Search found 14 matches
- Thu Oct 29, 2015 00:20
- Forum: General Discussion
- Topic: Getting water out of a construct
- Replies: 11
- Views: 2180
Re: Getting water out of a construct
I was able to use World Edit to replace all of the water inside of my construct, but World Edit leaves those shadows where it replaces nodes. I found the guide for using World Edit, and did the //fixlight command after marking out a cube, but I still have the shadows. Does somebody know how to prope...
- Sun Oct 25, 2015 16:26
- Forum: General Discussion
- Topic: Getting water out of a construct
- Replies: 11
- Views: 2180
Re: Getting water out of a construct
This is the space I need to remove the water from. The internal space is about 160 blocks long at longest point, by about 25 at widest point by 6 deep.
- Sun Oct 25, 2015 16:00
- Forum: General Discussion
- Topic: Getting water out of a construct
- Replies: 11
- Views: 2180
Re: Getting water out of a construct
I have world edit installed due to a map file needing it, but I have never used it, so I do not know where to begin with it. Is there any tutorial or anything for World Edit?twoelk wrote: using worldedit you first define the area the command will apply to
- Sun Oct 25, 2015 15:47
- Forum: General Discussion
- Topic: Getting water out of a construct
- Replies: 11
- Views: 2180
Re: Getting water out of a construct
Would this remove all of the water from the map?Don wrote:If you have world edit you can do //replace default:water_source air
- Sun Oct 25, 2015 15:31
- Forum: General Discussion
- Topic: Getting water out of a construct
- Replies: 11
- Views: 2180
Getting water out of a construct
I am attempting to model a ship in Minetest, which necessarily, is sitting in water. My question is thus; is there an easier way to remove the water inside if the compartments which were constructed below the water level other than filling the compartment with blocks and then digging out the fill? T...
- Mon Oct 19, 2015 01:43
- Forum: Problems
- Topic: Irrlicht: PNG warning
- Replies: 1
- Views: 573
Irrlicht: PNG warning
I am constantly getting these errors and am wondering if there is a method to rectify them: 2015-10-18 21:09:30: ACTION[main]: Irrlicht: PNG warning: Malformed iTXt chunk 2015-10-18 21:09:32: ACTION[main]: Irrlicht: PNG warning: Interlace handling should be turned on when using png_read_image They d...
- Wed Oct 14, 2015 13:58
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 572261
Re: Post your modding questions here
Is there any kind of tutorial for starting out with World Edit?
- Wed Oct 14, 2015 13:44
- Forum: Maps
- Topic: Enterprise NCC-1701-D (new version)
- Replies: 13
- Views: 4929
Re: Enterprise NCC-1701-D (new version)
Grabbing it. I'll install and check it out later when I have some free time.
- Wed Oct 14, 2015 02:36
- Forum: Maps
- Topic: USS Enterprise NCC-1701
- Replies: 17
- Views: 7682
Re: USS Enterprise NCC-1701
That did the trick. All I can say is well and truly epic!Morn76 wrote:Maybe try to remove worldmods\Minetest-WorldEdit, it seems to cause the crash.
- Tue Oct 13, 2015 14:59
- Forum: Maps
- Topic: USS Enterprise NCC-1701
- Replies: 17
- Views: 7682
Re: USS Enterprise NCC-1701
I get LUA error when I try to run this world file. Attached is text of the error from the debug output: 2015-10-13 10:49:25: ACTION[main]: WARNING: Mod name conflict detected: "mesecons" 2015-10-13 10:49:25: ACTION[main]: Will not load: C:\Users\Irish\Documents\minetest-0.4.13\bin\..\world...
- Mon Oct 05, 2015 04:41
- Forum: Maps
- Topic: Enterprise D
- Replies: 31
- Views: 15970
Re: Enterprise D
I will have to bump this by requesting a new download link as it has expired on zippyshare. I would gladly host this on my dropbox if you want to send it to me direct.
- Mon Oct 05, 2015 03:30
- Forum: Feature Discussion
- Topic: [Request] Advanced settings
- Replies: 26
- Views: 3036
Re: [Request] Advanced settings
I think this is a very good suggestion. Maybe also add a "Default" button to return a value to its default setting in case overzealous setting changes break the game.
- Mon Oct 05, 2015 03:21
- Forum: Feature Discussion
- Topic: Key to toggle fullscreen
- Replies: 14
- Views: 3205
Re: Key to toggle fullscreen
Alt + Enter would be a good choice as it is used in some media players to fullscreen video.
- Mon Oct 05, 2015 02:51
- Forum: Feature Discussion
- Topic: Suggestions for next build
- Replies: 58
- Views: 9663
Re: Suggestions for next build
I would like to see native support to use a game pad/controller.