Search found 35 matches

by bark
Thu Feb 02, 2017 20:26
Forum: Mod Releases
Topic: [Modpack] Help [1.3.0] [doc]
Replies: 78
Views: 18861

Re: [Modpack] Help [1.0.0] [doc]

When I click the "Tools and weapons" button in the main help screen, the server crashes with an internal error. I'm running 0.4.15 and the latest version of the doc modpack. I can reproduce the bug on separate minetest builds. Crash log: 2017-02-02 21:03:51: ERROR[Main]: ServerError: AsyncErr: Serve...
by bark
Fri Oct 28, 2016 18:14
Forum: Mod Releases
Topic: [Mod] Bows with arrows V2 [bows]
Replies: 104
Views: 34391

Re: [Mod] Bows V3r2 [bows]

I love your work! These bows are very elegant. I'm however getting an error that crashes the server (running 0.4.14) Any idea how to fix this? 2016-10-28 19:58:35: ERROR[Main]: ServerError: Lua: Runtime error from mod '' in callback luaentity_Step(): /home/me/.minetest/mods/bows/items_functions.lua:...
by bark
Sat Aug 13, 2016 19:05
Forum: Mod Releases
Topic: [Mod] Death Messages [0.1.2] [death_messages]
Replies: 47
Views: 9323

Re: [Mod]Death Messages[0.1.2 beta][death_messages]

I love this mod! Adds a lot of fun to dying. Deathmessages spamming the chat when player is taking damage would be nice to see fixed, as SaKeL mentions. The spam loop also occurs when dying in lava. Also, I wrote some more death messages (most of the original ones are included in this list) that can...
by bark
Sat Jul 30, 2016 08:20
Forum: Servers
Topic: Barkhouse Survival Server
Replies: 4
Views: 1217

Re: Barkhouse Survival Server

Thank's a lot for your thorough feedback, Sokomine! I have completely rewritten the server thread, as I have realised the original text was a lot more excluding rather than including and inviting. It did not reflect how I want the server to be perceived.
by bark
Fri Jul 01, 2016 13:49
Forum: Problems
Topic: Improving server performance / Database backends
Replies: 4
Views: 942

Re: Improving server performance / Database backends

Ok, so I installed libleveldb-dev , and managed to successfully compile minetest from source using the DENABLE_LEVELDB-flag with the help of Calinou's 1-line compile script (Thanks Calinou!) When I'm trying to migrate my existing map to LevelDB, I get the following error: $ minetestserver --migrate ...
by bark
Wed Jun 29, 2016 19:41
Forum: Problems
Topic: Improving server performance / Database backends
Replies: 4
Views: 942

Re: Improving server performance / Database backends

Thanks for the reply. I guess I made this seem more difficult in my head than it was. So if I instead want to migrate an existing world I can run (with minetest not running) minetestserver --migrate leveldb path/to/world? I have discovered that LevelDB must be installed, and then I have to compile m...
by bark
Wed Jun 29, 2016 18:07
Forum: Problems
Topic: Improving server performance / Database backends
Replies: 4
Views: 942

Improving server performance / Database backends

I've been running my server, Barkhouse, for almost a year now, and haven't experienced any particular issues with lag during this time. In the last month, however, I have been starting to get lag spikes about every 5-10 seconds (mainly when players are moving into unloaded chunks), lasting a couple ...
by bark
Wed Jun 22, 2016 14:00
Forum: Mod Releases
Topic: [deleted]
Replies: 33
Views: 5782

Re: [Mod] Vignette - Surprisingly good for immersion [vignet

Love this mod! Thank you.
by bark
Sun Jun 19, 2016 09:19
Forum: Servers
Topic: Barkhouse Survival Server
Replies: 4
Views: 1217

Barkhouse Survival Server

Server Status: Running Introduction Barkhouse is a Minetest survival server that offers a friendly and inclusive gaming environment for players of all ages and skill levels. In addition to the usual gathering resources, building, walking around and discovering new locations, we have built and/or im...
by bark
Sat Jun 18, 2016 07:19
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2106
Views: 293102

Re: Post your mod requests/ideas here

[Mod suggestion] Challenge player to fight [challenge] I do not know lua well enough to code this myself, so I figured I'd post the idea here. Maybe someone will pick it up. This mod allows players to challenge each other to a fight, by issuing command /challenge <player> or /challenge_team <player...
by bark
Thu Jun 09, 2016 05:47
Forum: Mod Releases
Topic: [Mod] Report [0.1] [report] - Send to admins and mods
Replies: 6
Views: 2080

Re: [Mod] Report [0.1] [report] - Send to admins and mods

This mod is great! Easy to use and very useful indeed. May I suggest to include the reporting players coordinates in the report, so that reports look like this: <player>: report "Someone griefed my house" at X Y Z This would normally make it easier for admins and mods to know where to start looking.
by bark
Tue May 31, 2016 21:02
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 305
Views: 88146

Re: [Mod] X-Decor [git] [xdecor]

I'm missing yet another node. xdecor:stone_tile_stair

Got some code to get it back?
by bark
Tue May 31, 2016 19:11
Forum: Mod Releases
Topic: [Mod] Invisible + Hide name tag [invisible]
Replies: 15
Views: 5429

Re: [Mod] Invisible + Hide name tag [Invisible]

Would it be possible to hide the invisible player from the mini map as well?
by bark
Thu May 26, 2016 17:03
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 305
Views: 88146

Re: [Mod] X-Decor [git] [xdecor]

Warning to server admins running xdecor: https://github.com/minetest-mods/xdecor/issues/48

I temporarily solved the issue by commenting out the right-click function on node xdecor:chair in xdecor/nodes.lua.
by bark
Sun May 22, 2016 22:22
Forum: Mod Releases
Topic: [Mod] Real Chess Game [git] [realchess]
Replies: 18
Views: 5697

Re: [Mod] Real Chess Game [git] [realchess]

I love this mod! The fact that other players can watch the game makes it even cooler. I found a couple of bugs, and I have some suggestions for improvement. * Bug: A player that is in check or check mate is not forced to move/protect the king. * Bug: Game doesn't end when player is in check mate. * ...
by bark
Sun May 22, 2016 19:02
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 305
Views: 88146

Re: [Mod] X-Decor [git] [xdecor]

Works like a charm :)
by bark
Sun May 22, 2016 16:57
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 305
Views: 88146

Re: [Mod] X-Decor [git] [xdecor]

Thank you! That did the trick :D I'm having another issue: default:meselamp_microslab (i.e. meselamp that has been chopped up on workbench) doesn't exist anymore. I partly solved the issue by commenting out the bottom lines of this paragraph in workbench.lua -- Nodes allowed to be cut. -- Only the r...
by bark
Sun May 22, 2016 14:34
Forum: Mod Releases
Topic: [Mod] Unified Inventory [git][unified_inventory]
Replies: 125
Views: 37468

Re: [Mod] Unified Inventory [git][unified_inventory]

The waypoints function is truly elegant!

Idea: When the player dies, a waypoint is created at the location of the bones, and removed when the bones are picked up.
by bark
Sun May 22, 2016 14:30
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 305
Views: 88146

Re: [Mod] X-Decor [git] [xdecor]

When I updated xdecor, loads of my buildings broke because xdecor:cobble_wall_(variants: "ln","c1" and "c2") is missing. Does anyone know how to get them back?
by bark
Wed Jan 20, 2016 18:44
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 373099

Re: Post your modding questions here

Thanks for the great input! Will look further into this.
by bark
Wed Jan 20, 2016 14:30
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 373099

Re: Post your modding questions here

Would it be possible to create an NPC as a node, and not as an object?

The reason I would like to do this: I want to place talking NPC's that add a backstory to the world. You know, with interactive dialogue. I don't want to replace them everytime I run /clearobjects.
by bark
Tue Dec 15, 2015 12:35
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 815
Views: 281073

Re: [Mod] WorldEdit [1.0] [worldedit] {GitHub}

Thank you so much for creating this mod! It's probably the one I use the most, and I simply could not have played MT without it (because of CTS :)) I have a feature suggestion: Brush/landscaping tool . I initially posted this suggestion in "mod requests/ideas", but later realized it may fit better i...
by bark
Sat Dec 12, 2015 11:01
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2106
Views: 293102

Re: Post your mod requests/ideas here

Ah, there they are! It works like a charm, and functionality is very close to my suggestion above. I will definitely use this for now. I didn't find the dependencies because of the links in the readme-files, and didn't bother to look further because of the commentaries in the forum threads. Thanks, ...
by bark
Fri Dec 11, 2015 20:04
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2106
Views: 293102

Re: Post your mod requests/ideas here

That sounds like a nice approach! But your mod seems to have old and broken / unavailable dependencies. I can't get it to work.