Search found 12 matches

Return to advanced search

Re: Why client-sided scripting?

.... why would editing the menu be relevant to "client side scripting"? Because you can't do it from a server side mod? And why would you want a mod to be able to modify the menu? Mods aren't loaded until the local server (for offline games) is started anyway. Because I would like to edit...
by PureTryOut
Mon Oct 31, 2016 22:53
 
Forum: General Discussion
Topic: Why client-sided scripting?
Replies: 14
Views: 1387

Re: Why client-sided scripting?

rubenwardy wrote:The main menu is already in lua

Ooh I know, but it isn't possible to edit it using a mod. We have to modify the core instead. It would be great to do that from a subgame for example.
by PureTryOut
Mon Oct 31, 2016 11:52
 
Forum: General Discussion
Topic: Why client-sided scripting?
Replies: 14
Views: 1387

Re: Why client-sided scripting?

I believe it makes it possible for mods to listen to key presses (once the callbacks are implemented of course) which is great. Maybe it'll also make it possible to edit the main menu (read: launcher) using mods?
by PureTryOut
Mon Oct 31, 2016 09:59
 
Forum: General Discussion
Topic: Why client-sided scripting?
Replies: 14
Views: 1387

Re: What is, what will, what sould be Minetest?

That I understand, but that doesn't immediately mean you shouldn't provide a fun, good experience out of the box... People will still be able to extend and improve it how they want it, why would changing some stuff around prevent that?
by PureTryOut
Mon Oct 24, 2016 16:36
 
Forum: Feature Discussion
Topic: What is, what will, what sould be Minetest?
Replies: 54
Views: 5070

Re: What is, what will, what sould be Minetest?

Ya' know you can do an easily menu for the game... Actually being made in LUA, so it's easy! Also, as well you can add the menus from forks, likely Freeminer... See, that's the usual dev response from FOSS projects, and it's quite a problem. Just because I have some critics/discussion points, doesn...
by PureTryOut
Mon Oct 24, 2016 10:07
 
Forum: Feature Discussion
Topic: What is, what will, what sould be Minetest?
Replies: 54
Views: 5070

Re: What is, what will, what sould be Minetest?

So, I'm just going to throw in my dime (is that how the saying goes?), if you guys don't mind. I originally found Minetest when looking for a good FOSS alternative to Minecraft. Minecraft is awesome and all, but it lacks stuff like a proper modding API, cubic chunks (or at least chunks bigger than 2...
by PureTryOut
Sun Oct 23, 2016 17:20
 
Forum: Feature Discussion
Topic: What is, what will, what sould be Minetest?
Replies: 54
Views: 5070

Re: [32x] Vattic's Minecraft Faithful

Awesome, thanks for your work! I'm trying to get an almost Minecraft experience, and this texture pack is really helping! Now somebody needs to fix the movement to feel like Minecraft...
by PureTryOut
Sat Oct 22, 2016 22:49
 
Forum: Texture Packs
Topic: [32x] Vattic's Minecraft Faithful
Replies: 31
Views: 15995

Re:

PilzAdam wrote:1) This games aims to be like Minecraft alpha / early beta.
2) I dont work on this anymore.


Seeing this, is there any game or mod that aims to be like more recent versions of Minecraft? I realize not everything can be exactly mimicked, but the current version feels really... old.
by PureTryOut
Sat Oct 22, 2016 22:41
 
Forum: Old Games
Topic: [Game] MiniTest
Replies: 319
Views: 84281

Re: [Mod] Minecraft like item drop/pick up [item_drop]

So am I right assuming it won't be fixed in this mod itself? Do I actually need a modified version?
by PureTryOut
Sat Oct 22, 2016 22:35
 
Forum: Mod Releases
Topic: [Mod] Minecraft like item drop/pick up [item_drop]
Replies: 99
Views: 60305

Re: [Mod] Snow Biomes [3.2] [snow]

Just a note, the images on the frontpage are down. Please use an image host like Imgur, or some other reliable host.
by PureTryOut
Sat Oct 22, 2016 21:38
 
Forum: Mod Releases
Topic: [Mod] Snow Biomes [4.0] [snow]
Replies: 282
Views: 101126

Re: Hard time setting up a server

Inside your world folder make a folder called worldmods. Put your mods in there. Well like I said, I did that, but I'm not entirely sure it's the good way to go for mods that require ores and blocks to be generated with the world. Also, I now just put all mods in 1 directory "$HOME/.minetest/m...
by PureTryOut
Fri Oct 16, 2015 13:49
 
Forum: General Discussion
Topic: Hard time setting up a server
Replies: 3
Views: 760

Hard time setting up a server

Hey all, this is my first time experimenting with Minetest. Using Ubuntu 14.04 and minetest-server installed from the official repositories, I can succesfully start a server using minetestserver --info However this defaults to the worldname "world" and gameid "minetest". I tried ...
by PureTryOut
Fri Oct 16, 2015 10:29
 
Forum: General Discussion
Topic: Hard time setting up a server
Replies: 3
Views: 760

Return to advanced search