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Re: [Mod] Technic [0.4.11] [technic]

What folders did you rename? Are you calling the mod 'technic'(no capitals)? How did you rename the folder? Also, I have a question of my own. What kind of wires are used for nuclear reactor, etc? I've been using mesecons. I don't know what else to use. What is the inventory name of the wire? Does ...
by Aberts10
Fri Sep 18, 2015 21:10
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1509
Views: 494872

Re: [Mod] Technic [0.4.11] [technic]

What do I need to download to get this working on the latest minetest? it doesn't seem to be creating the Machines... Do I have to move all the folders inside the Zip into the main mod folder? EDIT: I just took Every folder with a lua script out and put it in the Main minetest folder... but I get th...
by Aberts10
Thu Sep 17, 2015 22:52
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1509
Views: 494872

Re: [Mod] Castles++ : Yet another fork [0.4.8] [castles]

swordpaint12 wrote:remove the master from the end of the name, then try again. If it still doesn't work, remove the s as well


Thank you!, does this mod also generate castles?
by Aberts10
Thu Sep 17, 2015 19:54
 
Forum: Mod Releases
Topic: [Mod] Castles++ Rolling release [git] [castle]
Replies: 123
Views: 28998

Re: [Mod] Castles++ : Yet another fork [0.4.8] [castles]

This wont work for me anymore... 2015-09-17 14:14:50: ERROR[main]: ========== ERROR FROM LUA =========== 2015-09-17 14:14:50: ERROR[main]: Failed to load and run script from 2015-09-17 14:14:50: ERROR[main]: C:\Users\user\Documents\minetest-0.4.13\bin\..\mods\castlesmaster\init.lua: 2015-09-17 14:14...
by Aberts10
Thu Sep 17, 2015 18:16
 
Forum: Mod Releases
Topic: [Mod] Castles++ Rolling release [git] [castle]
Replies: 123
Views: 28998

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