Search found 14 matches

by Irish
Thu Oct 29, 2015 00:20
Forum: General Discussion
Topic: Getting water out of a construct
Replies: 11
Views: 1221

Re: Getting water out of a construct

I was able to use World Edit to replace all of the water inside of my construct, but World Edit leaves those shadows where it replaces nodes. I found the guide for using World Edit, and did the //fixlight command after marking out a cube, but I still have the shadows. Does somebody know how to prope...
by Irish
Sun Oct 25, 2015 16:26
Forum: General Discussion
Topic: Getting water out of a construct
Replies: 11
Views: 1221

Re: Getting water out of a construct

This is the space I need to remove the water from. The internal space is about 160 blocks long at longest point, by about 25 at widest point by 6 deep.
by Irish
Sun Oct 25, 2015 16:00
Forum: General Discussion
Topic: Getting water out of a construct
Replies: 11
Views: 1221

Re: Getting water out of a construct

twoelk wrote: using worldedit you first define the area the command will apply to
I have world edit installed due to a map file needing it, but I have never used it, so I do not know where to begin with it. Is there any tutorial or anything for World Edit?
by Irish
Sun Oct 25, 2015 15:47
Forum: General Discussion
Topic: Getting water out of a construct
Replies: 11
Views: 1221

Re: Getting water out of a construct

Don wrote:If you have world edit you can do //replace default:water_source air
Would this remove all of the water from the map?
by Irish
Sun Oct 25, 2015 15:31
Forum: General Discussion
Topic: Getting water out of a construct
Replies: 11
Views: 1221

Getting water out of a construct

I am attempting to model a ship in Minetest, which necessarily, is sitting in water. My question is thus; is there an easier way to remove the water inside if the compartments which were constructed below the water level other than filling the compartment with blocks and then digging out the fill? T...
by Irish
Mon Oct 19, 2015 01:43
Forum: Problems
Topic: Irrlicht: PNG warning
Replies: 1
Views: 363

Irrlicht: PNG warning

I am constantly getting these errors and am wondering if there is a method to rectify them: 2015-10-18 21:09:30: ACTION[main]: Irrlicht: PNG warning: Malformed iTXt chunk 2015-10-18 21:09:32: ACTION[main]: Irrlicht: PNG warning: Interlace handling should be turned on when using png_read_image They d...
by Irish
Wed Oct 14, 2015 13:58
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 379278

Re: Post your modding questions here

Is there any kind of tutorial for starting out with World Edit?
by Irish
Wed Oct 14, 2015 13:44
Forum: Maps
Topic: Enterprise NCC-1701-D (new version)
Replies: 13
Views: 3464

Re: Enterprise NCC-1701-D (new version)

Grabbing it. I'll install and check it out later when I have some free time.
by Irish
Wed Oct 14, 2015 02:36
Forum: Maps
Topic: USS Enterprise NCC-1701
Replies: 15
Views: 4661

Re: USS Enterprise NCC-1701

Morn76 wrote:Maybe try to remove worldmods\Minetest-WorldEdit, it seems to cause the crash.
That did the trick. All I can say is well and truly epic!
Enterprise.jpg
(314.67 KiB) Not downloaded yet
by Irish
Tue Oct 13, 2015 14:59
Forum: Maps
Topic: USS Enterprise NCC-1701
Replies: 15
Views: 4661

Re: USS Enterprise NCC-1701

I get LUA error when I try to run this world file. Attached is text of the error from the debug output: 2015-10-13 10:49:25: ACTION[main]: WARNING: Mod name conflict detected: "mesecons" 2015-10-13 10:49:25: ACTION[main]: Will not load: C:\Users\Irish\Documents\minetest-0.4.13\bin\..\world...
by Irish
Mon Oct 05, 2015 04:41
Forum: Maps
Topic: Enterprise D
Replies: 31
Views: 12738

Re: Enterprise D

I will have to bump this by requesting a new download link as it has expired on zippyshare. I would gladly host this on my dropbox if you want to send it to me direct.
by Irish
Mon Oct 05, 2015 03:30
Forum: Feature Discussion
Topic: [Request] Advanced settings
Replies: 26
Views: 2023

Re: [Request] Advanced settings

I think this is a very good suggestion. Maybe also add a "Default" button to return a value to its default setting in case overzealous setting changes break the game.
by Irish
Mon Oct 05, 2015 03:21
Forum: Feature Discussion
Topic: Key to toggle fullscreen
Replies: 14
Views: 1778

Re: Key to toggle fullscreen

Alt + Enter would be a good choice as it is used in some media players to fullscreen video.
by Irish
Mon Oct 05, 2015 02:51
Forum: Feature Discussion
Topic: Suggestions for next build
Replies: 58
Views: 6724

Re: Suggestions for next build

I would like to see native support to use a game pad/controller.