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Re: Subgames for all! a Minigame Server [Back!]

Not yet but thanks for your offer.
by Lejo
Sun Feb 17, 2019 10:06
 
Forum: Servers
Topic: Subgames for all! a Minigame Server [Back!]
Replies: 259
Views: 14842

Re: Passwords Are Evil

Cool!
But it should be optional because not everybody wants to give his number.
by Lejo
Mon Feb 04, 2019 09:42
 
Forum: Feature Discussion
Topic: Passwords Are Evil
Replies: 8
Views: 551

Re: Increase maximum points for player count on the Serverli

no_guests and kick inactive are lowering the gamers and are so bad for the server, loosing places (if that is important) The server owner can decide this. In my opinion it's better to have them, also because guests only give you 1/8 point. Show me a remote or rented server that is better than this ...
by Lejo
Sun Feb 03, 2019 13:28
 
Forum: Servers
Topic: Increase maximum points for player count on the Serverlist
Replies: 18
Views: 498

Re: Increase maximum points for player count on the Serverli

I mean that they don't add bots or send wrong data to the serverlist. Mods like no_guests are in my opinion ok because everybody can use them. The ping problem yes that's bad but it of course tells the serverlist that it's a remote server and not a self hosted one. And remote servers are mostly more...
by Lejo
Sun Feb 03, 2019 12:54
 
Forum: Servers
Topic: Increase maximum points for player count on the Serverlist
Replies: 18
Views: 498

Re: Increase maximum points for player count on the Serverli

Thanks for your conclusion!
I just hope that the server owners are fair to others.
by Lejo
Sun Feb 03, 2019 11:57
 
Forum: Servers
Topic: Increase maximum points for player count on the Serverlist
Replies: 18
Views: 498

Re: Increase maximum points for player count on the Serverli

You are right. The maximum point for online client changed. You now can have up to 200x0.8=160 Client which will give you points, more will decrease your point. The 200 is the maximum client count. So you will lose points if your server is full. Programming mod against... ... (link deleted by mo...
by Lejo
Sun Feb 03, 2019 10:30
 
Forum: Servers
Topic: Increase maximum points for player count on the Serverlist
Replies: 18
Views: 498

Re: [Mod] VPS Blocker [vps_blocker]

IPs are considered as personal user data. Forwarding personal user data to an external service without informing the user about this and having the user consenting to this before forwarding the data is illegal according to the GDPR. The Problem of this is the system of the mod: It starts checking o...
by Lejo
Fri Feb 01, 2019 12:23
 
Forum: WIP Mods
Topic: [Mod] VPS Blocker [vps_blocker]
Replies: 7
Views: 335

Re: Topic move requests

by Lejo
Thu Jan 31, 2019 14:33
 
Forum: Mod Releases
Topic: Topic move requests
Replies: 8
Views: 28149

[Mod] VPS Blocker [vps_blocker]

VPS Blocker This mod checks the IPs of the player for VPNs, proxys, or other hosting services which players use to skip IP bans. These players will be blocked using this mod. It gets the information from nastyhosts.com or iphub.info. The information is stored to prevent often requests. Installing F...
by Lejo
Thu Jan 31, 2019 14:31
 
Forum: WIP Mods
Topic: [Mod] VPS Blocker [vps_blocker]
Replies: 7
Views: 335

Re: Passwords Are Evil

The idea is known and not bad but it has some bad things: Minetest already uses salted hashes( SRP ) which are as far as I know one of the safest way to store normal passwords. How do you thing about coping the private key? It must be always secured with a passphrase which is not user friendly. I wo...
by Lejo
Tue Jan 29, 2019 17:46
 
Forum: Feature Discussion
Topic: Passwords Are Evil
Replies: 8
Views: 551

Re: Subgames for all! a Minigame Server [Back!]

I update the skins regular, but in the moment I have a Problem with the very big medias.
by Lejo
Sat Jan 26, 2019 17:23
 
Forum: Servers
Topic: Subgames for all! a Minigame Server [Back!]
Replies: 259
Views: 14842

Re: Subgames for all! a Minigame Server [Back!]

Why don't you reset your password or ask the admin?
by Lejo
Sat Jan 12, 2019 18:44
 
Forum: Servers
Topic: Subgames for all! a Minigame Server [Back!]
Replies: 259
Views: 14842

Re: [CSM] Unicode Parser [unicodeparser]

Thankssssssssssssssssssssssssssssssssssssssss.
It works for me with the fallback font!
by Lejo
Fri Jan 11, 2019 16:17
 
Forum: Client-side modding
Topic: [CSM] Unicode Parser [unicodeparser]
Replies: 10
Views: 1005

Re: [CSM] Unicode Parser [unicodeparser]

Try using a different font @Lejo How can I change it? I think it's a regular problem with this special charcters. For example this using CSM also outputs empty(<Lejo> ): minetest.register_chatcommand("e", { description = "Open the Emoji gui.", func = function(name, escuni) minet...
by Lejo
Fri Jan 11, 2019 13:35
 
Forum: Client-side modding
Topic: [CSM] Unicode Parser [unicodeparser]
Replies: 10
Views: 1005

Re: [CSM] Unicode Parser [unicodeparser]

It should be working if you use latest stable (0.4.17.1) but it might not working if you use devs version (eg. 5.0.0) because they added in CSM restrictions in devs version. I'm using 0.4.17 so this should be no problem Also note that it's a CSM (client side mod), don't put it in normal mods folder...
by Lejo
Thu Jan 10, 2019 14:22
 
Forum: Client-side modding
Topic: [CSM] Unicode Parser [unicodeparser]
Replies: 10
Views: 1005

Re: [CSM] Unicode Parser [unicodeparser]

I tried this mod, but i only get a empty output in chat.
Whats' the Problem?
by Lejo
Sun Jan 06, 2019 18:38
 
Forum: Client-side modding
Topic: [CSM] Unicode Parser [unicodeparser]
Replies: 10
Views: 1005

Re: [Poll] How did you find out about MT?

Ubuntu Software Center
by Lejo
Sat Jan 05, 2019 14:57
 
Forum: General Discussion
Topic: [Poll] How did you find out about MT?
Replies: 45
Views: 1692

Re: Public Remote Media Server Project

That's a bug in the client? What client version are you seeing this in? The client should never ask for "wool_ping.png" but instead ask for "<prms_url>/<sha1ofresource>". But wait, it should ONLY ask for those URL's if the PRMS even says that "I have that sha1sum". And...
by Lejo
Wed Jan 02, 2019 08:55
 
Forum: Minetest-related projects
Topic: Public Remote Media Server Project
Replies: 97
Views: 9435

Re: [Mod] Extended Ban v2 [xban2]

There is already /xban_gui
by Lejo
Sat Dec 29, 2018 10:12
 
Forum: Mod Releases
Topic: [Mod] Extended Ban v2 [xban2]
Replies: 22
Views: 18841

Re: [Mod] Advanced Keys [adv_keys]

Ok, thanks for your help.
by Lejo
Thu Dec 27, 2018 11:27
 
Forum: Mod Releases
Topic: [Mod] Advanced Keys [adv_keys]
Replies: 10
Views: 594

Re: Items umbennen

Das Beispiel funktioniert deshalb nicht weil du für pos keine Varriable deklariert hast.
Du kannst vor das Beispiel das hier schreiben:
local pos = {x=0, y=0, z=0}
Wenn du jetzt an dieser Position eine Kiste hast funktioniert es.
by Lejo
Wed Dec 26, 2018 10:32
 
Forum: Deutsch
Topic: Items umbennen
Replies: 5
Views: 219

Re: [Mod] Advanced Keys [adv_keys]

sofar wrote:The license is, but the attribution is not. Hint: it's the "hint" in my previous message.

I now copied the license.txt into my LICENSE file.
Is this correct?
by Lejo
Wed Dec 26, 2018 10:24
 
Forum: Mod Releases
Topic: [Mod] Advanced Keys [adv_keys]
Replies: 10
Views: 594

Re: Items umbennen

Du kannst in der Meta (itemstack:get_meta())
Die description ändern meta:set_string(“description”, “Der neue item Name”)
https://dev.minetest.net/MetaDataRef
by Lejo
Tue Dec 25, 2018 20:32
 
Forum: Deutsch
Topic: Items umbennen
Replies: 5
Views: 219

Re: [Mod] Advanced Keys [adv_keys]

@sofar
Sorry for this.
Is the Licensing now correct?
by Lejo
Tue Dec 25, 2018 11:04
 
Forum: Mod Releases
Topic: [Mod] Advanced Keys [adv_keys]
Replies: 10
Views: 594

[Mod] Advanced Keys [adv_keys]

This mod replaces the skeleton_key with a multiple use skeleton_key.
So you can open multiple chests with it.
It is also player specific so if you lost it nobody can access your chests.

Depends: default
License: LGPL-2.1
Source
Download
by Lejo
Sun Dec 23, 2018 14:31
 
Forum: Mod Releases
Topic: [Mod] Advanced Keys [adv_keys]
Replies: 10
Views: 594
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