Search found 12 matches
- Mon Oct 31, 2016 22:53
- Forum: General Discussion
- Topic: Why client-sided scripting?
- Replies: 14
- Views: 3150
Re: Why client-sided scripting?
.... why would editing the menu be relevant to "client side scripting"? Because you can't do it from a server side mod? And why would you want a mod to be able to modify the menu? Mods aren't loaded until the local server (for offline games) is started anyway. Because I would like to edit...
- Mon Oct 31, 2016 11:52
- Forum: General Discussion
- Topic: Why client-sided scripting?
- Replies: 14
- Views: 3150
Re: Why client-sided scripting?
Ooh I know, but it isn't possible to edit it using a mod. We have to modify the core instead. It would be great to do that from a subgame for example.rubenwardy wrote:The main menu is already in lua
- Mon Oct 31, 2016 09:59
- Forum: General Discussion
- Topic: Why client-sided scripting?
- Replies: 14
- Views: 3150
Re: Why client-sided scripting?
I believe it makes it possible for mods to listen to key presses (once the callbacks are implemented of course) which is great. Maybe it'll also make it possible to edit the main menu (read: launcher) using mods?
- Mon Oct 24, 2016 16:36
- Forum: Feature Discussion
- Topic: What is, what will, what sould be Minetest?
- Replies: 54
- Views: 8142
Re: What is, what will, what sould be Minetest?
That I understand, but that doesn't immediately mean you shouldn't provide a fun, good experience out of the box... People will still be able to extend and improve it how they want it, why would changing some stuff around prevent that?
- Mon Oct 24, 2016 10:07
- Forum: Feature Discussion
- Topic: What is, what will, what sould be Minetest?
- Replies: 54
- Views: 8142
Re: What is, what will, what sould be Minetest?
Ya' know you can do an easily menu for the game... Actually being made in LUA, so it's easy! Also, as well you can add the menus from forks, likely Freeminer... See, that's the usual dev response from FOSS projects, and it's quite a problem. Just because I have some critics/discussion points, doesn...
- Sun Oct 23, 2016 17:20
- Forum: Feature Discussion
- Topic: What is, what will, what sould be Minetest?
- Replies: 54
- Views: 8142
Re: What is, what will, what sould be Minetest?
So, I'm just going to throw in my dime (is that how the saying goes?), if you guys don't mind. I originally found Minetest when looking for a good FOSS alternative to Minecraft. Minecraft is awesome and all, but it lacks stuff like a proper modding API, cubic chunks (or at least chunks bigger than 2...
- Sat Oct 22, 2016 22:49
- Forum: Texture Packs
- Topic: [32x] Vattic's Minecraft Faithful
- Replies: 33
- Views: 27194
Re: [32x] Vattic's Minecraft Faithful
Awesome, thanks for your work! I'm trying to get an almost Minecraft experience, and this texture pack is really helping! Now somebody needs to fix the movement to feel like Minecraft...
- Sat Oct 22, 2016 22:41
- Forum: Old Games
- Topic: [Game] MiniTest
- Replies: 319
- Views: 117746
Re:
Seeing this, is there any game or mod that aims to be like more recent versions of Minecraft? I realize not everything can be exactly mimicked, but the current version feels really... old.PilzAdam wrote: 1) This games aims to be like Minecraft alpha / early beta.
2) I dont work on this anymore.
- Sat Oct 22, 2016 22:35
- Forum: Mod Releases
- Topic: [Mod] Minecraft like item drop/pick up [item_drop]
- Replies: 99
- Views: 73112
Re: [Mod] Minecraft like item drop/pick up [item_drop]
So am I right assuming it won't be fixed in this mod itself? Do I actually need a modified version?
- Sat Oct 22, 2016 21:38
- Forum: Mod Releases
- Topic: [Mod] Snow Biomes [4.0] [snow]
- Replies: 282
- Views: 123342
Re: [Mod] Snow Biomes [3.2] [snow]
Just a note, the images on the frontpage are down. Please use an image host like Imgur, or some other reliable host.
- Fri Oct 16, 2015 13:49
- Forum: General Discussion
- Topic: Hard time setting up a server
- Replies: 3
- Views: 1424
Re: Hard time setting up a server
Inside your world folder make a folder called worldmods. Put your mods in there. Well like I said, I did that, but I'm not entirely sure it's the good way to go for mods that require ores and blocks to be generated with the world. Also, I now just put all mods in 1 directory "$HOME/.minetest/m...
- Fri Oct 16, 2015 10:29
- Forum: General Discussion
- Topic: Hard time setting up a server
- Replies: 3
- Views: 1424
Hard time setting up a server
Hey all, this is my first time experimenting with Minetest. Using Ubuntu 14.04 and minetest-server installed from the official repositories, I can succesfully start a server using minetestserver --info However this defaults to the worldname "world" and gameid "minetest". I tried ...