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Re: WIP: The Island

I will stick around enought to try to upload that file though! I really appreciated the excitement.
by hb.operandi
Sun Sep 27, 2015 08:04
 
Forum: WIP Games
Topic: WIP: The Island
Replies: 20
Views: 2812

Re: WIP: The Island

Some sad news... I think I'm going to have to withdraw from Minetest. I've tried every combination of driver updates, minimal settings, mod combinations and whatnot...but still it runs like it's 1999. :( I think my chromebook is simply out of it's league here. I ruined my Linux set up twice to get i...
by hb.operandi
Sun Sep 27, 2015 06:33
 
Forum: WIP Games
Topic: WIP: The Island
Replies: 20
Views: 2812

Re: [Mod] Pipeworks [20131128] [pipeworks]

Does this mod have any compatibility issues with Mesecons ? I can't seem to get the water pump on, punching it only puts it back in my inventory. Everytime I add a switch or a lever, they disappear while playing the sound, comes back and flips green like it's on, then pop into my inventory. But the ...
by hb.operandi
Sat Sep 26, 2015 00:47
 
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 647
Views: 200190

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

Does this mod have any compatibility issues with Pipeworks? Everytime I hit a switch or a lever, it disappears while playing the sound, comes back and flips green like it's on, then pop into my inventory.

Is there a config I need to change?
by hb.operandi
Sat Sep 26, 2015 00:45
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1812
Views: 484188

Re: [Mod] Technic [0.4.11] [technic]

A nice in between of cheat and help is to use unified inventory to see the recipes. You don't need to give yourself any and it'd be more useful for research then to be turned off. The great thing is you can reverse the steps, i.e. How do I make a boat. [ ][ ][ ] [x][ ][x] [x][x][x] Where x is wood p...
by hb.operandi
Sat Sep 26, 2015 00:33
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1478
Views: 459775

Re: WIP: The Island

Soooo.... I'm gonna preface this with an apology. I'm new to game 'engines' as well as Github, and even Linux... I'm not exactly sure how to upload the file. I tried to do a round about way about getting it uploaded via Drive, but that's failing too...I'm running this on a Chromebook. When I try to ...
by hb.operandi
Sat Sep 26, 2015 00:26
 
Forum: WIP Games
Topic: WIP: The Island
Replies: 20
Views: 2812

Re: WIP: The Island

Update: Golden Pyramid-DONE! though there still the underground labyrinth to build. Next step: The Spire. A large tower with stairs around the outside, a piece of information at the top and a large treasure cache on the inside. Will also point you in the direction of the Pyramid. The Science Facilit...
by hb.operandi
Thu Sep 24, 2015 05:30
 
Forum: WIP Games
Topic: WIP: The Island
Replies: 20
Views: 2812

Re: WIP: The Island

Btw, you can create a "worldmods" subdirectory in your world and include there any particular mods your world requires. In theory you could make special mods and textures for the map if you wanted to. Easier than making a complete custom game. This is EXACTLY what I needed! I'm using a bu...
by hb.operandi
Thu Sep 24, 2015 05:21
 
Forum: WIP Games
Topic: WIP: The Island
Replies: 20
Views: 2812

Re: WIP: The Island

A technic sticky piston? I think this would work perfectly. Thanks! https://forum.minetest.net/viewtopic.php?f=3&t=11401#p172046 Yeah...this is helpful for a single node, but I don't think it'll be prudent for the amount of nodes that go into my structures. That's okay. I think the people who p...
by hb.operandi
Thu Sep 24, 2015 05:13
 
Forum: WIP Games
Topic: WIP: The Island
Replies: 20
Views: 2812

Re: WIP: The Island

To do list (and to done list) Easy Stuff: Grave of Captain Reynolds (hidden starter items) DONE! Captain's Log: Final Entry (Intro to the island) DONE! Bungalow (initial semi-furnished base of operations (still have to go find it) DONE! Create Underground Nuclear Powerplant DONE! Locate Underground ...
by hb.operandi
Wed Sep 23, 2015 04:33
 
Forum: WIP Games
Topic: WIP: The Island
Replies: 20
Views: 2812

Re: WIP: The Island

Thank you both for your feedback! I realized after I posted this that there is a 'map' section here so yeah, that'd probably be best. This whole concept is based off the 'island chain' map I found at Seed: 42, Mapgen: V7 so the concept really wouldn't work with other seeds. I'll try to move this top...
by hb.operandi
Wed Sep 23, 2015 04:24
 
Forum: WIP Games
Topic: WIP: The Island
Replies: 20
Views: 2812

WIP: The Island

So in one of my play through I made something that sparked an idea. Basically it was a forcefield powered by an underground Nuclear Powerplant (both from the Technics mod) that was covering a staircase in the middle of nowhere. The forcefield could be turned off by a Mesacon signal...hidden on a dif...
by hb.operandi
Tue Sep 22, 2015 01:48
 
Forum: WIP Games
Topic: WIP: The Island
Replies: 20
Views: 2812

Re: [Debian / Ubuntu] 1-line script: install Minetest Git

oh sweet merciful Calinou. Thank you for this code. My original post rings true once more. Had to completely wipe my precise and go for trusty, but that also could just be coincidental. I had been messing around with stuff (nothing too bad but close enough for me to realize I skirted danger) and end...
by hb.operandi
Sun Sep 20, 2015 12:54
 
Forum: Builds
Topic: [Debian / Ubuntu] 1-line script: install Minetest Git
Replies: 158
Views: 59135

Re: [Debian / Ubuntu] 1-line script: install Minetest Git

Le sigh

I'm just gonna lobotomize and update.

See y'all on the other side.

<#3
by hb.operandi
Sun Sep 20, 2015 10:38
 
Forum: Builds
Topic: [Debian / Ubuntu] 1-line script: install Minetest Git
Replies: 158
Views: 59135

Re: [Debian / Ubuntu] 1-line script: install Minetest Git

I had a problem similiar to that before...what I mean to say is that NO /.minetest was installed. the error I keep getting is EDIT: found the terminal error: [ 14%] Built target GenerateVersion Is there a way I can change the version. It says that it's 0.4.13-dev-452dflc is there something newer? or...
by hb.operandi
Sun Sep 20, 2015 09:40
 
Forum: Builds
Topic: [Debian / Ubuntu] 1-line script: install Minetest Git
Replies: 158
Views: 59135

Re: [Debian / Ubuntu] 1-line script: install Minetest Git

EDIT: hmm... it didn't build the bin folder....gonna retry the whole code (with the lib) and see how it goes. Damn... never speak too soon[/quote] SO this is what it's returning...gonna keep trying, but if anyone sees this before I get it, lemme know what I'm doing wrong... (Chromebook running Prec...
by hb.operandi
Sun Sep 20, 2015 09:03
 
Forum: Builds
Topic: [Debian / Ubuntu] 1-line script: install Minetest Git
Replies: 158
Views: 59135

Re: [Mod] technic changes and additions [technic_extras]

Thank you for the consideration!
by hb.operandi
Sun Sep 20, 2015 08:40
 
Forum: WIP Mods
Topic: [Mod] More technic mod features [technic_extras]
Replies: 4
Views: 1694

Re: [Debian / Ubuntu] 1-line script: install Minetest Git

I've had to reinstall my distro twice now and both times were incredibly frustrating as the both i386 and amd64 deb files returned Wrong Architecture from any installer I used. Both times this code has been my saving grace. This time I had to remove libluajit-5.1-dev IDK if that's just me, or if the...
by hb.operandi
Sun Sep 20, 2015 08:32
 
Forum: Builds
Topic: [Debian / Ubuntu] 1-line script: install Minetest Git
Replies: 158
Views: 59135

Re: [Mod] technic changes and additions [technic_extras]

Hey, so you seem to be adding things to technic, I had a suggestion... Would you be able to take a second swing at the [b]Thermometric Generator?[b/] The way they work in the game is having them be between lava/water tiles...which is ridiculous considering the amount of detail all of the other machi...
by hb.operandi
Sun Sep 20, 2015 06:49
 
Forum: WIP Mods
Topic: [Mod] More technic mod features [technic_extras]
Replies: 4
Views: 1694

Re: [Mod] Technic [0.4.11] [technic]

My gameplay has been leaning heavily on this mod. Love it. Made a killer Nuclear Powerplant. I would absolutely suggest building it underground (i.e. the top of the plant is level with the ground) since a big concrete box looks ugly. Plus if it ever (mine hasn't but who knows) melts down, it melts i...
by hb.operandi
Sun Sep 20, 2015 06:12
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1478
Views: 459775

Re: [Mod]Technic Addon[tech_add]

Oooh. Intrigued! This would be a great way of telling when a machine is actually receiving power (specifically the big complicated ones) instead of running all over trying to figure out what the problem is.
Cheers
by hb.operandi
Sat Sep 19, 2015 17:20
 
Forum: WIP Mods
Topic: [Mod]Technic Addon[tech_add]
Replies: 9
Views: 2486

Re: Reverse "Help, my mods aren't showing up!"

haha, no worries. It's actually confusing on my part...if I didn't have a Minetest folder visible on my computer I would've gotten to the hidden files a lot sooner. I do want to thank y'all for your help though...this was my first post, but i've been prowling through the forum for a while now. Y'all...
by hb.operandi
Sat Sep 19, 2015 17:16
 
Forum: General Discussion
Topic: Reverse "Help, my mods aren't showing up!"
Replies: 3
Views: 287

Jump higher

So this is partly a duplicate and partly not (I think) I stumbled across (but can't find to reply) a post about trying to jump higher. This is particularly frustrating when you wanna get out of water, or have a mountain to climb. A user reply suggested using shift+spacebar to jump 1.5, which was hel...
by hb.operandi
Wed Sep 16, 2015 20:38
 
Forum: General Discussion
Topic: Jump higher
Replies: 2
Views: 292

Reverse "Help, my mods aren't showing up!"

Wow. Okay first off thank you for this community. Not only did I learn a lot about the game, but it really helped me get into Linux. I only recently installed it and have been struggling my way through to where I am today. That being said...holy crap is this game difficult to get up and running. Van...
by hb.operandi
Wed Sep 16, 2015 20:21
 
Forum: General Discussion
Topic: Reverse "Help, my mods aren't showing up!"
Replies: 3
Views: 287

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