Search found 22 matches

by Trenton
Thu May 17, 2012 20:53
Forum: Italiano
Topic: Diamo uno slancio all'Italia
Replies: 19
Views: 5150

ci sono pure io (ti ho mandato il mex su youtube oggi ^^ )
by Trenton
Thu May 17, 2012 20:21
Forum: General Discussion
Topic: Tile textures?
Replies: 11
Views: 1617

Maybe this can help you the default wood node use this code for the texture: tile_images = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"}, while the "dirt with grass" use this: tile_images = {"default_grass.png", "default_d...
by Trenton
Thu May 17, 2012 20:14
Forum: WIP Mods
Topic: Redstone wiring???
Replies: 14
Views: 2814

mese tools not needed. its better if some ores dont cant be turned into all type of tools I agree. or we will be full of mythril, diamonds, obsidian etc tools, one better than the other and so on. better keep the normal tools, and maybe try to improve them since the pickaxe still need less time to ...
by Trenton
Thu May 17, 2012 20:06
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1874
Views: 545756

I can't craft the receiver and the transmitter and inverter.
I'm on the 0.4 it's my problem?
by Trenton
Thu May 17, 2012 12:29
Forum: WIP Mods
Topic: Can't find textures of my blocks
Replies: 8
Views: 1319

perfect, thanks guys, It was the .PNG in uppercase the problem. I use paint for edit the textures still. :P

I'm downloading Gimp now. it will also remove the white background on the items I think ^^
by Trenton
Thu May 17, 2012 05:59
Forum: Feature Discussion
Topic: Direct 3D for minetest 0.4 dev-20120408?
Replies: 10
Views: 2645

if minetest wants to be totally free software, shouldn't use proprietary drivers like DirectX
by Trenton
Thu May 17, 2012 05:39
Forum: WIP Mods
Topic: Can't find textures of my blocks
Replies: 8
Views: 1319

maybe this can help you, is the init.lua of the folder -\mods\minetest\trenton minetest.register_craft({ type = "cooking", output = "trenton:desertbrick", recipe = "default:desert_stone", }) minetest.register_craftitem("trenton:desertbrick", { description = &q...
by Trenton
Thu May 17, 2012 00:41
Forum: Mod Releases
Topic: [Mod] More Ores [moreores]
Replies: 340
Views: 254526

What do you think about implementing all kinds of stones and ores as in Dwarf Fortress? http://df.magmawiki.com/index.php/DF2010:Stone http://df.magmawiki.com/index.php/DF2010:Ore it's funny because one day I wonder if this game will become so complex and detailed to make a 3D version of Dwarf fort...
by Trenton
Thu May 17, 2012 00:35
Forum: WIP Mods
Topic: Monster Spawners
Replies: 10
Views: 4112

and we also want some change to the Sword tool, for now it just deals "More damage than fist" but the iron sword should be more harmful than the wooden one.
by Trenton
Thu May 17, 2012 00:32
Forum: WIP Mods
Topic: Can't find textures of my blocks
Replies: 8
Views: 1319

the normal size of the default texture, I copied the texture of the brick block and changed it.
the resource is the brick item, still from the clay brick of the game
by Trenton
Wed May 16, 2012 23:09
Forum: Problems
Topic: Coding error - distracted programmer
Replies: 8
Views: 1406

LolManKuba wrote: You have written the 2000th post on the Bugs and Problems forum :O
yay! where's the prize? :D
by Trenton
Wed May 16, 2012 22:42
Forum: Texture Packs
Topic: HDX Textures (64 - 512 px) [git rolling release]
Replies: 369
Views: 238429

ehm, what are those items on the top line of the chest?
looks like something "gross"?

Image

or maybe it's just me, sorry xD
by Trenton
Wed May 16, 2012 22:33
Forum: General Discussion
Topic: Minetest on Rasbpberry Pi
Replies: 65
Views: 20182

I was thinking at something like putting a tiny Linux distro on it and install Minetest and the keyboard/mouse.

but maybe it's not the only way
by Trenton
Wed May 16, 2012 22:26
Forum: WIP Mods
Topic: Can't find textures of my blocks
Replies: 8
Views: 1319

Can't find textures of my blocks

I'm writing a testing Mod but when I launch the game I get this error on the console and my block is without a texture, I've tried putting the texture in my -\mods\minetest\"modname" folder but nothing. I've also tried in the -\textures\all folder. but still nothing. maybe I'm trying with ...
by Trenton
Wed May 16, 2012 21:14
Forum: General Discussion
Topic: Minetest on Rasbpberry Pi
Replies: 65
Views: 20182

Minetest on Rasbpberry Pi

I was wondering... is it possible to launch and play Minetest on a Raspberry Pi?

like, plug a keyboard and mouse, a screen and play the game.

Actually I'm only into Arduino but I'd like to get a Raspberry Pi too.
by Trenton
Wed May 16, 2012 19:17
Forum: Problems
Topic: Coding error - distracted programmer
Replies: 8
Views: 1406

I'm still a n00b at coding, and I still have to learn how does LUA works. the others normally it takes in consideration only the first string
+ Spoiler
by Trenton
Wed May 16, 2012 18:59
Forum: Problems
Topic: Coding error - distracted programmer
Replies: 8
Views: 1406

Jordach wrote:Funny that. And I would not call this a bug: this should go into Modding General.
it makes the code longer and maybe with some new release of the code may interfer with something and cause problem, that's why I called it bug. ^^
by Trenton
Wed May 16, 2012 17:38
Forum: Problems
Topic: Coding error - distracted programmer
Replies: 8
Views: 1406

Coding error - distracted programmer

I was checking the -\games\minetest_game\default\init.lua and I found a double string for the inventory image of the clay brick, the code is: minetest.register_craftitem("default:clay_brick", { description = "Clay brick", inventory_image = "default_steel_ingot.png", inv...
by Trenton
Wed May 16, 2012 11:02
Forum: WIP Mods
Topic: help create mod
Replies: 2
Views: 1004

you can download a mod and see how the other code is written and the crafting and other stuff, this may be helpful for doing basic mods, like new blocs ^^
by Trenton
Wed May 16, 2012 10:44
Forum: Italiano
Topic: Hello - Ciao
Replies: 14
Views: 3979

hey, eccomi appena arrivato, sto iniziando a vedere come fare una mod, inizio con qualcosa di semplice per ora hehe
by Trenton
Tue May 15, 2012 21:00
Forum: Texture Packs
Topic: [64×] Misa's texture pack converted to Minetest [5.1.0]
Replies: 87
Views: 65259

I extracted the archive into my minetest-folder/textures/all and when I launched the game I saw that it works. but I couldn't open the inventory, I freaked out at first but then I realized that it was only the keybind that was reset ^^ (even if it's not a real problem I post it anyway to help others )
by Trenton
Mon May 14, 2012 22:59
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1874
Views: 545756

Jeija wrote:xD Well if a server does not want to have movestones, why does the admin not just delete mesecons-movestones?
this totally makes sense!