Search found 4 matches
- Mon Apr 04, 2016 20:53
- Forum: Builds
- Topic: [Windows] Linking bin/minetest.exe fails
- Replies: 2
- Views: 844
Re: [Windows] Linking bin/minetest.exe fails
I used a precompiled ver, I'll try to compile it, thanks.
- Tue Mar 22, 2016 21:25
- Forum: Builds
- Topic: [Windows] Linking bin/minetest.exe fails
- Replies: 2
- Views: 844
[Windows] Linking bin/minetest.exe fails
I've followed all the instructions I could find to build under windows 32bit. Using MinGW CMake configures and generates ok, it compiles, but then when it get to linking (link.txt) I get hundreds of I:/MineTest_build/sqlite-3.8.7.4/bin/sqlite3.lib(sqlite3.dir/Release/sqlite3.obj):(.text[_sqliteblahb...
- Thu Sep 10, 2015 19:05
- Forum: Mod Releases
- Topic: [Mod] Real Terrain [0.1.0] [realterrain]
- Replies: 71
- Views: 25542
Re: [Mod] Real Terrain [0.0.1] [realterrain]
very nice!bobomb wrote:imageloader mod now has a pure lua png library that I am working on integrating, this should allow for 16 bit images... as well as png and bmp support also lifted from imageloader.
please let us know when you have 16bit support, so I can gen maps higher than 256 :)
- Thu Sep 10, 2015 18:52
- Forum: Feature Discussion
- Topic: Real world terrain (mapgen idea)
- Replies: 47
- Views: 10308
Re: Real world terrain (mapgen idea)
Hello, subscribing/following/poking this thread with great interest! @bobomb and @paramat .. really good stuff, and it's exactly why I am here.. for the generation of real-world landscape. I understand most people see this as a game, and are interested in mines, caves ores etc, but it can be so much...