Search found 28 matches

Return to advanced search

Re: [Mod] Mcnodes [0.3-beta][mcnodes]

0.3-beta updated to 0.4
Full change log
by Hasan
Mon Sep 12, 2016 17:02
 
Forum: Mod Releases
Topic: [Mod] Mcnodes [0.4][mcnodes]
Replies: 30
Views: 3694

Re: [Mod] Mcnodes [0.3-beta][mcnodes]

0.2-beta updated to 0.3-beta
Full change log
by Hasan
Tue Aug 30, 2016 14:17
 
Forum: Mod Releases
Topic: [Mod] Mcnodes [0.4][mcnodes]
Replies: 30
Views: 3694

Re: [Mod] Mcnodes [0.2-beta][mcnodes]

Github repo is added octacian for pull requests and issues only, https://github.com/hasanalsamra/mcnodes
by Hasan
Fri Aug 26, 2016 11:09
 
Forum: Mod Releases
Topic: [Mod] Mcnodes [0.4][mcnodes]
Replies: 30
Views: 3694

Re: [Mod] Mcnodes [0.2-beta][mcnodes]

Thank you octacian, for the mod name i don't mean the name to be minecraft nodes but i meant more custom nodes i mentioned this in the main post, i am glad seeing you happy i will see for github i am still beginner but i am learning on it and i like it a lot, but that the work the carpets you mean (...
by Hasan
Thu Aug 25, 2016 20:39
 
Forum: Mod Releases
Topic: [Mod] Mcnodes [0.4][mcnodes]
Replies: 30
Views: 3694

Re: [Mod] Mcnodes [0.2-beta][mcnodes]

The textures updated
by Hasan
Wed Aug 24, 2016 21:04
 
Forum: Mod Releases
Topic: [Mod] Mcnodes [0.4][mcnodes]
Replies: 30
Views: 3694

Re: [Mod] Mcnodes [0.1-beta] [mcnodes]

ExeterDad wrote:lol
Seeing the subject I half expected this mod to be some kind of Chicken nugget mod.


Haha, it is not
by Hasan
Sun Aug 14, 2016 01:30
 
Forum: Mod Releases
Topic: [Mod] Mcnodes [0.4][mcnodes]
Replies: 30
Views: 3694

Re: [Mod] Mcnodes [0.1-beta] [mcnodes]

Sure, it should be different
by Hasan
Sat Aug 13, 2016 22:11
 
Forum: Mod Releases
Topic: [Mod] Mcnodes [0.4][mcnodes]
Replies: 30
Views: 3694

Re: [Mod] Mcnodes [0.1-beta] [mcnodes]

What I don't like is that you seem to be trying to make MT more "like Minecraft." I personally don't like this. I think MT should be different, without all the "make it like MC" stuff that kinda, in my opinion ruins it. Why? Minecraft has solutions for many common problems. As l...
by Hasan
Sat Aug 13, 2016 21:19
 
Forum: Mod Releases
Topic: [Mod] Mcnodes [0.4][mcnodes]
Replies: 30
Views: 3694

Re: [Mod] Mcnodes [0.1-beta] [mcnodes]

XtremeHacker wrote:
pithy wrote:Looks like textures is a higher priority right now.
You know how people in the US like to sue...


Yes i do. i will change it for sure
by Hasan
Sat Aug 13, 2016 20:24
 
Forum: Mod Releases
Topic: [Mod] Mcnodes [0.4][mcnodes]
Replies: 30
Views: 3694

Re: [Mod] Mcnodes [0.1-beta] [mcnodes]

You're right i wanna try to make my own but the problem is those textures is the best so i don't mean to use mc textures but its textures is the best to simulate the node like andesite block. i know that it is required to change the textures because of license, that is the next step....... i think ...
by Hasan
Sat Aug 13, 2016 00:30
 
Forum: Mod Releases
Topic: [Mod] Mcnodes [0.4][mcnodes]
Replies: 30
Views: 3694

Re: [Mod] Mcnodes [0.1-beta] [mcnodes]

You're right i wanna try to make my own but the problem is those textures is the best so i don't mean to use mc textures but its textures is the best to simulate the node like andesite block. i know that it is required to change the textures because of license, that is the next step....... i think i...
by Hasan
Sat Aug 13, 2016 00:17
 
Forum: Mod Releases
Topic: [Mod] Mcnodes [0.4][mcnodes]
Replies: 30
Views: 3694

Re: [Mod] Mcnodes [0.1-beta] [mcnodes]

Thx dude i will see what i can do
by Hasan
Sat Aug 13, 2016 00:06
 
Forum: Mod Releases
Topic: [Mod] Mcnodes [0.4][mcnodes]
Replies: 30
Views: 3694

Re: [Mod] Mcnodes [0.1-beta] [mcnodes]

the auto stairs is so helpful as well
by Hasan
Sat Aug 13, 2016 00:02
 
Forum: Mod Releases
Topic: [Mod] Mcnodes [0.4][mcnodes]
Replies: 30
Views: 3694

Re: [Mod] Mcnodes [0.1-beta] [mcnodes]

Nope i am not trying to make mt like mc, but i am bad a little at textures,
but yeah i would like to see your textures if you want to make your own
even the name seems to be minecraft nodes, but my idea was (more custom nodes) because of stairs and chests
by Hasan
Fri Aug 12, 2016 23:59
 
Forum: Mod Releases
Topic: [Mod] Mcnodes [0.4][mcnodes]
Replies: 30
Views: 3694

[Mod] Mcnodes [0.4][mcnodes]

Hi all, This mod provides more custom nodes, auto stairs, connected chests (still have a little problems will be solved upon the next release), additional ores (lapis lazuli), anvil (as a node only, not finished yet), red desert biome, quartz ore and its derivatives (quartz item, chiseled quartz, pi...
by Hasan
Fri Aug 12, 2016 23:08
 
Forum: Mod Releases
Topic: [Mod] Mcnodes [0.4][mcnodes]
Replies: 30
Views: 3694

Re: Get node direction as a number

the node direction at the point (0,0,0) is (-270) I assume you want to get the rotation, then you can use this code: -- Get node data local node = minetest.get_node(vector.new(0, 0, 0)) -- Get dir as vector (x, y, z), but only read the x and z axis (modulo 4) local dir = minetest.facedir_to_dir(nod...
by Hasan
Mon Aug 01, 2016 20:35
 
Forum: Modding Discussion
Topic: Get node direction as a number
Replies: 7
Views: 375

Re: Get node direction as a number

@Naj: i mean the node angel which is only 4 directions i think it is 0, 90, 180, 270
@rubenwardy: yeah that what i was mean
@Krock: i will try your code and tell you about the result

And thank you all guys ;)
by Hasan
Mon Aug 01, 2016 20:26
 
Forum: Modding Discussion
Topic: Get node direction as a number
Replies: 7
Views: 375

Get node direction as a number

Hello, is it possible to get the node direction as a number, example: the node direction at the point (0,0,0) is (-270)

is it possible to get this?
by Hasan
Mon Aug 01, 2016 09:07
 
Forum: Modding Discussion
Topic: Get node direction as a number
Replies: 7
Views: 375

Re: Post your modding questions here

Hello, is it possible to get the node direction as a number, example: the node direction at the point (0,0,0) is (-270)
is it possible to get this?
by Hasan
Sun Jul 31, 2016 19:37
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 323757

Re: Set facedir in minetest.place_node function

Thx a lot you really solved my problem
I completely ignored this function (get player name etc....)
Thx i spent a lot of time to find it
by Hasan
Thu Jun 30, 2016 20:04
 
Forum: General Discussion
Topic: Set facedir in minetest.place_node function
Replies: 2
Views: 220

Set facedir in minetest.place_node function

I am beginner with minetest modding and i want to know if it is possible to set the node's facedir when using the minetest.place_node function, i am using this it to replace a node with another node Example: if the player right-click on a dirt node it will be changed to a cobble stairs node, but the...
by Hasan
Thu Jun 30, 2016 02:51
 
Forum: General Discussion
Topic: Set facedir in minetest.place_node function
Replies: 2
Views: 220

Re: Minetest 0.4.13 Flat world

Just so you guys know, paramat is working on a flat mapgen to be included in minetest, to properly replace the "flat" flag. It has optional customizable hills and lakes: https://github.com/minetest/minetest/pull/3313 Ya, it is so coooool!! i used those flags for mine: mg_flags = notrees, ...
by Hasan
Sat Nov 07, 2015 17:07
 
Forum: Maps
Topic: Minetest 0.4.13 Flat world
Replies: 11
Views: 1549

Re: Minetest 0.4.13 Flat world

Yes
by Hasan
Sat Nov 07, 2015 13:46
 
Forum: Maps
Topic: Minetest 0.4.13 Flat world
Replies: 11
Views: 1549

Re: Minetest 0.4.13 Flat world

No, just i am studying; lol
by Hasan
Fri Nov 06, 2015 17:18
 
Forum: Maps
Topic: Minetest 0.4.13 Flat world
Replies: 11
Views: 1549

Re: Minetest 0.4.13 Flat world

No it will back soon :)
by Hasan
Thu Nov 05, 2015 12:44
 
Forum: Maps
Topic: Minetest 0.4.13 Flat world
Replies: 11
Views: 1549
Next

Return to advanced search