Search found 580 matches
- Tue Nov 05, 2019 05:48
- Forum: Game Releases
- Topic: [Game] Repixture [3.14.0]
- Replies: 234
- Views: 91145
Re: [Game] Repixture [1.1.2]
Just an FYI, I also dislike the idea of villagers requiring a book to trade, but at the time (0.4.13) I remember not being able to create detatched inventories so the book is just a way to get the formspec inventory to work correctly. It's totally possible that this has changed now, so feel free to ...
- Mon Sep 02, 2019 17:22
- Forum: Game Releases
- Topic: [Game] Repixture [3.14.0]
- Replies: 234
- Views: 91145
Re: [Game] Pixture Revival [0.2.0]
Now that the game is being revived I’m thinking about how it will look in Content DB I didn't even know Pixture was on the Content DB. Or will the maintainer role be transferred to Wuzzy so that no confusion will arise for end users? I'm happy with letting someone else maintain Pixture since I don'...
- Mon Sep 02, 2019 17:09
- Forum: Game Releases
- Topic: [Game] Repixture [3.14.0]
- Replies: 234
- Views: 91145
Re: [Game] Pixture Revival [0.2.0]
Players have to activate fast mode. Totally not obvious. Fast mode and sprinting should be kept completely separate. The default privs should already enable fast if you create a world (assuming the config still works, I honestly don't know if anything's changed relating to the game config): https:/...
- Mon Sep 02, 2019 17:05
- Forum: Game Releases
- Topic: [Game] Repixture [3.14.0]
- Replies: 234
- Views: 91145
Re: [Game] Pixture Revival [0.2.0]
You probably also want sprinting to make you hungry … It does: https://github.com/kaadmy/pixture/blob/master/mods/hunger/init.lua#L260 We don't have a shortage in sprinting mods anyway. I've tried using them, and they're all server side, and as such are super laggy and feel wrong most of the time.
- Mon Sep 02, 2019 16:20
- Forum: Game Releases
- Topic: [Game] Repixture [3.14.0]
- Replies: 234
- Views: 91145
Re: [Game] Pixture Revival [0.2.0]
This is pretty nice actually!
The uberspeed command was originally added as a replacement for the fast mode since I originally designed the game/movement around having the fast mode be sprinting and allowing all players to have it by default.
The uberspeed command was originally added as a replacement for the fast mode since I originally designed the game/movement around having the fast mode be sprinting and allowing all players to have it by default.
- Wed Jan 10, 2018 06:12
- Forum: Servers
- Topic: [Server] Survival X
- Replies: 1503
- Views: 156459
Re: [Server] Survival X
the real problem is not adding ranged weapons but preventing them from being abused at spawn as it would be hard to detect the killer to jail players Actually, that is super easy and very very trivial 8-) It just needs to be done... In the case of the throwing mod's spawn of the arrow entity, assig...
- Wed Nov 29, 2017 19:05
- Forum: Feature Discussion
- Topic: [shaders]Bloom + Better Light
- Replies: 175
- Views: 30164
Re: [shaders]Bloom + Better Light
AFAIK the rendering calls at least are inside Irrlicht. I think the loop itself is outside and just calls Irrlicht's render function. I think the function in question are in https://github.com/minetest/minetest/bl ... r/core.cpp, but I'm not absolutely sure.
- Mon Nov 20, 2017 17:40
- Forum: Game Releases
- Topic: [Game] Pixture
- Replies: 278
- Views: 100544
Re: [Game] Pixture
Yeah it should skip one, it grows two steps at the same time with fertilizer :P
- Mon Nov 20, 2017 17:36
- Forum: Game Releases
- Topic: [Game] Pixture
- Replies: 278
- Views: 100544
Re: [Game] Pixture
Well first of all, you need water within 1-2 nodes horizontally (I think?) for plants to grow, and seeds can be placed on any sand or dirt node depending on the seed type, without hoeing or anything. Fertilizer just speeds up growing.
- Mon Nov 20, 2017 17:03
- Forum: Game Releases
- Topic: [Game] Pixture
- Replies: 278
- Views: 100544
Re: [Game] Pixture
Fertilizer can be placed on the ground on top of sand and dirt to double the speed that farmable plants grow at.
- Mon Nov 20, 2017 01:44
- Forum: Game Releases
- Topic: [Game] Pixture
- Replies: 278
- Views: 100544
Re: [Game] Pixture
Also the first few versions of the new crafting system actually grayed out items you couldn't craft, but due to issues with Minetest's formspec system I was unable to make it work reliably. Off the top of my head I forget what issue it was exactly, I think it was because you can't set callbacks for ...
- Mon Nov 20, 2017 01:41
- Forum: Game Releases
- Topic: [Game] Pixture
- Replies: 278
- Views: 100544
Re: [Game] Pixture
I originally did that, until I realized you could type into a listbox and it would automatically scroll to the most relevant item.Chem871 wrote:Would you add in a search feature for crafts, so the player doesn't have to scroll through a big list to find what they're looking for?
- Tue Oct 03, 2017 02:21
- Forum: General Discussion
- Topic: Should MESE be better+rarer than Diamond? (Poll)
- Replies: 25
- Views: 4998
Re: Should MESE be better+rarer than Diamond? (Poll)
Uhhh... the title of the poll asks if the gameplay *should* be changed...Byakuren wrote:This is a very unimportant issue, it has no effect on gameplay [...]
- Thu Sep 14, 2017 02:00
- Forum: General Discussion
- Topic: Recomend your fav text editor!
- Replies: 24
- Views: 3357
- Wed Aug 23, 2017 16:07
- Forum: Feature Discussion
- Topic: [shaders]Bloom + Better Light
- Replies: 175
- Views: 30164
Re: [shaders]Bloom + Better Light
Yeah he is, he's been *literally* glued to his seat in his first year of GLSL training :P
- Tue Aug 08, 2017 15:36
- Forum: General Discussion
- Topic: Raspberry pi binaries
- Replies: 2
- Views: 691
Re: Raspberry pi binaries
Aren't Raspi binaries just Linux binaries compiled as arm?
- Thu Jul 27, 2017 17:11
- Forum: WIP Mods
- Topic: [Mod]More Lamps[morelamps]
- Replies: 24
- Views: 3629
Re: [Mod]More Lamps[morelamps]
[Offtopic] Unnecessary censoring: https://www.youtube.com/watch?v=B-Wd-Q3F8KM
- Thu Jul 27, 2017 15:35
- Forum: Feature Discussion
- Topic: What's Minetest still missing over Minecraft?
- Replies: 1099
- Views: 224366
Re: What's Minetest still missing over Minecraft?
Well, Minetest is an engine. It does need user-installed mods to be a full game. The problem here isn't that all the basic mods aren't default, the problem is that when users download Minetest, there is no mention that mods are are required, and therefore users expect a complete working game as soon...
- Sun Jul 23, 2017 19:23
- Forum: News
- Topic: [5.0.0] Breaking change merged: Settable player collisionbox
- Replies: 16
- Views: 7993
- Fri Jul 21, 2017 14:19
- Forum: Modding Discussion
- Topic: Casual noob needs help with basic modding [done]
- Replies: 8
- Views: 1074
Re: Casual noob needs help with basic modding
No, I updated it pretty recently and it should be stable with Minetest 0.4.16.Lord_Vlad wrote: Isn't [Pixture] a bit outdated (isn't that version of minetest old already ?) Anyways, I'll check it out :)
It will not work with the current Git version of Minetest, however, due to several API changes.
- Thu Jul 20, 2017 21:00
- Forum: Modding Discussion
- Topic: Casual noob needs help with basic modding [done]
- Replies: 8
- Views: 1074
Re: Casual noob needs help with basic modding
If you're interested, I have a subgame that's geared survival, it's not perfect and it doesn't support most existing mods, but as a standalone game it should be enough already.
- Sun Jul 16, 2017 17:27
- Forum: General Discussion
- Topic: It's strange, isn't it?
- Replies: 4
- Views: 758
- Tue Jul 11, 2017 16:35
- Forum: Feature Discussion
- Topic: A case for publishing the game on Steam
- Replies: 43
- Views: 7383
Re: A case for publishing the game on Steam
The main issue with Steam is that yes, it would get Minetest more publicity, but I don't think Minetest is ready for thousands of Minec***t kids complaining that mods are too hard to install.
- Tue Jul 11, 2017 16:34
- Forum: Problems
- Topic: Hand glitching after teleporting
- Replies: 11
- Views: 1430
Re: Hand glitching after teleporting
The machine running Minetest won't make a difference, I've seen other people mention this issue and I've had it as well.
- Tue Jul 11, 2017 16:31
- Forum: Servers
- Topic: [Server] HOMETOWN
- Replies: 4573
- Views: 538056
Re: [Server] HOMETOWN
btw.., do you have this part? http://www.dell.com/en-us/shop/productd ... -13-laptop
I could sure use one :P[/quote]
"Part"
I could sure use one :P[/quote]
"Part"