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Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Was player "ooo" (aka sam12 according to one of his friends) banned? When i went online to record him (so he'd be banned faster) i couldn't find him, and when i asked around noone else had seen him. I don't think so. We need more time for gathering strong evidence. Your (lack of) patience...
by GreenDimond
Tue Dec 18, 2018 06:20
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!) - Multiple maps!
Replies: 1577
Views: 63569

Re: Minetest 0.4.17.1 (Bugfix release)

What exactly do I need to do to update on Linux minetest? I use Linux → Ubuntu sudo add-apt-repository ppa:minetestdevs/stable sudo apt update sudo apt install minetest it must be 18.04 or older if you do not have Minetest 0.4.17.1; based on this This is inaccurate and unrelated. 18.04 is the lates...
by GreenDimond
Mon Dec 10, 2018 15:59
 
Forum: News
Topic: Minetest 0.4.17.1 (Bugfix release)
Replies: 64
Views: 7335

Re: Securing formspec code (code examples)

Pyrollo wrote:You just have to call show_formspec again with an empty string IIRC.

Or use the function meant for it minetest.close_formspec(playername, formname)
by GreenDimond
Mon Dec 10, 2018 15:53
 
Forum: Modding Discussion
Topic: Securing formspec code (code examples)
Replies: 42
Views: 3025

Re: [Server] Inside The Box [Puzzles]

Inocudom wrote:Image
Is this what would be called a humility (unbeatable) box? The exit door won't open. This is Box 304 (the Wallace And Gromit one.)

Gosh this was an amazing box. Very difficult, yes. But doable.
MicrosoftXP has some wonderful creations.
by GreenDimond
Mon Dec 03, 2018 05:36
 
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 399
Views: 22591

Re: [mod] Wielded Items with full node support [wield_redo]

Please use math.pi instead of 3.1415.
by GreenDimond
Sun Dec 02, 2018 08:30
 
Forum: WIP Mods
Topic: [mod] Wielded Items with full node support [wield_redo]
Replies: 16
Views: 603

Re: [mod] Minetest Systemd (VERY EARLY WIP) [minetest_system

I'm certainly interesting in what you intend to do about reloading. I'm personally a bit scared. There are numerous issues, even if it is possible to get working. Mods depend on loading behaviour, it's not something that can really be changed without breaking a ton of things. Not saying I don't wan...
by GreenDimond
Thu Nov 29, 2018 07:04
 
Forum: WIP Mods
Topic: [mod] Minetest Systemd (API) [minetest_systemd]
Replies: 26
Views: 853

Re: Efficient graph based networks (electronics and transpor

As far as I am aware, Technic somehow does something like this. I have tested the cables and found that you do not need the power source nor cable to be loaded in order to power things. I don't know how the system works because I haven't looked :P
by GreenDimond
Wed Nov 21, 2018 18:56
 
Forum: Modding Discussion
Topic: Efficient graph based networks (electronics and transport)
Replies: 26
Views: 714

Re: [Server] HOMETOWN

BBmine wrote:Server is pingable now!
Image

Just to be clear, the server is by no means up.
by GreenDimond
Tue Nov 20, 2018 02:13
 
Forum: Servers
Topic: [Server] HOMETOWN
Replies: 4559
Views: 219503

Re: Post your videos!

Then that's just the way it is. [...] Then why did you ask for opinions. Plus, it's the right length. You can also look at other intros. Then you notice that all the other intros are just a name thrown around. Yes, and those intros aren't very good either. Sorry I took one of youtube but I'm too di...
by GreenDimond
Fri Nov 16, 2018 17:26
 
Forum: General Discussion
Topic: Post your videos!
Replies: 813
Views: 75881

Re: Which is best?

You may be speaking about a mod that is install on the server you play (looking at your previous posts, I guess it's Hometown) I don't.. think so? In fact I cant find any "gum" mod. [edit] Scratch that, apparently it exists on GitHub https://github.com/Lucas18a3/gum . Unless they meant &q...
by GreenDimond
Thu Nov 15, 2018 23:06
 
Forum: General Discussion
Topic: Which is best?
Replies: 2
Views: 234

Re: Were rivers removed?

not these "canyons" with water Hate to break it to ya, those are the only rivers you get :) I meant actual rivers (the ones containing river water) River water ultimately serves no purpose at this point in time, unless it is used in the Valleys mapgen, but I dont think it is [edit]: appar...
by GreenDimond
Thu Nov 15, 2018 23:02
 
Forum: Problems
Topic: Were rivers removed?
Replies: 7
Views: 347

Re: How to pick a license (in under 5 minutes time!)

I personally prefer MIT. I like to see it as a "Do whatever you want, credit might be nice". I use it for both code and media, which I know isn't exactly the correct way to do it, but it works I suppose. Does that mean that someone creating a derived from your MIT-licensed work doesn't ne...
by GreenDimond
Sun Nov 11, 2018 23:32
 
Forum: General Discussion
Topic: How to pick a license (in under 5 minutes time!)
Replies: 33
Views: 1210

Re: How to pick a license (in under 5 minutes time!)

I find MIT scarrier because that "substantial portion of the software" bit. [spoilercontent] They don't explain ANYWHERE what a "substantial portion of the software" is supposed to be. 50% of the lines? [/spoilercontent] You could Google it. First result . An excerpt from the ac...
by GreenDimond
Sun Nov 11, 2018 22:42
 
Forum: General Discussion
Topic: How to pick a license (in under 5 minutes time!)
Replies: 33
Views: 1210

Re: How does one create an folder directory from lua

Why would you want to do it? Numerous reasons. How does one create an folder directory from lua. I tried the os.execute("mkdir " .. dirname) method but it did not work for me. Minetest can only create folders inside the mod itself and in the worldfolder. Use minetest.mkdir(path) ....
by GreenDimond
Fri Nov 02, 2018 04:25
 
Forum: Modding Discussion
Topic: [solved] How does one create an folder directory from lua
Replies: 3
Views: 163

Re: [mod]dbz mod

Gearhart wrote:
DS-minetest wrote:What do you mean with 0.3.14?


for the 0.3.14 its the version of minetest i run

The modding api didn't exist in 0.3.x, so you must mean 0.4.14? Either way, the latest version is 0.4.17.1, I suggest you upgrade :)
by GreenDimond
Thu Oct 25, 2018 22:31
 
Forum: WIP Mods
Topic: [WIPmod] dragon ball z (dbz)
Replies: 7
Views: 526

Re: [Blender] Deformation towards to the curve.

Andrey01 wrote:Only i would like to know where did you take a texture of wood on the image from?

That was just a Cycles material I made (I didn't save the file so I don't have the node setup any more, but I can recreate it if you wish).
by GreenDimond
Sun Oct 21, 2018 20:07
 
Forum: General Discussion
Topic: [Blender] Deformation towards to the curve.
Replies: 8
Views: 434

Re: [Blender] Deformation towards to the curve.

While I think it would be better to model it curved in the first place, you can still deform it. Instead of using a curve, I've used a "Simple Deform" modifier on the chair back, deformed to the chair seat (see `angle` value as well). https://cdn.pbrd.co/images/HJng9Gp.png I then applied t...
by GreenDimond
Sat Oct 20, 2018 20:55
 
Forum: General Discussion
Topic: [Blender] Deformation towards to the curve.
Replies: 8
Views: 434

Re: really new, need to know how to use mods?

^ if you use an installed version which is not run in place. Isn't that the default for most users? I associate run in place with dev versions only. All of my Minetest builds are run in place. Dev and non-dev Also: This is an old topic o.O No kidding :0 I found what I was doing wrong in the Billboa...
by GreenDimond
Thu Oct 18, 2018 01:04
 
Forum: WIP Mods
Topic: really new, need to know how to use mods?
Replies: 8
Views: 702

Re: Autowalk function

Minetest 5.0 also includes auto-forward.
by GreenDimond
Sat Oct 13, 2018 16:43
 
Forum: Feature Discussion
Topic: Autowalk function
Replies: 6
Views: 514

Re: How to store a table position as a string?

Like 12Me12, I am uncertain this is the best way to accomplish whatever it is you are doing. However, I will take a stab at it. Assuming you must use a string formatted as "foo.bar.baz" to access table position foo.bar.baz, you could go about it with something like this: local str = "...
by GreenDimond
Thu Oct 11, 2018 00:42
 
Forum: Modding Discussion
Topic: How to store a table position as a string? [Solved]
Replies: 7
Views: 195

Re: Modify node definition after registration

12Me21 wrote:Use `minetest.override_item`:
Code: Select all
minetest.override_item("default:chest",{
  blahblah = blahblahblah,
})

Note, this only works on startup - you can't change the node defs during runtime.
by GreenDimond
Tue Oct 09, 2018 00:13
 
Forum: Modding Discussion
Topic: Modify node definition after registration
Replies: 2
Views: 168

Re: [Mod] Halloween [halloween] [2.1]

It's October! New stuff!

Update 2.1


  • Added pink dinosaur, dark unicorn, pumpkin monster, harry potter, and totoro costumes
  • Improve API
  • Glow-in-the-dark Skeleton now glows in the dark if using 5.0+
  • See change log in first post
by GreenDimond
Fri Oct 05, 2018 19:16
 
Forum: WIP Mods
Topic: [Mod] Halloween [halloween] [2.1]
Replies: 13
Views: 1120

Re: [Request] Minecraft to Minetest mod converter

thaumcraft 6 Because I love Thaumcraft so much, I am planning (already have some stuff) Thaumcraft 5 for Minetest. Because I personally dont like update 6. But like others have said, a converter will never happen. That's just not how it works. Most epic mods in Minecraft work because Minecraft does...
by GreenDimond
Thu Oct 04, 2018 21:41
 
Forum: General Discussion
Topic: [Request] Minecraft to Minetest mod converter
Replies: 21
Views: 936

Re: [Server] Inside The Box [Puzzles]

I have a really nice box in the works and plenty of other ideas to make, but I am too busy working on other things. Hopefully I will be able to return to making boxes soon.
by GreenDimond
Thu Oct 04, 2018 03:40
 
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 399
Views: 22591
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