mods
Topic: [mod] Footprints and trails [footprints] 0.4
Replies: 7
Views: 520

Re: [mod] water_life - mobs for mobkit[200220][water_life]

[quote="Bastrabun"]On latest version it happened again. I put two lines in because I wanted to know where it happens and which node it tries to spawn on. That's what I got. 2020-02-21 21:00:27: [Server]: pos={ y = 20.184999465942, x = 1950.4538853397, z = 987.78299506346 } max=25 2020-02-2...
by Gundul
Sat Feb 22, 2020 03:34
 
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V280320[water_life]
Replies: 107
Views: 5762

Re: [MOD] Petz (petz) (v8.4)

could you make any mob underground near... like DM or so? What is dm? Dungeon Master :) One of the first underground mobs I can remember I had on my first server. Was able to throw fireballs, and set my whole forests in fire because I forgot to disable fire X) caverealms mod even has a statue of th...
by Gundul
Sat Feb 22, 2020 03:23
 
Forum: Mod Releases
Topic: [Mod] Petz [v8.22] [petz]
Replies: 771
Views: 35999

Re: plantlike rooted

I finally found a different solution: https://forum.minetest.net/viewtopic.php?f=9&t=23436&start=75#p367679 as there are no collisionboxes possible higher than one node above root node, I placed an entity above the plantlike node on water surface. Sharks now look out for those entities and k...
by Gundul
Thu Feb 20, 2020 15:35
 
Forum: Modding Discussion
Topic: plantlike rooted
Replies: 10
Views: 460

update 200220

Update 200220 today added shark_buoys, these items can be crafted from tin_ingots, orange dye and a diamond. They can be placed underwater in depths between 2 and 10 nodes. Once placed they help you to keep off any sharks in a radius of 10 nodes around the buoy. Safe your beaches or your coral reef...
by Gundul
Thu Feb 20, 2020 12:23
 
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V280320[water_life]
Replies: 107
Views: 5762

Re: Mobkit - Entity API [mobkit][alpha]

I'm also not saying this mod is ultimately doomed. Maybe what this mod needs is just more convenience functions and functions that help you to reduce annoying code duplication. I don't want to teach each mob individually how to take damage. Note that I only looked at this mod rather superficially, ...
by Gundul
Thu Feb 20, 2020 05:09
 
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 452
Views: 26401
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