Search found 81 matches
- Sat Feb 11, 2017 19:32
- Forum: WIP Mods
- Topic: [Mod]Biplanes![0.0.3][biplane]
- Replies: 15
- Views: 4222
Re: [Mod]Biplanes![0.0.3][biplane]
There's a problem in line 187: self.model:set_attach(self.object,"Root", {x=0,y=0,z=5}, { You attach the self.model to self.object on_step to "Root" bone. Because of this, it's not running fluently. Only attach it once and not to a bone. Sorry. Most code comes from the helicopte...
- Sat Feb 11, 2017 13:01
- Forum: WIP Mods
- Topic: [Mod]Biplanes![0.0.3][biplane]
- Replies: 15
- Views: 4222
Re: [Mod]Biplanes![biplane]
You do need a block of coal to craft the engine, but guess that isn't much...texmex wrote:What if it demanded fuel…? :D
- Sat Feb 11, 2017 12:55
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 571220
Re: Post your modding questions here
Sorry that this is the derpiest of all derpy and stupid questions: How do I upload a mod to the forums? Use an archiving program(*) to compress your folder in a ZIP file, create a new topic for it in the WIP Mods subforum(**), and upload the ZIP file as an attachment ("Upload attachment" ...
- Sat Feb 11, 2017 12:50
- Forum: WIP Mods
- Topic: [Mod]Biplanes![0.0.3][biplane]
- Replies: 15
- Views: 4222
Re: [Mod]Biplanes![biplane]
I am trying to fix this. I am unsure of how to separate the vector into its x,y,and z values.azekill_DIABLO wrote:awesome so cute! to prevent plane from going into the ground on spawn make spawn a bit higher than the block it is on!
- Sat Feb 11, 2017 01:36
- Forum: WIP Mods
- Topic: [Mod]Biplanes![0.0.3][biplane]
- Replies: 15
- Views: 4222
Re: [Mod]Biplanes![biplane]
I have trouble considering that the plane spawns half-in the ground, so maybe you should place it on a node, then mine that node.
- Sat Feb 11, 2017 01:13
- Forum: Modding Discussion
- Topic: mod planes and minimap
- Replies: 53
- Views: 16255
Re: mod planes and minimap
i put it up in WIP mods!
- Sat Feb 11, 2017 01:12
- Forum: WIP Mods
- Topic: [Mod]Biplanes![0.0.3][biplane]
- Replies: 15
- Views: 4222
[Mod]Biplanes![0.0.3][biplane]
Minetest has the worlds biggest vertical height, but how are you supposed to explore it when you can't fly? Well now you can, with the biplane mod! Fly around in airplanes! plane.png RMB:get in/out W:faster S:slower Mouse:Ailerons & Elevators Can "fall" out of plane if going too...fast?
- Sat Feb 11, 2017 01:09
- Forum: Modding Discussion
- Topic: mod planes and minimap
- Replies: 53
- Views: 16255
Re: mod planes and minimap
here we go!
- Sat Feb 11, 2017 01:02
- Forum: Modding Discussion
- Topic: mod planes and minimap
- Replies: 53
- Views: 16255
Re: mod planes and minimap
#1:yes. yes. #2:Um...I don't want to really use my email...Which is apparently required. Also the code is here, proving it works. local function get_sign(i) if i == 0 then return 0 else return i/math.abs(i) end end local plane = { physical = true, collisionbox = {-1,-1.4,-1, 1,0.3,1}, makes_footstep...
- Sat Feb 11, 2017 00:36
- Forum: Modding Discussion
- Topic: mod planes and minimap
- Replies: 53
- Views: 16255
Re: mod planes and minimap
no.TumeniNodes wrote:Did you get any help with this yet?ozkur wrote:Ok. Crafting isn't quite done.
How do I make one of those pages with mods?
How do I upload the mod?
Do you know anything?
- Fri Feb 10, 2017 23:41
- Forum: Modding Discussion
- Topic: mod planes and minimap
- Replies: 53
- Views: 16255
Re: mod planes and minimap
Annnnd.... Done. The textures are weird, but if anyone has a better texture, I might use it.
Landing is difficult, and you have to build the plane on a node and then delete that node to make it work good.
I think I may add guns and bombs.
Landing is difficult, and you have to build the plane on a node and then delete that node to make it work good.
I think I may add guns and bombs.
- Fri Feb 10, 2017 23:29
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 571220
Re:
ozkur, there are lots of ways to upload a mod, e.g. here's the init.lua of my version of the drippingwater mod as png: https://forum.minetest.net/download/file.php?mode=view&id=8928&sid=039c6dfee2a40c4b0227c3149a5fa16d (it's grey because ascii) Thanks for trying, but I still am confused. Ar...
- Fri Feb 10, 2017 21:33
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 571220
Re: Post your modding questions here
Sorry that this is the derpiest of all derpy and stupid questions:
How do I upload a mod to the forums?
How do I upload a mod to the forums?
- Fri Feb 10, 2017 01:20
- Forum: Modding Discussion
- Topic: mod planes and minimap
- Replies: 53
- Views: 16255
Re: mod planes and minimap
Ok. Crafting isn't quite done.
How do I make one of those pages with mods?
How do I upload the mod?
How do I make one of those pages with mods?
How do I upload the mod?
- Fri Feb 10, 2017 00:48
- Forum: Modding Discussion
- Topic: Post your mod texture requests here
- Replies: 190
- Views: 113020
Re: Post your mod texture requests here
If they could be realistic, that would be nice.
- Fri Feb 10, 2017 00:45
- Forum: Modding Discussion
- Topic: mod planes and minimap
- Replies: 53
- Views: 16255
Re: mod planes and minimap
Don't know if anyone is still interested.
- Fri Feb 10, 2017 00:45
- Forum: Modding Discussion
- Topic: mod planes and minimap
- Replies: 53
- Views: 16255
Re: mod planes and minimap
Ok. I finished.
- Thu Feb 09, 2017 23:46
- Forum: Modding Discussion
- Topic: Post your mod texture requests here
- Replies: 190
- Views: 113020
Re: Post your mod texture requests here
I have several: Name:Wing Size:16x16, I think Drawtype:Inventory Image Description:A set of red wings(from an airplane) Name:engine Size:same as above Drawtype:same as above Description: a radial engine. Include a propeller on it if possible. Name:Tail Size:Same as above Drawtype:same as above Descr...
- Sun Oct 16, 2016 18:53
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 571220
Re: Post your modding questions here
player:getpos(p) player:setpos({p.x, 25000, p.z}) . "getpos" returns a table, takes no arguments. And then again the same coordinate table issue with "setpos". This is how your code could look like: local p = player:getpos(p) player:setpos({x = p.x, y = 25000, z = p.z}) -- Or al...
- Sun Oct 16, 2016 18:22
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 571220
Re: Post your modding questions here
Code: Select all
player:getpos(p)
player:setpos({p.x, 25000, p.z})
it says that the line player:getpos(p) is the problem.
- Sun Oct 16, 2016 17:29
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 571220
Re: Post your modding questions here
local tank = minetest.get_node({pos.x, pos.y-2, pos.z}) All positions in the Minetest API are tables with the keys "x", "y" and "z", each with its coordinate as value. So a proper position table looks like the following way: (example) local new_pos = { x = 99, y = -1, ...
- Sun Oct 16, 2016 17:05
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 571220
Re: Post your modding questions here
minetest.register_node("rocket:pod", { description = " Rocket Control Pod", tiles = {"top.png", "pad.png", "pod.png"}, groups = {cracky = 1}, on_punch = function(pos, node, player, pointed_thing) local tank = minetest.get_node({pos.x, pos.y-2, pos.z...
- Fri Aug 05, 2016 23:58
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 571220
Re: Post your modding questions here
minetest.register_node("rocket:pod", { description = " Rocket Control Pod", tiles = {"top.png", "pad.png", "pod.png"}, groups = {cracky = 1}, on_punch = function(pos,node,player,pointed_thing) tank = minetest.get_node({pos.x, pos.y-1, pos.z}) engine ...
- Fri Aug 05, 2016 17:53
- Forum: Modding Discussion
- Topic: Post your mapgen questions here (modding or engine)
- Replies: 834
- Views: 150318
Re: Post your mapgen questions here (modding or engine)
where could i get this?
Re: Amhi
Great server! where should i place my shop?
(so that it gets good business.)
(so that it gets good business.)