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Re: Display and add varaibles

Qwertymine3 - another really noob question - how do you get rid of the geyser?
by basil60
Tue Oct 18, 2016 23:31
 
Forum: Modding Discussion
Topic: Display and add varaibles
Replies: 16
Views: 1097

Mesecons and use switch to activate Micro-controller

Hi playing with the Mesecons mod. I have the micro-controller with lamps connected to ports B/D and switches to A/C. I'd like the lamps to come on when a switch (A) is turned on. port = {a=false, b=false, c=false, d=false} if port.a == true then port.b = true port.d = true else port.b = false port.d...
by basil60
Tue Oct 18, 2016 02:58
 
Forum: General Discussion
Topic: Mesecons and use switch to activate Micro-controller
Replies: 1
Views: 163

Re: Mescons error

Sorry ERROR[Main]: ServerError: Runtime error from mod 'mesecons' in callback environment_Step(): ....14\bin\..\mods\mesecons\mesecons_luacontroller\init.lua:351: bad argument #1 to 'ipairs' (table expected, got nil) I'll check...my Mesecons could be a from last year
by basil60
Sun Oct 16, 2016 19:44
 
Forum: Problems
Topic: Mescons error
Replies: 2
Views: 211

Mescons error

Hi I've been using Minetest 0.4.14 with mesecons mod, on a Win 8.1, running it from a USB stick. If I add a Mesecon block like a Lua Controller it shuts down, with this error 2016-10-16 17:07:44: ERROR[Main]: stack traceback: 2016-10-16 17:07:44: ERROR[Main]: [C]: in function 'ipairs' 2016-10-16 17:...
by basil60
Sun Oct 16, 2016 07:24
 
Forum: Problems
Topic: Mescons error
Replies: 2
Views: 211

Re: Digilins and Mesecons locally

I was a "moron".
I had copied the mod directory in, and even though I didn't see it until prompted by Krock, had mod/mod

Thanks for your help.
by basil60
Sat Oct 15, 2016 21:42
 
Forum: General Discussion
Topic: Digilins and Mesecons locally
Replies: 5
Views: 362

Re: Digilins and Mesecons locally

Thank Krok you were right - the debug.txt text showed in part that it couldn't find the mods ERROR[Main]: The following mods could not be found: "areas" "asphalt" "asphaltstairs" "australia" "concretestairs" "constructionarea" "delinea...
by basil60
Wed Oct 12, 2016 10:04
 
Forum: General Discussion
Topic: Digilins and Mesecons locally
Replies: 5
Views: 362

Re: Display and add varaibles

Thank you
by basil60
Wed Oct 12, 2016 07:02
 
Forum: Modding Discussion
Topic: Display and add varaibles
Replies: 16
Views: 1097

Digilins and Mesecons locally

Hi I need to have a "portable" version of Minetest to do some modding with kids in a school. I downloaded all my mods from the server, and installed them in the mods directory. So now I have a local version of my server, and don't need to worry about getting ports open. On my server, using...
by basil60
Tue Oct 11, 2016 20:43
 
Forum: General Discussion
Topic: Digilins and Mesecons locally
Replies: 5
Views: 362

Re: Display and add varaibles

Thanks
That's perfect
by basil60
Thu Oct 06, 2016 20:49
 
Forum: Modding Discussion
Topic: Display and add varaibles
Replies: 16
Views: 1097

Re: Display and add varaibles

So the /giveme worked OK. I slightly changed the code you gave me: minetest.register_craftitem("teaching:conditionals",{ description = "Change dirt to water!", stack_max = 1, inventory_image = "default_water.png", on_place = function(_,_,pointed_thing) local looking_at ...
by basil60
Thu Oct 06, 2016 09:00
 
Forum: Modding Discussion
Topic: Display and add varaibles
Replies: 16
Views: 1097

Re: Display and add varaibles

Cheers

I'll look at it...
by basil60
Wed Oct 05, 2016 20:16
 
Forum: Modding Discussion
Topic: Display and add varaibles
Replies: 16
Views: 1097

Re: Display and add varaibles

Thanks
so how can I access that item. Does it put it into one's inventory? Do I need to manually add it to inventory.
by basil60
Tue Oct 04, 2016 20:53
 
Forum: Modding Discussion
Topic: Display and add varaibles
Replies: 16
Views: 1097

Re: Display and add varaibles

qwertymine3 I tried this, in anew mod folder called "teaching" minetest.register_craftitem("teaching:conditionals",{ description = "Change dirt to water!", stack_max = 1, inventory_image = "default_water.png", on_place = function(_,_,pointed_thing) local looki...
by basil60
Tue Oct 04, 2016 09:10
 
Forum: Modding Discussion
Topic: Display and add varaibles
Replies: 16
Views: 1097

Re: Display and add varaibles

Code that kids can write or adapt would be the ideal. So I've taken a LUA loop - write Hello World 10 times to lay 10 blocks side by side. That's the kind of progression I had in mind. And I think all they can probably handle! The API has always been a sticking point (not just in Minetest) for me. I...
by basil60
Mon Oct 03, 2016 07:03
 
Forum: Modding Discussion
Topic: Display and add varaibles
Replies: 16
Views: 1097

Re: LUA Questions

Thanks 10Plus1, thanks Hybrid Dog
I've been away. Appreciate you both taking the time
by basil60
Sun Oct 02, 2016 21:43
 
Forum: Modding Discussion
Topic: LUA Questions
Replies: 5
Views: 297

Re: LUA Questions

Yep that's it
If I've got it wrong (and I obviously have) please tell me.

Just giving it a bash - and having a go. Not always with success!
by basil60
Thu Sep 29, 2016 08:11
 
Forum: Modding Discussion
Topic: LUA Questions
Replies: 5
Views: 297

LUA Questions

Hi I'm trying to Learn LUA, and programmatically laying out 5 blocks side by side. I've got: minetest.after(20, function(pos) pos.x=-27.6 for count = 1, 5, 1 do minetest.set_node({pos, y=2.5, z=-21.2}, {name="default:dirt"}) pos.x=pos.x + 1 end end ) but it gives me an error: 2016-09-29 17...
by basil60
Thu Sep 29, 2016 07:11
 
Forum: Modding Discussion
Topic: LUA Questions
Replies: 5
Views: 297

Re: Display and add varaibles

Thanks
I see you do a lot of work in Minetest. I was trying to work on basic coding examples that use Lua and work within Minestest, to teach some basic programming to kids.

Got any good ideas for simple simple programmes for kids, who'll generally have no idea of coding?
by basil60
Wed Sep 28, 2016 23:32
 
Forum: Modding Discussion
Topic: Display and add varaibles
Replies: 16
Views: 1097

Display and add varaibles

Hi I'm a noob and trying to do some basic stuff. My code looks like this: minetest.register_chatcommand("foo1", { privs = { interact = true }, func = function(name, param) local a = param end }) minetest.register_chatcommand("foo2", { privs = { interact = true }, func = function(...
by basil60
Sun Sep 25, 2016 10:07
 
Forum: Modding Discussion
Topic: Display and add varaibles
Replies: 16
Views: 1097

Re: How to spawn an NPC from NPC Framework mod

I've installed this on a server. The mod is enabled in the world.mt file
by basil60
Wed Jul 20, 2016 20:30
 
Forum: General Discussion
Topic: How to spawn an NPC from NPC Framework mod
Replies: 9
Views: 569

Re: How to spawn an NPC from NPC Framework mod

screenshot_20160720_101700.png
(203.63 KiB) Not downloaded yet
Yes....but instead of a player, I see a frame/box showing "unknown object". I can't get a screenshot - I'm at work.

What do you mean have "npfc enabled" in the world?
by basil60
Tue Jul 19, 2016 23:56
 
Forum: General Discussion
Topic: How to spawn an NPC from NPC Framework mod
Replies: 9
Views: 569

Re: How to spawn an NPC from NPC Framework mod

Thanks
that certainly did appear to spawn. But it shows as "unknown object". I go back to my previous question - have I missed some pre-requisite mod?
by basil60
Tue Jul 19, 2016 20:47
 
Forum: General Discussion
Topic: How to spawn an NPC from NPC Framework mod
Replies: 9
Views: 569

Re: How to spawn an NPC from NPC Framework mod

Thanks. That "worked", but I don't see anything in my inventory. I looked in the files for any info about other mods required - do I need skins or anything similar. I tried to right click and place the "node", but there wasn't anything there. Has anyone written a manual for the m...
by basil60
Tue Jul 19, 2016 01:34
 
Forum: General Discussion
Topic: How to spawn an NPC from NPC Framework mod
Replies: 9
Views: 569

How to spawn an NPC from NPC Framework mod

Hi
I installed the NPC Framework WIP mod without error, and I tried to run the command "/giveme npcf:builder_npc_spawner", but I got an error - "Cannot give an unknown item".
What have I missed? I'm after an info NPC to provide some help to players.

Basil
by basil60
Mon Jul 18, 2016 01:21
 
Forum: General Discussion
Topic: How to spawn an NPC from NPC Framework mod
Replies: 9
Views: 569

Re: [Modpack] NPC Framework [minetest-npcf] [WIP]

Hi
thanks for the mod. I installed it without error, and I tried to run the command "/giveme npcf:builder_npc_spawner", but I got an error - "Cannot give an unknown item".
What have I missed? I'm after an info NPC to provide some help to players.

Basil
by basil60
Sun Jul 17, 2016 06:56
 
Forum: Old Mods
Topic: [Modpack] NPC Framework [minetest-npcf] [WIP]
Replies: 130
Views: 36520
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