Search found 21 matches

by mrob27
Mon Feb 08, 2016 21:33
Forum: Mod Releases
Topic: [Mod] Portalgun V6.37 [portalgun]
Replies: 55
Views: 14046

Re: [Mod] Portalgun 3

404 There isn't a GitHub Pages site here. im working on v4, it will be a really big update with a next to perfect control over the portals and a lot of new stuff & fixes :D checkout the portal test server (when its online) until its done Oh hey I figured it out. They spelled the URL wrong. (Why?!?!...
by mrob27
Mon Feb 08, 2016 21:24
Forum: Mod Releases
Topic: [Mod] Portalgun V6.37 [portalgun]
Replies: 55
Views: 14046

Re: [Mod] Portalgun 3

william341 wrote:I've put your mod on the MPI showcase!
You can find it here: http://minetestplayerinitative.github.io/mods/
That link doesn't work, also "github.io" appears to not be a real site, and none of the major search engines has even heard of "minetestplayerinitative".
by mrob27
Thu Jan 14, 2016 19:23
Forum: Mod Releases
Topic: [Mod] MapIt [1.2] [mapit] – another mapping mod
Replies: 50
Views: 16986

Re: [Mod] MapIt [1.2] [mapit] – another mapping mod

I don't know if other people experienced this, but I have a problem with mapit. I explore a lot, but when I go further than around +/-2000 (North/south - Weat/East), the map doesn't draw any more. The mod uses minetestmapper-numpy.py, which is discussed in this thread: https://forum.minetest.net/vi...
by mrob27
Wed Oct 21, 2015 00:32
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 377738

Re: Post your modding questions here

But this is the "processMessage" method of the CAO, and we started in the SAO. I assume there's actually a message sent by the server then for every single change in the sprite. So basically, there's no way to do the animation client-side without relying on server communication (contributing to lag...
by mrob27
Tue Oct 20, 2015 23:07
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 377738

Re: Post your modding questions here

I would like to animate a sprite. Can someone explain this function from LuaEntitySAO? setsprite(p={x=0,y=0}, num_frames=1, framelength=0.2, select_horiz_by_yawpitch=false) — Select sprite from spritesheet with optional animation and DM-style texture selection based on yaw relative to camera In src...
by mrob27
Mon Oct 19, 2015 00:07
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 377738

Re: Post your modding questions here

I just see a grey circle with a horizontal bar across it ^ I suggest pasteboard.co or imgcru.sh I managed to get the images while they were still working. Here they are: http://i.imgur.com/RVFcuzq.png http://i.imgur.com/uYqvPQd.png It's great to see these slices of Minetest terrain gen. Is it v6 te...
by mrob27
Sun Oct 18, 2015 01:37
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 377738

Re: Post your modding questions here

[color=#1781B7]Merlin[/color] wrote:Now, thank YOU!
Glad you liked it. Make sure to check out this page on the Minetest wiki: Using Blender
by mrob27
Sat Oct 17, 2015 18:45
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 377738

Re: Post your modding questions here

How does that whole animation stuff work? I am planning on making some mods which add different categories of animal mobs (like farm animals), and so far I've been understanding a lot by examining PilzAdams Simple Mobs and the answer to my last question from 4aiman (thanks again mate!), but set_ani...
by mrob27
Fri Oct 16, 2015 06:17
Forum: WIP Mods
Topic: [Mod] [WIP] portalgun (based on UjEdwin)
Replies: 6
Views: 1816

Re: [Mod] [WIP] portalgun (based on UjEdwin)

The sheep were the first mod I started modding, but I do eventually plan to put it up on Github or something so people can take the bits I did and use them in one of the more popular mobs mods, like @TenPlus1 's Mobs Redo. But I'm stuck with Minetest 0.4.11 so I can't test my stuff to make sure it w...
by mrob27
Thu Oct 15, 2015 04:54
Forum: WIP Mods
Topic: [Mod] [WIP] portalgun (based on UjEdwin)
Replies: 6
Views: 1816

Re: [Mod] [WIP] portalgun (based on UjEdwin)

Edit: It now does this for non-player entities too. Looks really good with rats and sheep. Poor sheep :-) Do they at least get teleported to places with plenty of grass to eat? Sure, just put the other portal out in the field. Actually I do that mainly when I'm trying to get the sheep back into the...
by mrob27
Tue Oct 13, 2015 01:45
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 377738

Re: Post your modding questions here

How is one expected to get the collisionbox or visual_size, and other useful properties, of an entity whose name is "_builtin:item"?

I would also appreciate it if someone could answer this post by Ferk from last month which seems to have been ignored.
by mrob27
Mon Oct 12, 2015 03:13
Forum: Mod Releases
Topic: [Mod] Portalgun V6.37 [portalgun]
Replies: 55
Views: 14046

Re: [MOD] portalgun (basic)

Good idea @Don

@Gaming Association, if you're asking @UjEdwin, you can maybe send them a PM.
by mrob27
Mon Oct 12, 2015 03:06
Forum: WIP Mods
Topic: [Mod] [WIP] portalgun (based on UjEdwin)
Replies: 6
Views: 1816

Re: [Mod] [WIP] portalgun (based on UjEdwin)

Players now emerge from horizontal (x+, x-, z+ and z-) portals with their backs to the portal they just exited.

Edit: It now does this for non-player entities too. Looks really good with rats and sheep.
by mrob27
Sat Oct 10, 2015 17:50
Forum: Mod Releases
Topic: [Mod] Portalgun V6.37 [portalgun]
Replies: 55
Views: 14046

Re: [MOD] portalgun (basic)

yes, then throw the gun into that single portal As currently written ( @UjEdwin 's code), If only one portal is placed, the globalstep proc doesn't scan for objects near it, so placing one portal then throwing the gun into it has no effect. I believe that's what the original game does too (and the ...
by mrob27
Sat Oct 10, 2015 00:08
Forum: Mod Releases
Topic: [Mod] Portalgun V6.37 [portalgun]
Replies: 55
Views: 14046

Re: [MOD] portalgun (basic)

That (Diplazer gravity gun mode) looks pretty cool, but the YouTube video links to this forum post which is totally unrelated. Instead I think you should link to [Mod] Diplazer 15.2 (the ultimate build tool! I am thinking about using gravity in connection with the P0rtal gun through the crafting rec...
by mrob27
Fri Oct 09, 2015 07:23
Forum: WIP Mods
Topic: [Mod] [WIP] portalgun (based on UjEdwin)
Replies: 6
Views: 1816

Re: [Mod] [WIP] portalgun (based on UjEdwin)

I've started adding staticdata for the entities, needed to fix some of the bugs. This mod depends on two types of data objects: a table of portal locations used by the globalstep function (which runs constantly, looking for things that have appeared or moved near a portal), and the entities (the vis...
by mrob27
Thu Oct 08, 2015 15:00
Forum: Mod Releases
Topic: [Mod] MapIt [1.2] [mapit] – another mapping mod
Replies: 50
Views: 16986

Re: [Mod] MapIt [1.2] [mapit] – another mapping mod

Tsumi wrote: Hi, on python 2.7.3, running MapWorlds.sh i get this error: […] Error at (-23,3,-28): 'buffer' does not have the buffer interface That is fixed by one edit to minetestmapper-numpy.py: find the place where it says " return BytesIO(r[0]) " and change it to say " return BytesIO(bytes(r[0])...
by mrob27
Wed Oct 07, 2015 17:28
Forum: WIP Mods
Topic: P0RTAL-blocks
Replies: 10
Views: 5262

Re: P0RTAL-blocks

It has been done. @UjEdwin made a portalgun (the gun that shoots portals, thus the name :) and then I put it on Github and am working on improvements. forumpost is here

Image

Image
by mrob27
Wed Oct 07, 2015 15:39
Forum: Mod Releases
Topic: [Mod] Portalgun V6.37 [portalgun]
Replies: 55
Views: 14046

Re: [MOD] portalgun (basic)

Thanks @UjEdwin I love this!

Image

I've set this up on Github and I'm working on it, forumpost is here
by mrob27
Wed Oct 07, 2015 15:21
Forum: WIP Mods
Topic: [Mod] [WIP] portalgun (based on UjEdwin)
Replies: 6
Views: 1816

[Mod] [WIP] portalgun (based on UjEdwin)

Back in July, in this post , @UjEdwin posted this portal gun mod. It's a gun that shoots portals (which explains the name, portal gun :) I've set it up on Github and I'm working on it. http://i.imgur.com/CnmUcuF.png So far I've just cleaned up the formatting (tabs, spaces, indentation) and added a b...
by mrob27
Mon Sep 28, 2015 19:49
Forum: Minetest-related projects
Topic: numpy-izing minetestmapper
Replies: 65
Views: 20959

Re: numpy-izing minetestmapper

@thetoon suggested back on 28th March 2014 (on page 2 of this thread) that Python 2.7 works and they had no need to change colors.txt; and spillz suggested on 29th April 2014 that it "Should work with both python 2 and 3." But since then things seem to have changed, or maybe this never got tested w...