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Re: [Game] Pixture Revival [0.2.0]

Now that the game is being revived I’m thinking about how it will look in Content DB I didn't even know Pixture was on the Content DB. Or will the maintainer role be transferred to Wuzzy so that no confusion will arise for end users? I'm happy with letting someone else maintain Pixture since I don'...
by kaadmy
Mon Sep 02, 2019 17:22
 
Forum: WIP Games
Topic: [Game] Repixture [1.0.0]
Replies: 59
Views: 1878

Re: [Game] Pixture Revival [0.2.0]

Players have to activate fast mode. Totally not obvious. Fast mode and sprinting should be kept completely separate. The default privs should already enable fast if you create a world (assuming the config still works, I honestly don't know if anything's changed relating to the game config): https:/...
by kaadmy
Mon Sep 02, 2019 17:09
 
Forum: WIP Games
Topic: [Game] Repixture [1.0.0]
Replies: 59
Views: 1878

Re: [Game] Pixture Revival [0.2.0]

You probably also want sprinting to make you hungry … It does: https://github.com/kaadmy/pixture/blob/master/mods/hunger/init.lua#L260 We don't have a shortage in sprinting mods anyway. I've tried using them, and they're all server side, and as such are super laggy and feel wrong most of the time.
by kaadmy
Mon Sep 02, 2019 17:05
 
Forum: WIP Games
Topic: [Game] Repixture [1.0.0]
Replies: 59
Views: 1878

Re: [Game] Pixture Revival [0.2.0]

This is pretty nice actually!

The uberspeed command was originally added as a replacement for the fast mode since I originally designed the game/movement around having the fast mode be sprinting and allowing all players to have it by default.
by kaadmy
Mon Sep 02, 2019 16:20
 
Forum: WIP Games
Topic: [Game] Repixture [1.0.0]
Replies: 59
Views: 1878

Re: [Server] Survival X

the real problem is not adding ranged weapons but preventing them from being abused at spawn as it would be hard to detect the killer to jail players Actually, that is super easy and very very trivial 8-) It just needs to be done... In the case of the throwing mod's spawn of the arrow entity, assig...
by kaadmy
Wed Jan 10, 2018 06:12
 
Forum: Servers
Topic: [Server] Survival X
Replies: 1478
Views: 68427

Re: [shaders]Bloom + Better Light

AFAIK the rendering calls at least are inside Irrlicht. I think the loop itself is outside and just calls Irrlicht's render function. I think the function in question are in https://github.com/minetest/minetest/bl ... r/core.cpp, but I'm not absolutely sure.
by kaadmy
Wed Nov 29, 2017 19:05
 
Forum: Feature Discussion
Topic: [shaders]Bloom + Better Light
Replies: 175
Views: 12329

Re: [Game] Pixture

Yeah it should skip one, it grows two steps at the same time with fertilizer :P
by kaadmy
Mon Nov 20, 2017 17:40
 
Forum: Game Releases
Topic: [Game] Pixture
Replies: 278
Views: 56643

Re: [Game] Pixture

Well first of all, you need water within 1-2 nodes horizontally (I think?) for plants to grow, and seeds can be placed on any sand or dirt node depending on the seed type, without hoeing or anything. Fertilizer just speeds up growing.
by kaadmy
Mon Nov 20, 2017 17:36
 
Forum: Game Releases
Topic: [Game] Pixture
Replies: 278
Views: 56643

Re: [Game] Pixture

Fertilizer can be placed on the ground on top of sand and dirt to double the speed that farmable plants grow at.
by kaadmy
Mon Nov 20, 2017 17:03
 
Forum: Game Releases
Topic: [Game] Pixture
Replies: 278
Views: 56643

Re: [Game] Pixture

Also the first few versions of the new crafting system actually grayed out items you couldn't craft, but due to issues with Minetest's formspec system I was unable to make it work reliably. Off the top of my head I forget what issue it was exactly, I think it was because you can't set callbacks for ...
by kaadmy
Mon Nov 20, 2017 01:44
 
Forum: Game Releases
Topic: [Game] Pixture
Replies: 278
Views: 56643

Re: [Game] Pixture

Chem871 wrote:Would you add in a search feature for crafts, so the player doesn't have to scroll through a big list to find what they're looking for?

I originally did that, until I realized you could type into a listbox and it would automatically scroll to the most relevant item.
by kaadmy
Mon Nov 20, 2017 01:41
 
Forum: Game Releases
Topic: [Game] Pixture
Replies: 278
Views: 56643

Re: Should MESE be better+rarer than Diamond? (Poll)

Byakuren wrote:This is a very unimportant issue, it has no effect on gameplay [...]

Uhhh... the title of the poll asks if the gameplay *should* be changed...
by kaadmy
Tue Oct 03, 2017 02:21
 
Forum: General Discussion
Topic: Should MESE be better+rarer than Diamond? (Poll)
Replies: 25
Views: 2294

Re: Recomend your fav text editor!

Image
by kaadmy
Thu Sep 14, 2017 02:00
 
Forum: General Discussion
Topic: Recomend your fav text editor!
Replies: 24
Views: 1360

Re: [shaders]Bloom + Better Light

Yeah he is, he's been *literally* glued to his seat in his first year of GLSL training :P
by kaadmy
Wed Aug 23, 2017 16:07
 
Forum: Feature Discussion
Topic: [shaders]Bloom + Better Light
Replies: 175
Views: 12329

Re: Raspberry pi binaries

Aren't Raspi binaries just Linux binaries compiled as arm?
by kaadmy
Tue Aug 08, 2017 15:36
 
Forum: General Discussion
Topic: Raspberry pi binaries
Replies: 2
Views: 199

Re: [Mod]More Lamps[morelamps]

[Offtopic] Unnecessary censoring: https://www.youtube.com/watch?v=B-Wd-Q3F8KM
by kaadmy
Thu Jul 27, 2017 17:11
 
Forum: WIP Mods
Topic: [Mod]More Lamps[morelamps]
Replies: 24
Views: 1793

Re: What's Minetest still missing over Minecraft?

Well, Minetest is an engine. It does need user-installed mods to be a full game. The problem here isn't that all the basic mods aren't default, the problem is that when users download Minetest, there is no mention that mods are are required, and therefore users expect a complete working game as soon...
by kaadmy
Thu Jul 27, 2017 15:35
 
Forum: Feature Discussion
Topic: What's Minetest still missing over Minecraft?
Replies: 942
Views: 107606

Re: Casual noob needs help with basic modding

Lord_Vlad wrote:Isn't [Pixture] a bit outdated (isn't that version of minetest old already ?) Anyways, I'll check it out :)

No, I updated it pretty recently and it should be stable with Minetest 0.4.16.
It will not work with the current Git version of Minetest, however, due to several API changes.
by kaadmy
Fri Jul 21, 2017 14:19
 
Forum: Modding Discussion
Topic: Casual noob needs help with basic modding [done]
Replies: 8
Views: 526

Re: Casual noob needs help with basic modding

If you're interested, I have a subgame that's geared survival, it's not perfect and it doesn't support most existing mods, but as a standalone game it should be enough already.
by kaadmy
Thu Jul 20, 2017 21:00
 
Forum: Modding Discussion
Topic: Casual noob needs help with basic modding [done]
Replies: 8
Views: 526

Re: It's strange, isn't it?

+1
by kaadmy
Sun Jul 16, 2017 17:27
 
Forum: General Discussion
Topic: It's strange, isn't it?
Replies: 4
Views: 388

Re: A case for publishing the game on Steam

The main issue with Steam is that yes, it would get Minetest more publicity, but I don't think Minetest is ready for thousands of Minec***t kids complaining that mods are too hard to install.
by kaadmy
Tue Jul 11, 2017 16:35
 
Forum: Feature Discussion
Topic: A case for publishing the game on Steam
Replies: 43
Views: 4135

Re: Hand glitching after teleporting

The machine running Minetest won't make a difference, I've seen other people mention this issue and I've had it as well.
by kaadmy
Tue Jul 11, 2017 16:34
 
Forum: Problems
Topic: Hand glitching after teleporting
Replies: 11
Views: 634

Re: [Server] HOMETOWN

btw.., do you have this part? http://www.dell.com/en-us/shop/productd ... -13-laptop
I could sure use one :P[/quote]
"Part"
by kaadmy
Tue Jul 11, 2017 16:31
 
Forum: Servers
Topic: [Server] HOMETOWN
Replies: 4573
Views: 273271

Re: Hand glitching after teleporting

I'm assuming this is due to a bad lowpass filter on the new arm intertia?
by kaadmy
Tue Jul 11, 2017 16:29
 
Forum: Problems
Topic: Hand glitching after teleporting
Replies: 11
Views: 634
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