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artificial coral skeletons

today added a little coral tweak:

craft 3 default:silver_sandstone and 1 default:coral_skeleton to
4 lilly:artificial_skeleton.

Place them next to living coral in the water and with a little luck and
patience they will become living coral again. The coral itself will
chose it's color.
by Gundul
Sat Feb 09, 2019 15:59
 
Forum: Servers
Topic: [Server] Lilly in the valley
Replies: 63
Views: 4137

World Trade Center -

Image

World Trade Center, a new building in spawn of building area.
Thanks to Panda and Kathi :)


Also fps drop fixed, when visiting Lagoon City and other areas.
by Gundul
Sat Feb 09, 2019 07:55
 
Forum: Servers
Topic: [Server] Jungle
Replies: 323
Views: 35944

Re: [Server] Lilly in the valley

Lilly's story goes on. Just finished the next part.

Have fun with it

Gundul
by Gundul
Sun Feb 03, 2019 17:20
 
Forum: Servers
Topic: [Server] Lilly in the valley
Replies: 63
Views: 4137

Re: [Server] Lilly in the valley

Pyrollo wrote:
Gundul wrote:No bug. So sorry, it was my own fault, forgot to turn die_by_reading_signs to false.


Too bad, I don't have enough bugs to solve on display_modpack :p


I could make a pull request if you need some :D
by Gundul
Thu Jan 31, 2019 18:31
 
Forum: Servers
Topic: [Server] Lilly in the valley
Replies: 63
Views: 4137

Re: Lava cooling

Is it possible to have animals and monsters on the server? You are still sure that there aren't any ? *facehoof!* Somepony who has found my neurons, bring them back to me, please? Well, where I have landed (testing servers, that is), I did not notice one. Maybe I should stay longer? 2019-01-31 15:3...
by Gundul
Thu Jan 31, 2019 18:23
 
Forum: Servers
Topic: [Server] Lilly in the valley
Replies: 63
Views: 4137

Re: [Server] Lilly in the valley

There are no gaps and no one dies by reading a sign. I do use a slightly larger font so that it becomes easier to read text. However, if the sign carries a very long text, not all of that text is shown. The only way for me is to right-click the sign and read the rest of the text in the formspec. Wh...
by Gundul
Thu Jan 31, 2019 10:09
 
Forum: Servers
Topic: [Server] Lilly in the valley
Replies: 63
Views: 4137

Re: Lava cooling

JiCeyCraft wrote:Is it possible to have animals and monsters on the server?


You are still sure that there aren't any ?
by Gundul
Thu Jan 31, 2019 10:06
 
Forum: Servers
Topic: [Server] Lilly in the valley
Replies: 63
Views: 4137

Lava cooling

Lava_flowing getting in touch with water will no longer only turn into stone. Depending on what is more common around it will turn into: - default:stone - default:desert_stone - default:silver_sandstone Like this and with the help of basic machines you should be able to produce almost every building...
by Gundul
Thu Jan 31, 2019 05:43
 
Forum: Servers
Topic: [Server] Lilly in the valley
Replies: 63
Views: 4137

Re: [Server] Lilly in the valley

There are no gaps and no one dies by reading a sign. I do use a slightly larger font so that it becomes easier to read text. However, if the sign carries a very long text, not all of that text is shown. The only way for me is to right-click the sign and read the rest of the text in the formspec. Wh...
by Gundul
Sun Jan 27, 2019 06:34
 
Forum: Servers
Topic: [Server] Lilly in the valley
Replies: 63
Views: 4137

Re: [Server] Lilly in the valley

[...]but it may not work. The server uses the protector mod. It is not at all certain that the place *can* be protected. I once had a house on a server with a similar protection mod. The staircase of that house was attached in an outbuilding. Nobody - neither me, neither *any* of the neighbours, ne...
by Gundul
Fri Jan 25, 2019 12:25
 
Forum: Servers
Topic: [Server] Lilly in the valley
Replies: 63
Views: 4137

Re: [Server] Jungle

LividMadness wrote:Hey is this server still active? I’m new to Minetest and wanted to try it out


It is. Most pleyers here are 30+ in age, so depends what you mean by active.
by Gundul
Tue Jan 22, 2019 12:00
 
Forum: Servers
Topic: [Server] Jungle
Replies: 323
Views: 35944

Re: [Server] Jungle

--- New Skybox in space ---

Image

You will see space skybox when you are higher then 1000nodes.
Easiest way to try it out is by taking a poi to ISS.

Also below earth you will see no sky anymore, just pure darkness.


happy mining,

Gundul
by Gundul
Sat Jan 19, 2019 16:46
 
Forum: Servers
Topic: [Server] Jungle
Replies: 323
Views: 35944

Re: [Server] Jungle

--- Jungle Space Station --- Very impressive work! Perhaps the server can be changed so that it uses sykboxes? Sharas Red Cat Creative server has such a setup. The background at a certain altitude is not normal blue sky but a starfield with nebulae. Thanks, yes that is a very good idea. I have done...
by Gundul
Thu Jan 17, 2019 17:11
 
Forum: Servers
Topic: [Server] Jungle
Replies: 323
Views: 35944

save file writing

created a new branch using minetest.safe_file_write
https://github.com/berengma/interkom/tree/savewrite
by Gundul
Thu Jan 10, 2019 11:59
 
Forum: WIP Mods
Topic: [Mod] Exchange stuff between servers [Interkom]
Replies: 13
Views: 498

Re: [Server] Jungle

ARRRRGGGGHHHH! I was just looking at 'THE RULES' paragraph, not the REST of the text. *GRUMF* Mayyyybe, just mayyyybe you should re-write your instruction to : "find the keyword in the text of the formspec", would be more comprehensible. >:( *SNORT! ARGH!* seems like admins sometimes are ...
by Gundul
Thu Jan 10, 2019 07:37
 
Forum: Servers
Topic: [Server] Jungle
Replies: 323
Views: 35944

Re: fixed farming_redo

How to copy a git repo with history: https://developer.atlassian.com/blog/2016/01/totw-copying-a-full-git-repo/ I was interested in your changes but could not see them :P Thank you, that was exactly what I needed. :) After messing up two times the folders yesterday I lost patience :D https://github...
by Gundul
Wed Jan 09, 2019 13:23
 
Forum: Servers
Topic: [Server] Lilly in the valley
Replies: 63
Views: 4137

Re: [Mod] Farming_NG [farming_nextgen][1.1]

wouldn't the harvester dig wheat_8, rice_8, oat_8 and barley_7 since those are the fully grown versions ? It does. If you want it to only harvest fully grown crops just turn farmingNG.harvester_nofullg to FALSE (in settings.lua) I did this because crops do not grow equally and the _7s and the _6s d...
by Gundul
Wed Jan 09, 2019 12:08
 
Forum: Mod Releases
Topic: [Mod] Farming_NG [farming_nextgen][1.1]
Replies: 19
Views: 3217

Re: [Server] Lilly in the valley

JiCeyCraft wrote:Can you add creatures (animals & mobs) to the game, please?


Are you 100% sure there aren't any ?
Expect the unexpected :D
by Gundul
Wed Jan 09, 2019 12:02
 
Forum: Servers
Topic: [Server] Lilly in the valley
Replies: 63
Views: 4137

Re: [Server] Jungle

I forgot to ask : How to find this bloody 'keyword' ? I have tried about all the words in The Rules paragraph on the server. Nothing. A liiitle 'hint', please? >.< pretty easy :) just logon server. You will see a formspec showing you the rules. Find the keyword inside them. enter keyword and play o...
by Gundul
Wed Jan 09, 2019 11:59
 
Forum: Servers
Topic: [Server] Jungle
Replies: 323
Views: 35944

Re: [Mod] Farming_NG [farming_nextgen][1.1]

Update


seeder removes all default:grass_X before placing seed on soil

harvester also digs wheat_6, rice_6, barley_6, etc
by Gundul
Tue Jan 08, 2019 16:53
 
Forum: Mod Releases
Topic: [Mod] Farming_NG [farming_nextgen][1.1]
Replies: 19
Views: 3217

fixed farming_redo

fixed issue of farming_redo where it took 7 hrs in realtime to turn rice_1 into rice_8 and only if inside active block area Now rice, rye and oat grow as fast as barley. https://github.com/berengma/farming updated farming_nextgen mod and basic_machines no more auto repair tool when mover is in inven...
by Gundul
Tue Jan 08, 2019 16:50
 
Forum: Servers
Topic: [Server] Lilly in the valley
Replies: 63
Views: 4137

Re: [Mod] Exchange stuff between servers [Interkom]

My initial thoughts on this mod are to secure the wire protocol and not use files as they are obviously prone to locking issues (as lua does none) and 2 servers could write the same file at the same time. A better implementation would be to use sockets to do all the communication, where each server...
by Gundul
Mon Jan 07, 2019 11:36
 
Forum: WIP Mods
Topic: [Mod] Exchange stuff between servers [Interkom]
Replies: 13
Views: 498

Re: [Mod] Exchange stuff between servers [Interkom]

Lone_Wolf wrote:Make it write to the file it was originally going to write to, and when it finishes you can make it rewrite it's status file to something saying it's not writing

I hope that's readable...

Thank you it was readable :)
But I think sofar already answered this. :)
by Gundul
Mon Jan 07, 2019 11:02
 
Forum: WIP Mods
Topic: [Mod] Exchange stuff between servers [Interkom]
Replies: 13
Views: 498

Re: [Mod] Farming Redo [1.39] [farming]

Gundul: Strange indeed, I planted some rice on my sky platform yesterday on Xanadu and logged in just now and it was fully grown... hrm... As for Oatmeal ([2x barley, 2x wheat or 4x oats], 1xbowl, 1xbucket water or milk) crafts it. As for the recipe of oatmeal, it does not even show up in craft gui...
by Gundul
Mon Jan 07, 2019 10:17
 
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.40] [farming]
Replies: 427
Views: 152989

Re: [Mod] Farming Redo [1.39] [farming]

Updated to version 1.39 : - Added Rye, Rice and Oats thanks to Ademants grains mod. - Rye and Oats can be made into normal flour to make bread, Rice has it's own bread. - Added new Oatmeal recipe using actual oats (bowl, bucket water, 4x oats) - Fixed barley steps inside registered_plants table. Ry...
by Gundul
Mon Jan 07, 2019 09:51
 
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.40] [farming]
Replies: 427
Views: 152989
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