Search found 1129 matches
- Mon Jan 18, 2021 21:31
- Forum: Minetest-related projects
- Topic: [Forum Theme] Obsidian (Dark)
- Replies: 3
- Views: 164
[Forum Theme] Obsidian (Dark)
Obsidian Minetest Forum Save your eyes. https://raw.githubusercontent.com/GreenXenith/obsidian-minetest-forum/master/screenshot.png I made this roughly 4 years ago because I was tired of not having a good dark theme for the forum. The original broke after the forum phpBB update, so I've finally got...
- Sat Dec 19, 2020 22:48
- Forum: General Discussion
- Topic: Minetest Discord
- Replies: 25
- Views: 876
Re: Minetest Discord
Hey, can we stop filling these kinds of threads with this garbage? Discord users don't go listing all of the reasons why IRC is outdated and unusable every time it's mentioned. Let people use whatever platform they want to use and let them live in peace. If you don't, you are part of the problem. An...
- Thu Dec 17, 2020 20:13
- Forum: WIP Mods
- Topic: [Mod] Christmas Decor [christmas_decor] [2.0]
- Replies: 40
- Views: 4210
Re: [Mod] Christmas Decor [christmas_decor] [2.0]
I guess it's that time again. I've finally updated this mod to include all of the Hometown-only features that I initially left out. Also I've eliminated all hard dependencies . Many of you should be excited for that. New features: Shrubberies, hats, peppermint nodes, gumdrops, nutcracker, Mrs Claus,...
- Mon Dec 07, 2020 21:16
- Forum: WIP Mods
- Topic: [Mod] Make skins in-game at runtime [skinmaker] [1.0]
- Replies: 8
- Views: 1457
- Mon Dec 07, 2020 03:49
- Forum: WIP Mods
- Topic: [Mod] Make skins in-game at runtime [skinmaker] [1.0]
- Replies: 8
- Views: 1457
Re: [Mod] Make skins in-game at runtime [skinmaker] [1.0]
How doues this work? My current skin doues not shown the canvas and I can only find an empty paint pallete. To load your current skin, use the load button (manila folder, second button). The empty paint palette is only for custom palettes. To get the default palettes, rightclick with the paintbrush...
- Sat Oct 31, 2020 23:46
- Forum: General Discussion
- Topic: Failures of Core Dev and the Needs of Content Creators
- Replies: 74
- Views: 3463
Re: Failures of Core Dev and the Needs of Content Creators
I get the impression that the part of the community that predominantly active on Discord really loves drama and jumps at every opportunity to have it, no matter if it's justified, relevant or truthful. From the screenshots I've seen at various occasions discussion there can get quite toxic too. Nop...
- Wed Oct 28, 2020 20:57
- Forum: General Discussion
- Topic: How to bridge discord to game?
- Replies: 2
- Views: 178
Re: How to bridge discord to game?
Discord to Minetest (Python) https://github.com/archfan7411/discordmt/ Discord to IRC to Minetest (NodeJS) https://github.com/GreenXenith/skynet (This will be the easiest to set up and use soon, without depending on IRC) Discord to Minetest (Go) https://github.com/Jordach/discorduroy Minetest to cha...
- Fri Oct 23, 2020 20:04
- Forum: General Discussion
- Topic: Microsoft accounts required to use Minecraft in 2021
- Replies: 40
- Views: 2402
Re: Microsoft accounts required to use Minecraft in 2021
I don't like to partake in these controversial threads, but Same will happen to GitHub sooner or later. There is a decent chance that M$ accounts with be required for GitHub in the future No, it is not likely. GitHub would more likely find a loophole in the shareholder control or forfeit the organiz...
- Mon Sep 21, 2020 05:00
- Forum: Modding Discussion
- Topic: New modder, some questions
- Replies: 9
- Views: 347
- Fri Sep 18, 2020 21:06
- Forum: Modding Discussion
- Topic: How to use b3d in blender?
- Replies: 38
- Views: 5016
Re: How to use b3d in blender?
Last I exported B3d files I used this exporter, https://github.com/GreenXenith/io_scene_b3d From what I remember it exported every object in the scene, so objects I didn't want I just moved to another layer thing.(I forget what the layers are called in 2.8.2, collections maybe) There should be a ch...
- Wed Aug 19, 2020 16:38
- Forum: Partly official engine development
- Topic: Minetest GUIs, The Past, Present, and Future: An Overview
- Replies: 16
- Views: 938
Re: Formspecs, The Past, Present, and Future: An Overview
you should be satisfied that this PR exists in the first place My intent was not to offend or to belittle your work, but you do not get to tell me whether or not I am satisfied with a feature. As a modder, I do not find it to have enough features to be useful (yet). Then it will be possible to crea...
- Mon Aug 17, 2020 20:54
- Forum: Partly official engine development
- Topic: Minetest GUIs, The Past, Present, and Future: An Overview
- Replies: 16
- Views: 938
Re: Formspecs, The Past, Present, and Future: An Overview
I am rather excited for all of the formspec changes, I just wish they could happen sooner :D Having styling features for every element is very important, because having the default irrlicht grey gradient on any element seriously breaks the look of themed formspecs. I am glad you have thought of this...
- Sat Aug 15, 2020 02:38
- Forum: Modding Discussion
- Topic: how would I draw a 3D line on a formspec?
- Replies: 20
- Views: 862
Re: how would I draw a 3D line on a formspec?
The main reason to pick B3D over OBJ is because B3D supports rigged animations, but that isn't a concern here, so the only other reason to do so would be file size differences (which are negligible anyway). OBJ is a more widely-used format and has the "bonus" of being human-readable. I'm n...
- Fri Aug 14, 2020 19:27
- Forum: Modding Discussion
- Topic: how would I draw a 3D line on a formspec?
- Replies: 20
- Views: 862
Re: how would I draw a 3D line on a formspec?
Ah, right, I forgot the 16 multiplier (the floor/16 returns a mapblock position). I spent an hour and made a mapblock marker mod. 44loc that includes a toggle command. Also has two variants, but I've set it to the thin version in the attachment. Player pos 0, 16.5, 0: https://i.imgur.com/ws64qOs.png...
- Thu Aug 13, 2020 22:43
- Forum: Modding Discussion
- Topic: Trying to make an api to change craft recipes for a specific player
- Replies: 1
- Views: 106
Re: Trying to make an api to change craft recipes for a specific player
Using both the builtin crafting API and form? Probably cannot be done. You can either make your own crafting API to handle this, or you can make your own crafting form to handle it. Crafting API pros: You have full control over how everything works, it is easy to add the sanity functionality Craftin...
- Thu Aug 13, 2020 22:03
- Forum: Modding Discussion
- Topic: how would I draw a 3D line on a formspec?
- Replies: 20
- Views: 862
Re: how would I draw a 3D line on a formspec?
"Current player" would only apply to the CSM API. This modding is server-side, therefore there is no current player. There is also no "currently iterated player". Anyway, if you really care about per-player visibility, it has occurred to me that particles would also work. It woul...
- Thu Aug 13, 2020 21:30
- Forum: Modding Discussion
- Topic: how would I draw a 3D line on a formspec?
- Replies: 20
- Views: 862
Re: how would I draw a 3D line on a formspec?
1300 polygons is absurd for an entity like this. Just sayin'. That alignment operation should not be done very often, so it shouldn't affect performance much. It can also be simplified to {x = math.floor(pos.x / 16), y = math.floor(pos.y / 16), z = math.floor(pos.z / 16)} or vector.apply(pos, functi...
- Thu Aug 13, 2020 19:44
- Forum: Modding Discussion
- Topic: how would I draw a 3D line on a formspec?
- Replies: 20
- Views: 862
Re: how would I draw a 3D line on a formspec?
I am rather confused at this point, but I will take a shot at helping you anyway. First of all, the center of a Minetest node is on X + 0, Y + 0.5, Z + 0. There are various reasons for this, but it shouldn't matter all that much if you are doing things properly. From what it looks like, you are usin...
- Mon Aug 10, 2020 23:45
- Forum: Modding Discussion
- Topic: how would I draw a 3D line on a formspec?
- Replies: 20
- Views: 862
Re: how would I draw a 3D line on a formspec?
Entities are the optimal solution for this, as v-rob has already pointed out. WorldEdit and protector_redo both have similar region markers. Yes, everyone can see the entity, but that isn't a terribly huge issue. There was a PR to implement per-player entities at one point, I don't know what happene...
- Mon Jul 13, 2020 05:50
- Forum: WIP Mods
- Topic: Implementing a node that is walkable for some players, not walkable for others
- Replies: 3
- Views: 199
Re: Implementing a node that is walkable for some players, not walkable for others
Your teleport solution is better, regardless. The reason you cannot arbitrarily change the solidity of a node at runtime is because nodes can only be registered on load. So to toggle the walkable key in a node would require two nodes, swapping based on some external input. This would not be very eff...
- Tue Jun 23, 2020 03:43
- Forum: General Discussion
- Topic: I started working on a soundtrack for Minetest!
- Replies: 30
- Views: 1524
Re: I started working on a soundtrack for Minetest!
Finally, some properly-themed songs. Dawn: Yep, definitely sounds inspired by C418. Pretty nice :) Diamond Shining: Sounds nice, but feels a bit too cinematic for background music. At least, it definitely does not fit the style of Minetest Game. Might fit an RPG or something. (Also, why not "Sh...
- Sun Jun 14, 2020 22:05
- Forum: Minetest-related projects
- Topic: Minetest community
- Replies: 2
- Views: 359
Re: Minetest community
Reminder that there is already a Minetest Discord server with almost 1000 members :)
- Sun May 31, 2020 17:51
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 10007
- Views: 1331331
Re: Post your screenshots!
Reminds me of the Minecraft Acid Interstate. I love it.Hybrid Dog wrote: ↑Sun May 31, 2020 09:32It is possible to set the rotation angle based on the depth value:
Code
Image
Here's a video of this: https://sendvid.com/fzidxdrd
I think the gaps appear because of fast faces.
- Mon May 25, 2020 23:27
- Forum: WIP Mods
- Topic: [Mod] Server-Sent Client-Side Mods [sscsm] [1.0.0]
- Replies: 2
- Views: 266
[Mod] Server-Sent Client-Side Mods [sscsm] [1.0.0]
Server-Sent Client-Side Mods In Lua. Just because. This mod works by using a CSM counterpart in conjunction with mod channels. I don't recommend using this . It isn't particularly useful with the current client API, and it will also certainly break in the future. Also could be unstable. Server-Side...
- Sat May 16, 2020 17:43
- Forum: Texture Packs
- Topic: Minimap round overlay with Compass points and player mark
- Replies: 15
- Views: 4088
Re: Minimap round overlay with Compass points and player mar
sorry for resurrecting such an old thread but this in particular confuses me - I've never seen this mode with the minimap. Was it deprecated or does it require some other keystroke (combination) than F9? Thanks! I'm suspicious I might find this helpful underground. The correct key is F9 -- the xray...